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  • 1.
    Björnfot, Patrik
    et al.
    Umeå universitet.
    Farshidi, Azadeh
    Umeå universitet.
    Kaptelinin, Victor
    Umeå universitet.
    Employing the secondary task technique for measuring MRP pilots' cognitive load2018Ingår i: Proceedings of the 10th Nordic Conference on Human-Computer Interaction, ACM Press, 2018, s. 706-710Konferensbidrag (Refereegranskat)
    Abstract [en]

    Mobile Remote Presence (MRP) technologies make it possible for the user to be mobile in a remote environment, which opens up new possibilities for interaction. However, this new functionality comes at a cost. The need for MRP system users to pay attention to both telecommunication and device navigation increases their cognitive load. Assessing the cognitive load of MRP system users is a timely research issue, which is addressed in this paper both conceptually and empirically. We argue that Secondary Task (ST) techniques have certain advantages over existing Subjective Rating Scales (SRS) instruments, and report a study, in which a particular ST technique, a visual monitoring task, was employed to assess MRP pilot’s cognitive load. The empirical evidence from the study indicates that the method provides additional valuable insights into MRP pilots’ user experience.

  • 2.
    Björnfot, Patrik
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. University of Bergen, Norway.
    Focus Group Foci: employing Participants' HCI and Application Domain Expertise in Interaction Design2015Ingår i: New Contributions in Information Systems and Technologies / [ed] Alvaro Rocha, Ana Maria Correia, Sandor Costanzo, Luis Paulo Reis, Springer Publishing Company, 2015, Vol. 353, s. 1057-1063Konferensbidrag (Refereegranskat)
    Abstract [en]

    The paper reports a study in which two aspects of interaction design - human interaction with technology and acting through technology were analyzed in the context of participatory sessions having the focus group format. The sessions were conducted as a part of redesigning a novel digital artifact, a web-based project management tool. An initial prototype of the artifact was introduced to two different groups of participants possessing expertise in, respectively, human-computer interaction (HCI) and teaching and learning, a key target application domain for the tool. Re-design suggestions provided by each of the focus groups were found to address issues with both user interface and functionality of the prototype. The main difference between the groups was in whether they primarily focused on interaction efficiency or artifact's integration into a larger social and technological context. Implications of the study for further development of participatory methods in interaction design are discussed.

  • 3.
    Björnfot, Patrik
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Probing the design space of a telepresence robot gesture arm with low fidelity prototypes2017Ingår i: Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, IEEE Computer Society, 2017, s. 352-360Konferensbidrag (Refereegranskat)
    Abstract [en]

    The general problem addressed in this paper is supporting a more efficient communication between remote users, who control telepresence robots, and people in the local setting. The design of most telepresence robots does not allow them to perform gestures. Given the key role of pointing in human communication, exploring design solutions for providing telepresence robots with deictic gesturing capabilities is, arguably, a timely research issue for Human-Robot Interaction. To address this issue, we conducted an empirical study, in which a set of low fidelity prototypes, illustrating various designs of a robot's gesture arm, were assessed by the participants (N=18). The study employed a mixed-method approach, a combination of a controlled experiment, elicitation study, and design provocation. The evidence collected in the study reveals participants' assessment of the designs, used in the study, and provides insights into parti.cipants' attitudes and expectations regarding gestural communication with telepresence robots in general

  • 4. Blevis, Eli
    et al.
    Bødker, Susanne
    Flach, John
    Forlizzi, Jodi
    Young, Heekyoung
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Nardi, Bonnie
    University of California in Irvine, USA.
    Rizzo, Antonio
    Ecological perspectives in HCI: promise, problems, and potential2015Ingår i: CHI EA '15: proceedings of the 33rd annual ACM conference extended abstracts on human factors in computing systems, New York: ACM Press, 2015, s. 2402-2404Konferensbidrag (Refereegranskat)
    Abstract [en]

    The aim of the workshop is to provide a forum for researchers and practitioners to discuss the present and future of ecological perspectives in HCI. The participants will reflect on the current uses and interpretations of “ecology” and related concepts in the field. The workshop will assess the potential of ecological perspectives in HCI for supporting rich and meaningful analysis, as well as innovative design, of interactive technologies in real-life contexts.

