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Publikasjoner (10 av 59) Visa alla publikasjoner
Andersson, A., Söderström, U. & Malhotra, A. (2026). Quality assurance with visual inspection in sheet metal forming process for automotive industry. In: Wolfgang Osten; Eden Mamut (Ed.), Eighteenth International Conference on Machine Vision (ICMV 2025): . Paper presented at 18th International Conference on Machine Vision, ICMV 2025. SPIE - The International Society for Optics and Photonics, Article ID 1411423.
Åpne denne publikasjonen i ny fane eller vindu >>Quality assurance with visual inspection in sheet metal forming process for automotive industry
2026 (engelsk)Inngår i: Eighteenth International Conference on Machine Vision (ICMV 2025) / [ed] Wolfgang Osten; Eden Mamut, SPIE - The International Society for Optics and Photonics, 2026, artikkel-id 1411423Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

The sheet metal forming process is integral to the automotive industry, producing a variety of components essential for vehicle construction, including body panels, chassis parts, and structural supports. The process involves shaping thin metal sheets into desired forms using techniques such as bending, stretching, drawing, and stamping. In order to build high quality cars it is vital with an efficient quality assurance process. Vision systems together with AI analysis are a tool which is used to enable in-line quality control of, among others, shape of the parts. In this study, the shape of a collared hole was analysed with ordinary surveillance cameras together with an algoritm to analyse if the shape of the collared hole was correct. This was done in an integrated industrial solution under running production. The results showed that the system was able to detect defined errors in the shape of the collar, both for fabricated errors (used for definition of faults) as well as detection of faults in ordinary production.

sted, utgiver, år, opplag, sider
SPIE - The International Society for Optics and Photonics, 2026
Serie
Proceedings of SPIE, ISSN 0277-786X, E-ISSN 1996-756X ; 14114
Emneord
AI, Automotive industry, In-line verification, Quality, Sheet metal forming, Vision system
HSV kategori
Identifikatorer
urn:nbn:se:umu:diva-251555 (URN)10.1117/12.3098104 (DOI)2-s2.0-105032956549 (Scopus ID)9798902321873 (ISBN)9798902321880 (ISBN)
Konferanse
18th International Conference on Machine Vision, ICMV 2025
Tilgjengelig fra: 2026-03-31 Laget: 2026-03-31 Sist oppdatert: 2026-03-31bibliografisk kontrollert
Wahlroos, A., Freidovich, L., Söderström, U. & Mejtoft, T. (2024). Balancing personalization and privacy: towards personalized saving experience in banking apps for young adults. In: Andreja Pucihar; Mirjana Kljajić Borštnar; Staša Blatnik; Roger W. H. Bons; Koen Smit; Marikka Heikkilä (Ed.), 37th Bled eConference resilience through digital innovation: enabling the twin transition: June 9 – 12, 2024, Bled, Slovenia, conference proceedings. Paper presented at 37th Bled eConference – Resilience Through Digital Innovation: Enabling the Twin Transition, Bled, Slovenia, June 9–12, 2024 (pp. 453-462). Maribor: University of Maribor, 37
Åpne denne publikasjonen i ny fane eller vindu >>Balancing personalization and privacy: towards personalized saving experience in banking apps for young adults
2024 (engelsk)Inngår i: 37th Bled eConference resilience through digital innovation: enabling the twin transition: June 9 – 12, 2024, Bled, Slovenia, conference proceedings / [ed] Andreja Pucihar; Mirjana Kljajić Borštnar; Staša Blatnik; Roger W. H. Bons; Koen Smit; Marikka Heikkilä, Maribor: University of Maribor , 2024, Vol. 37, s. 453-462Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

This pilot study investigates how personalized content can be used in banking applications to encourage shaping good saving habits and increase overall financial literacy among young people. The preliminary result are recommendations including providing clear and personalized saving goals, incorporating educational content on investing and financial planning, and implementing features for tracking and categorizing expenses. Some trade-offs in usage that are presented are to minimize the use of personal data to what is necessary for personalization purposes, treat the data on a group level or increase transparency of data usage. The pilot study concludes that personalization is likely to be beneficial for both banks and their customers, given personal data is handled carefully and used in a sound financial consumer protection framework. 