  • 5. Clemmensen, Torkil
    et al.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Nardi, Bonnie
    Making HCI theory work: an analysis of the use of activity theory in HCI research2016Ingår i: Behavior and Information Technology, ISSN 0144-929X, E-ISSN 1362-3001, Vol. 35, nr 8, s. 608-627Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    This paper reports a study of the use of activity theory in human-computer interaction (HCI) research. We analyse activity theory in HCI since its first appearance about 25 years ago. Through an analysis and meta-synthesis of 109 selected HCI activity theory papers, we created a taxonomy of 5 different ways of using activity theory: (1) analysing unique features, principles, and problematic aspects of the theory; (2) identifying domain-specific requirements for new theoretical tools; (3) developing new conceptual accounts of issues in the field of HCI; (4) guiding and supporting empirical analyses of HCI phenomena; and (5) providing new design illustrations, claims, and guidelines. We conclude that HCI researchers are not only users of imported theory, but also theory-makers who adapt and develop theory for different purposes.

  • 6.
    Cole, Mike
    et al.
    University of California in San Diego, USA.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Nardi, Bonnie
    University of California in Irvine, USA.
    Vadeboncoeur, Jennifer A
    University of British Columbia, Canada.
    Scale, Agency, and Relationships: The Work of Cultural-Historical and Activity Theoretical Research2016Ingår i: Mind, culture and activity, ISSN 1074-9039, E-ISSN 1532-7884, Vol. 23, nr 2, s. 93-94Artikel i tidskrift (Övrigt vetenskapligt)
  • 7.
    Harr, Rikard
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Being virtually everywhere: An exploration of teachers' multitasking in a hybrid ecology of collaboration2009Ingår i: Designing beyond the product: Understanding activity and user experience in ubiquitous environments, Helsinki: Edita Prima Oy , 2009, s. 307-314Konferensbidrag (Refereegranskat)
    Abstract [en]

    Collaboration mediated by digital technologies is typically considered an alternative to face-to-face collaboration. However, in real-life settings “virtual” and “physical” collaboration are often complementary, rather than mutually exclusive. This paper reports an empirical study of a hybrid physical/virtual ecology of collaboration at a senior high school in Sweden, a massively collaborative environment featuring different concurrently used groupware. The study focused on teachers’ collaborative multitasking, that is, management of multiple collaborative activities. The findings indicate that the use of groupware in the setting presented a significant challenge for the teachers, who experienced collaboration overload. To keep themselves updated on current developments in their teams and projects, the teachers developed a variety of strategies for monitoring several collaboration spaces and switching between different technologies. The identified problems and strategies of collaborative physical/virtual multitasking are discussed in relation to existing research and design of supportive technology.

  • 8.
    Harr, Rikard
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Unpacking the Social Dimension of External Interruptions2007Ingår i: GROUP'07: Proceedings of the 2007 International ACM Conference on Supporting Group Work, New York: ACM Press , 2007, s. 399-408Konferensbidrag (Refereegranskat)
    Abstract [en]

    The paper systematically explores the social dimension of external interruptions of human activities. Interruptions and interruption handling are key issues in human-computer interaction (HCI) and computer-supported cooperative work (CSCW) research. However, existing research has almost exclusively dealt with effects of interruptions on individual tasks. In this paper we call for expanding the scope of analysis by including the effect of interruptions on the social context. We identify four facets of the social “ripple effect” of interruptions: location, communication, collaboration, and interpersonal relation. We discuss the advantages of extending the notion of interruptions and its implications for future research.

  • 9.
    Hedestig, Ulf
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    A conceptual model of the social context of distance learning2001Ingår i: In proceedings of 20th World Conference on Open and Distance Education, ICDE, Dusseldorf, Germany, 2001Konferensbidrag (Refereegranskat)
  • 10.
    Hedestig, Ulf
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Breakdowns, affordances and indirect design: a study of videoconference learning environment in undergraduate eduation2009Ingår i: Analysing Networked Learning Practices in Higher Education and Continuing Professional Development / [ed] Lone Dirckinck-Hlomfeld, Chris Jones, Berner Lindström, Rotterdam: Sense Publishers , 2009, s. 223-240Kapitel i bok, del av antologi (Övrigt vetenskapligt)
  • 11.
    Hedestig, Ulf
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Coordination across spatial and organizational boundaries in videoconference-based learning environments2001Ingår i: Proceedings of European Perspectives on Computer Supported Collaborative Learning, Maastrich Machluan Institute, Netherlands. / [ed] Dillenbourg P et al, 2001Konferensbidrag (Refereegranskat)
  • 12.
    Hedestig, Ulf
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Facilitator's invisible expertise and supra-situational activities in a telelearning environment2003Ingår i: Proceedings of The Thrity-Sixth Annual Hawaii International Conference on System Sciences, HICCS 36, (January 6-9, 2003, Hawaii, USA)., 2003Konferensbidrag (Refereegranskat)
  • 13.
    Hedestig, Ulf
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Facilitor's roles in a videoconference learning environment2005Ingår i: Information Systems Frontier, ISSN 1387-3326, Vol. 7, nr 1, s. 71-83Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    The paper reports a study of a videoconference-based environment in decentralized university education and factors contributing to the success of teaching and learning in the environment. The focus of the paper is on the role of a person having the formal responsibilities of a technician. An ethnographic study conducted over the course of a year revealed that the contribution of this person far exceeded the scope of formal responsibilities. The person, who was acting in the setting as a facilitator, was found to possess expertise, which was critically important for supporting interaction between remote participants at several levels, such as attention management, time management, acquisition of setting-specific skills, and coordination within a larger institutional context. The findings suggest that "supra-situational" activities can be important factors for the successful functioning and development of emerging learning environments.

  • 14.
    Hedestig, Ulf
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Re-contextualization of teaching and learning in video- conference based environments: an empirical study2002Ingår i: Proceedings of CSCL 2002, Computer Support for Collaborative Learning: Foundations for a CSCL Community / [ed] G Stahl, Hillsdale New Jersey, USA: Lawrence Erlbaum Associates Inc , 2002Konferensbidrag (Refereegranskat)
  • 15.
    Hedestig, Ulf
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Teachers work practice in videoconference settings: implications for design of virtual learning environments2001Ingår i: Proceedings of 20th World Conference on Open and Distance Education, ICDE, Dusseldorf, Germany, 2001Konferensbidrag (Refereegranskat)
  • 16. Hegre Cabeza, Rafael
    et al.
    Kaptelinin, Victor
    Department of Information Science and Media Studies, University of Bergen, Bergen, Norway.
    Design and Deployment of Everyday UbiComp Solutions at the Hotel: An Empirical Study of Intrinsic Practice Transformation2013Ingår i: Human Computer Interaction: 6th Latin American Conference, CLIHC 2013, Carrillo, Costa Rica, December 2-6, 2013, Proceedings / [ed] Cesar Collazos, Andréia Liborio, Cristian Rusu, Springer, 2013, s. 14-21Konferensbidrag (Refereegranskat)
    Abstract [en]

    Understanding how people employ digital artifacts in their everyday settings to create more advanced interactive habitats is becoming a key issue in HCI research. This paper aims to contribute to this research by reporting an empirical study of artifact ecologies and their dynamics in day-to-day activities at a hotel. We describe two technological solutions, designed and implemented by people in the settings: (a) converting a paper-based cleaning staff roster into a Google Doc, and (b) switching from a traditional fax machine to email as a technology for handling communication with suppliers. We discuss a range of factors affecting such user-driven innovations, as well as the impact of the technologies on larger-scale interactive habitats.