sted, utgiver, år, opplag, sider
Maribor: University of Maribor, 2024
Emneord
personalization, online privacy, personal data, banking apps, digital nudging
HSV kategori
Identifikatorer
urn:nbn:se:umu:diva-227347 (URN)10.18690/um.fov.4.2024.26 (DOI)9789612868710 (ISBN)
Konferanse
37th Bled eConference – Resilience Through Digital Innovation: Enabling the Twin Transition, Bled, Slovenia, June 9–12, 2024
Tilgjengelig fra: 2024-06-27 Laget: 2024-06-27 Sist oppdatert: 2024-07-02bibliografisk kontrollert
Bergström, T., Söderström, U. & Mejtoft, T. (2024). Beyond predatory practices: ethical game design and player retention in the gaming industry. In: ECCE '24: Proceedings of the European Conference on Cognitive Ergonomics 2024: contributing to a sustainable and participatory future. Paper presented at 35th European Conference on Cognitive Ergonomics, ECCE 2024, Paris, October 8-11, 2024. Association for Computing Machinery (ACM), Article ID 26.
Åpne denne publikasjonen i ny fane eller vindu >>Beyond predatory practices: ethical game design and player retention in the gaming industry
2024 (engelsk)Inngår i: ECCE '24: Proceedings of the European Conference on Cognitive Ergonomics 2024: contributing to a sustainable and participatory future, Association for Computing Machinery (ACM), 2024, artikkel-id 26Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Today the video game market is ever growing and expanding. As such player retention and engagement have emerged as pivotal challenges for game developers and stakeholders. The booming gaming industry constantly seeks innovative ways to captivate players and sustain their interest over time. However, this pursuit often led to the proliferation of predatory practices, exploiting players' psychology and financial vulnerabilities. This paper explores ethical player retention strategies in the gaming industry, addressing the pervasive issue of predatory practices regarding monetization. The results emphasizes the importance of holistic approaches — prioritizing autonomy, achievement, social connections, and fair monetization practices to foster an enduring player commitment.

sted, utgiver, år, opplag, sider
Association for Computing Machinery (ACM), 2024
Serie
ACM International Conference Proceeding Series
Emneord
Ethical game design, In-game purchases, Monetization models, Player engagement, Player retention
HSV kategori
Identifikatorer
urn:nbn:se:umu:diva-232419 (URN)10.1145/3673805.3673836 (DOI)001337625800026 ()2-s2.0-85208595586 (Scopus ID)9798400718243 (ISBN)
Konferanse
35th European Conference on Cognitive Ergonomics, ECCE 2024, Paris, October 8-11, 2024
Tilgjengelig fra: 2024-11-29 Laget: 2024-11-29 Sist oppdatert: 2025-04-24bibliografisk kontrollert
Söderström, U., Hedström, E., Lambertsson, K. & Mejtoft, T. (2024). ChatGPT in education: teachers' and students' views. In: ECCE '24: Proceedings of the European Conference on Cognitive Ergonomics 2024: contributing to a sustainable and participatory future. Paper presented at 35th European Conference on Cognitive Ergonomics, ECCE 2024, Paris, October 8-11, 2024. Association for Computing Machinery (ACM), Article ID 32.
Åpne denne publikasjonen i ny fane eller vindu >>ChatGPT in education: teachers' and students' views
2024 (engelsk)Inngår i: ECCE '24: Proceedings of the European Conference on Cognitive Ergonomics 2024: contributing to a sustainable and participatory future, Association for Computing Machinery (ACM), 2024, artikkel-id 32Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Since its launch just over two years ago, the conversational chatbot ChatGPT developed by OpenAI has become integrated into the studies of students within the Swedish educational system. This paper investigates both teachers' perspectives and attitudes toward students using ChatGPT and the students' view of their perceived learning. Insights were gathered through questionnaires (for both students and teachers) and a learning session for students, revealing concerns and enthusiasm regarding ChatGPT's integration. Teachers express a lack of understanding on incorporating ChatGPT into education and perceive a lack of support from school leadership and the Swedish National Agency for Education. Identified scenarios suggest ChatGPT's potential for understanding concepts, but resistance toward its use in examinations. The students have a statistically significant enhancement in confidence and understanding of magnetism concepts after engaging with ChatGPT. This research contributes to ongoing discussions about integrating AI tools in education, emphasizing benefits and addressing ethical concerns and learning outcomes.