  • 17.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Activity Theory2014Ingår i: Encyclopedia of Human-Computer Interaction / [ed] Mads Soegaard and Rikke Friis Dam, Aarhus, Denmark: The Interaction-Design.org Foundation , 2014, 2Kapitel i bok, del av antologi (Övrigt vetenskapligt)
  • 18.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Department of Information Science and Media Studies, University of Bergen, Norway.
    Affordances2014Ingår i: The Encyclopedia of Human-Computer Interaction / [ed] Soegaard, Mads and Dam, Rikke Friis, Aarhus, Denmark: The Interaction Design Foundation , 2014, 2Kapitel i bok, del av antologi (Övrigt vetenskapligt)
    Abstract [en]

    The concept of affordances originates from ecological psychology; it was proposed by James Gibson (1977, 1979) to denote action possibilities provided to the actor by the environment. In the late 1980s Norman (1988) suggested that affordances be taken advantage of in design. The suggestion strongly resonated with designers’ concern about making possible uses of their products immediately obvious, and soon the concept came to play a central role in interaction design and Human-Computer Interaction (HCI). This chapter discusses the origins, history, and current interpretations of affordances in HCI research, and reflects on the future of affordances as an HCI concept.

  • 19.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Department of Information Science and Media Studies, University of Bergen.
    Designing mediation2015Ingår i: ECCE '15: Proceedings of the European Conference on Cognitive Ergonomics 2015, ACM Press, 2015, artikel-id 1Konferensbidrag (Refereegranskat)
    Abstract [en]

    The aim of this paper is to analyze the concept of mediation in the context of current HCI research, with a special focus on the use of the concept to inform and guide the design of interactive artifacts and environments. The paper discusses the adoption of the mediational perspective on digital technology in HCI and reflects on how the perspective has informed design-oriented research in the field. It is concluded that there is a general trend of moving beyond relatively basic notions of technology mediation toward a more differentiated view of mediation as a complex, multi-dimensional phenomenon. The paper outlines a set of dimensions, which characterize technological mediation in relation to properties of mediational means, subjects and objects of mediated activities, levels of mediation, dynamics of mediation, and context. Design implications of adopting a view of technological mediation as a multi-dimensional phenomenon are discussed.

  • 20.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Designing technological support for meaning making in museum learning: An activity-theoretical framework2011Ingår i: 44th Hawaii International International Conference on Systems Science (HICSS-44 2011), Proceedings, 4-7 January 2011, Koloa, Kauai, HI, USA, IEEE Computer Society, 2011, s. 1-10Konferensbidrag (Refereegranskat)
  • 21.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Making the Case for an Existential Perspective in HCI Research on Mortality and Death2016Ingår i: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, NY: ACM Press, 2016, s. 352-364Konferensbidrag (Refereegranskat)
    Abstract [en]

    The paper discusses some of the key HCI studies dealing with mortality and death and concludes that the overall research perspective, adopted in most of the studies -- namely, conducting empirical analyses of user practices and trying to improve the practices through iterative cycles of design and evaluation -- is not fully appropriate for understanding the impact of technology on how people experience their own mortality. The paper discusses an alternative research perspective, existential HCI, and argues that adopting that perspective can usefully complement existing studies related to mortality and death. A tentative analysis of "digital afterlife", understood as the persistence of a person's digital possessions and traces beyond the person's life span, from an existential HCI perspective, is presented. Prospects and challenges for future development of an existential perspective in HCI research are discussed.

  • 22.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Supporting Referential Gestures in Mobile Remote Presence: A Preliminary Exploration2016Ingår i: Inclusive smart cities and digital health / [ed] Carl K. Chang, Lorenzo Chiari, Yu Cao, Hai Jin, Mounir Mokhtari, Hamdi Aloulou, 2016, s. 262-267Konferensbidrag (Refereegranskat)
    Abstract [en]

    The paper discusses recent developments in mobile remote presence (MRP) and argues that providing support for referential gesturing is critically important for exploiting the full potential of MRP systems in creating inclusive smart environments. By bringing in insights from research in interaction design and related fields the paper proposes a set of tentative requirements to referential gesturing support for MRP systems. Some of the key challenges for designing referential gesturing in the context of mobile remote presence are identified.

  • 23.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Technology and the Givens of Existence: Toward an Existential Inquiry Framework in HCI Research2018Ingår i: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, ACM Digital Library, 2018, artikel-id 270Konferensbidrag (Refereegranskat)
    Abstract [en]

    The profound impact of digital technologies on human life makes it imperative for HCI research to deal with the most fundamental aspects of human existence. Arguably, insights from existential philosophy and psychology are highly relevant for addressing such issues. Building on previous attempts to bring in existential themes and terminology to HCI, this paper argues that Yalom's notion of "the givens of existence", as well as related work in experimental existential psychology, can inform the development of an existential inquiry framework in HCI. The envisioned framework is intended to complement current approaches in HCI by specifically focusing on the existential aspects of the design and use of technology. The paper reflects on possible ways, in which existential concepts can support HCI research, and maintains that adopting an existential framework in HCI would be consistent with the overall conceptual development of the field.

  • 24.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. University of Bergen, Norway.
    The Mediational Perspective on Digital Technology: Understanding the Interplay between Technology, Mind and Action2013Ingår i: The SAGE handbook of digital technology research / [ed] Sara Price, Carey Jewitt, Barry Brown, London: Sage Publications, 2013Kapitel i bok, del av antologi (Refereegranskat)
  • 25.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    The object of activity: Making sense of the sense-maker2005Ingår i: Mind, Culture, and Activity: An International Journal, ISSN 1074-9039, Vol. 12, nr 1, s. 4-18Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    The concept of “the object of activity” plays a key role in current research based on activity theory. However, the usefulness of this concept is somewhat undermined by the fact that a number of problems related to its meaning and the context of use remain unsolved. This paper is an attempt to address some of these problems. The paper focuses on three potential sources of uncertainties and inconsistencies, which may be obstacles to a more fruitful application of the concept of the object of activity in both research and practice. The first source is difficulties related to translation of ideas, originally formulated by Alexey Leontiev in Russian, to English. The second source is different interpretations of the concept of the object of activity within two contemporary approaches in activity theory, the one developed by Alexey Leontiev and the one developed by Yrjö Engeström. Third and finally, the paper finds the original Leontiev’s definition of the object of activity as ”its true motive” problematic and calls for separating the object of activity from the motive of activity. The implications of that separation are discussed.

  • 26.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Bannon, Liam
    Perspectives on the design process: From a focus on artefacts to practices2009Ingår i: Designing beyond the Product: Understanding Activity and User Experience in Ubiquitous Environments / [ed] N. Norros, H. Koskinen, L. Salo, P. Savioja, Espoo: VTT , 2009Konferensbidrag (Refereegranskat)
  • 27.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Bannon, Liam J.
    Interaction Design Beyond the Product: Creating Technology-Enhanced Activity Spaces2012Ingår i: Human-Computer Interaction, ISSN 0737-0024, E-ISSN 1532-7051, Vol. 27, nr 3, s. 277-309Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    The field of interaction design to date has been predominantly concerned with designing products, that is, devices, systems, and more recently services. A growing body of theoretical and empirical analyses suggests that the scope of interaction design needs to be expanded: An explicit concern of the field should include not only helping designers create better products but also helping people themselves create better environments for their work, learning, and leisure activities. In this article we argue that expanding the scope of interaction design beyond products requires a revision of some of the most central concepts in interaction design, including the notion of "the object of design" and our understanding of the impact of technologies on human practices. The aim of the article is to explore some of these conceptual challenges and discuss possible ways of dealing with them. We differentiate between intrinsic and extrinsic technology-enabled practice transformation, and foreground the need for interaction design research and practice to more directly deal with analysis and construction of technology-enhanced activity spaces. The implications of these notions for the research agenda of interaction design are discussed.

  • 28.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Björnfot, Patrik
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Tabula: a web-based coordination tool integrating task structure overviews and minimalist task workspaces2013Ingår i: International Journal of Web Engineering and Technology, ISSN 1476-1289, Vol. 8, nr 3, s. 250-263Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    The paper describes the design, implementation, and tentative evaluation of a web-based coordination tool named Tabula. The tool employs a shared representation that has the form of a task/participant table. Individual cells of the table are designed as minimalist interactive workspaces, each supporting a particular user in performing a particular task. Integrating overviews of the overall structure of participants' tasks with task management features within a single representation is intended to help the user identify pending tasks, facilitate access to task-related resources, and support an automatic update of projects' visual representations. A prototype of the tool has been evaluated within an informal web-based course. The results of the evaluation are discussed.

  • 29.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Björnfot, Patrik
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Danielsson, Karin
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Wiberg, Mikael
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Mobile Remote Presence Enhanced with Contactless Object Manipulation: An Exploratory Study2017Ingår i: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ACM Press, 2017, s. 2690-2697Konferensbidrag (Refereegranskat)
    Abstract [en]

    A telepresence robot is a mobile telecommunication device, remotely controlled by its "pilot", which supports an embodied presence of the pilot in a different location (the "local setting"). A common problem with telepresence robots is their limited capability of interacting with the physical environment. A potential solution, explored in the present study, is supporting "double remote control" interaction, that is, making it possible for the pilot, in addition to remotely controlling the robot, to also remotely control objects in the local setting. In the study we enacted meaningful scenarios of employing telepresence robots with and without double remote control capabilities. The evidence collected in the study allows us to tentatively assess the effects of double remote control interaction on user experience and social context. Issues for future research are discussed.

  • 30.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Boardman, Richard
    Toward integrated work environments: Application-centric versus workspace-level design2007Ingår i: Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments, 2007, s. 295-331Kapitel i bok, del av antologi (Övrigt vetenskapligt)
  • 31.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Czerwinski, Mary
    Introduction: The desktop metaphor and new uses of technology2007Ingår i: Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments, The MIT Press, Cambridge, Mass. , 2007, s. 1-12Kapitel i bok, del av antologi (Övrigt vetenskapligt)
  • 32.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Danielsson, Karin
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Björnfot, Patrik
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Revising Subjective Evaluation Scales through Collaborative Reflective Re-Scoring: The Case of an Instrument for Assessing User Experience of Mobile Remote Presence: ECCE 2017 Workshop Position Paper2017Konferensbidrag (Refereegranskat)
  • 33.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Harr, Rikard
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    The ripple effect of interruptions: Unpacking the social dimension of external disruptions2007Rapport (Övrig (populärvetenskap, debatt, mm))
  • 34.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Harr, Rikard
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    The ripple effect of interruptions: Unpacking the social dimensions of external disruptions2007Rapport (Övrig (populärvetenskap, debatt, mm))
  • 35.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Kiselev, Andrey
    Örebro University.
    Loutfi, Amy
    Örebro University.
    Hellström, Thomas
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen för datavetenskap.
    Robots in Contexts: Human-Robot Interaction as Physically and Socially Embedded2017Ingår i: Proceedings of the European Conference on Cognitive Ergonomics 2017, ACM Digital Library, 2017, s. 203-204Konferensbidrag (Refereegranskat)
    Abstract [en]

    Robotic technologies are being increasingly integrated into real life settings. The adoption of robots by the society is transcending the initial fascination with novel technology and is gradually entering a new phase, characterized by a massive impact of the technology on various aspects of our everyday lives. These developments emphasize the need to better understand how robotic technologies shape, and are being shaped by, the physical and social contexts in which they are used. The aim of the proposed workshop is to explore possible ways of addressing this issue by bringing together a group of human-robot interaction (HRI) researchers within the ECCE context in order to reflect on a range of methods, concepts, and design approaches that could help understand, anticipate, and deal with HRI challenges associated with the upcoming "robotic revolution".

  • 36.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Miettinen, Reijo
    Perspectives on the object of activity2005Ingår i: Mind, Culture, and Activity: An International Journal, ISSN 1074-9039, Vol. 12, nr 1, s. 1-3Artikel i tidskrift (Övrigt vetenskapligt)
  • 37.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Nardi, Bonnie
    Acting with Technology: Activity Theory and Interaction Design2006Bok (Refereegranskat)
  • 38. Kaptelinin, Victor
    et al.
    Nardi, Bonnie
    University of California in Irvine, USA.
    Activity Theory as a Framework for Human-Technology Interaction Research2018Ingår i: Mind, culture and activity, ISSN 1074-9039, E-ISSN 1532-7884, Vol. 25, nr 1, s. 3-5Artikel i tidskrift (Övrigt vetenskapligt)
  • 39.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. University of Bergen, Bergen, Norway.
    Nardi, Bonnie
    University of California in Irvine, USA.
    Activity Theory in HCI: Fundamentals and Reflections2012Bok (Refereegranskat)
  • 40.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Nardi, Bonnie
    University of California in Irvine, USA.
    Affordances in HCI: Toward a mediated action perspective2012Konferensbidrag (Refereegranskat)
    Abstract [en]

    Interpretations of the concept of "affordances" in HCI are becoming increasingly diverse, extending well beyond the original Gibsonian meaning. We discuss some of the key analyses of affordances in HCI research and make three related claims. First, we argue that many current interpretations of the concept are essentially incompatible with Gibson. Second, we hold that the Gibsonian concept of affordances, conceptualized as interaction between animals and their environments, provides some important insights, but is, in the end, of limited relevance to HCI research. Third, we call for adopting a mediated action perspective on affordances as an alternative to Gibson's ecological psychology. We outline a view of technology affordances as possibilities for human action mediated by cultural means conceived as a relational property of a three-way interaction between the person, mediational means, and environment. We conclude with a discussion of prospects for future conceptual and empirical explorations of the meditational perspective in HCI research.

  • 41.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Rizzo, Antonio
    Robertson, Paul
    Rosenbaum, Stephanie
    Crafting user experience of self-service technologies: Key challenges and potential solutions2014Ingår i: Proceedings of the 2014 companion publication on Designing interactive systems: DIS Companion '14, 2014, s. 199-202Konferensbidrag (Refereegranskat)
  • 42.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Uden, Lorna
    Staffordshire University, UK.
    Understanding delegated actions: Toward anactivity-theoretical perspective on customer-centred service design2012Konferensbidrag (Refereegranskat)
    Abstract [en]

    The paper presents an exploration of service design from the point of view of activity theory. The analysis in the paper builds upon recent work in service design (e.g., Holmlid, 2007; Sangiorgi, 2009; Wild, 2010), and extends our own previous research, in which activity theory was applied in analysis and design of interactive artefacts (Kaptelinin and Nardi, 2006; Uden and Willis, 2001). The discussion in the paper focuses on how services are integrated into customers’ activities. We argue that activities supported by services represent a special type of human activity: they are both collective (since they are performed by several actors) and individual (since their structure is primarily determined by the hierarchy of goals of one actor, i.e., the customer). According to the position, advocated in this paper, services can be considered as delegated actions. We tentatively identify a set of issues that need to be taken into account in service design, namely: core vs. auxiliary actions, poly-motivation, complex mediation, dynamic social distribution, whole life-cycle support, and long-term appropriation.

  • 43.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Vadeboncoeur, Jennifer A
    Gajdamaschko, Natalia
    Nardi, Bonnie
    Negotiating motives, power, and embodiment: studies of creating and sharing meaning in social context2017Ingår i: Mind, culture and activity, ISSN 1074-9039, E-ISSN 1532-7884, Vol. 24, nr 1, s. 1-2Artikel i tidskrift (Övrigt vetenskapligt)
  • 44.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Wasson, Barbara
    Guribye, Frode
    Self-service technologies in the hospitality industry: An exploratory analysis of interaction design issues2014Konferensbidrag (Refereegranskat)
  • 45.
    Kaptelinin, Victor
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Wåhlen, Herje
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Speaking to see: A feasibility study of voice-assisted visual search2011Ingår i: Human-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part I / [ed] Pedro F. Campos, T. C. Nicholas Graham, Joaquim A. Jorge, Nuno Jardim Nunes, Philippe A. Palanque, and Marco Winckler, Springer Publishing Company, 2011, s. 444-451Konferensbidrag (Refereegranskat)
  • 46.
    Orre, Carl-Johan
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Hedestig, Ulf
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Mobile technology and the social context of distance learning2001Ingår i: EDMedia 2001: World Conference on Educational Multimedia, Hypermedia & Telecommunications, 2001Konferensbidrag (Refereegranskat)
    Abstract [en]

    Orre, C J. Hedestig, U. & Kaptelinin, V. (2001), Mobile technology and the social context of distance learning. In proceedings of "ED-MEDIA 2001 -World Conference on Educational Multimedia, Hypermedia & Telecommunications", 25-30 June 2001, Tampere, Finland.

  • 47.
    Orre, Carl-Johan
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Hedestig, Ulf
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Supporting decentralized education with personal technologies2002Ingår i: Elearn 2002: World Conference on E-Learning in Corp., Govt., Health & Higher Ed, 2002Konferensbidrag (Refereegranskat)
    Abstract [en]

    The paper deals with the use of personal technologies in decentralized university education. Decentralized education, delivered to off campus students located in the same geographical area, is a hybrid genre combining features of both on campus and distance education. The paper reports two studies. The first study focussed on communication patterns among students in a regular decentralized education setting. It was shown that (a) there are obstacles preventing the students from developing communities of practice, and (b) some of the obstacles are likely to be eliminated to alleviated with personal technologies helping the students to get an access to various resources and to communicate to each other. The second study included providing a student group with a set of PDAs and analyzing the impact of the technology on students' learning and communication patterns. The prospects for using personal technologies in decentralized education are discussed.

  • 48. Pierroux, Palmyre
    et al.
    Bannon, Liam
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Walker, Kevin
    Hall, Tony
    Stuedahl, Dagny
    MUSTEL: Designing for Technology Enhanced Learning in Museums2007Rapport (Övrigt vetenskapligt)
  • 49. Pierroux, Palmyre
    et al.
    Bannon, Liam
    Walker, Kevin
    Hall, Tony
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Stuedahl, Dagny
    MUSTEL: Framing the Design of Technology-Enhanced Learning Activities for Museum Visitors2007Ingår i: International Cultural Heritage Informatics Meeting - ICHIM07: Proceedings, Archives & Museum Informatics, 2007Konferensbidrag (Refereegranskat)
    Abstract [en]

    In this paper, we discuss our emerging approach to museum learning involving the use of new technologies in museums. Our approach is shaped by the experiences of the multidisciplinary EU Kaleidoscope MUSTEL team (Museums and Technology Enhanced Learning), which includes researchers with experience in art history, cultural studies, IT development, interaction design, education and learning sciences, and social science. The outline framework is grounded in a Vygotskian sociocultural approach and Leonte'v's activity concept, and has been employed in a number of design interventions in museum contexts by MUSTEL members in recent years. The group is currently engaged in collating their experiences and insights concerning the design of ICTs for museums. Several examples of our work on augmenting visitors' activities in museums through the use of ICTs are presented and discussed. These examples focus on the integration of ICTs in exhibition design, and on the design and implementation of mobile devices in art museums.

  • 50. Røtne, Olav
    et al.
    Kaptelinin, Victor
    Department of Information Science and Media Studies, University of Bergen, Bergen, Norway .
    Design Choices and Museum Experience: A Design-Based Study of a Mobile Museum App2013Ingår i: Human Computer Interaction: 6th Latin American Conference, CLIHC 2013, Carrillo, Costa Rica, December 2-6, 2013, Proceedings / [ed] César Collazos, Andréia Liborio, Cristian Rusu, Springer, 2013, s. 9-13Konferensbidrag (Refereegranskat)
    Abstract [en]

    The paper reports an experimental study of the effects of visual style, information access selectivity, and content-related challenge on user experience of a mobile museum app prototype. Higher visual richness and added content-related challenge were found to positively affect museum experience, while the effect of information access selectivity was negative.

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