sted, utgiver, år, opplag, sider
Association for Computing Machinery (ACM), 2024
Serie
ACM International Conference Proceeding Series
Emneord
ChatGPT, Education, Generative Artificial Intelligence, Higher education, Perceived Learning, Sweden, Upper Secondary School
HSV kategori
Identifikatorer
urn:nbn:se:umu:diva-232425 (URN)10.1145/3673805.3673828 (DOI)001337625800032 ()2-s2.0-85208579600 (Scopus ID)9798400718243 (ISBN)
Konferanse
35th European Conference on Cognitive Ergonomics, ECCE 2024, Paris, October 8-11, 2024
Tilgjengelig fra: 2024-12-02 Laget: 2024-12-02 Sist oppdatert: 2024-12-02bibliografisk kontrollert
Mejtoft, T., Vejbrink Starbrink, N., Roos Morales, C., Norberg, O., Andersson, M. & Söderström, U. (2023). Cookies and Trust: Trust in organizations and the design of cookie consent prompts. In: Alan Dix; Irene Reppa; Carina Westling;Harry Witchel; Stéphane Safin; Gerrit van der Veer; Joseph MacInnes; Raymond Bond (Ed.), ECCE '23: Proceedings of the European Conference on Cognitive Ergonomics 2023. Paper presented at ECCE 2023, European conference in cognitive ergonomics, Swansea, UK, September 19-22, 2023. New York, NY: ACM Digital Library, Article ID 18.
Åpne denne publikasjonen i ny fane eller vindu >>Cookies and Trust: Trust in organizations and the design of cookie consent prompts
Vise andre…
2023 (engelsk)Inngår i: ECCE '23: Proceedings of the European Conference on Cognitive Ergonomics 2023 / [ed] Alan Dix; Irene Reppa; Carina Westling;Harry Witchel; Stéphane Safin; Gerrit van der Veer; Joseph MacInnes; Raymond Bond, New York, NY: ACM Digital Library, 2023, artikkel-id 18Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

The General Data Protection Regulation (GDPR) was passed in 2016 to regulate companies’ use and storage of personal data, such as cookies, which are a common feature of the modern internet used to track user’s activity and preferences. This paper aims to examine people’s perspectives on cookie consent prompts and the effects of using deceptive design in cookie consent prompts.

The results suggest that the design, rather than trust in the website’s organization, is crucial for users’ decisions to accept, decline, or manage cookies. Honest design is emphasized, and the dangers of deceptive design in cookie consent prompts are highlighted. Prompts that require full attention from the user and cover the content of the page are more likely to result in reflective and active decisions, but design friction that forces users to make a reflective choice causes irritation. The study also reveals a discrepancy between self-reported and observed behavior regarding cookie acceptance, as users tend to accept more cookies than they say they do.

sted, utgiver, år, opplag, sider
New York, NY: ACM Digital Library, 2023
HSV kategori
Identifikatorer
urn:nbn:se:umu:diva-216286 (URN)10.1145/3605655.3605668 (DOI)001144182000018 ()2-s2.0-85173907664 (Scopus ID)979-8-4007-0875-6 (ISBN)
Konferanse
ECCE 2023, European conference in cognitive ergonomics, Swansea, UK, September 19-22, 2023
Tilgjengelig fra: 2023-11-07 Laget: 2023-11-07 Sist oppdatert: 2025-04-24bibliografisk kontrollert
Mejtoft, T., Emma, P., Norberg, O. & Söderström, U. (2023). Design friction and digital nudging: impact on the human decision-making process. In: IVSP '23: proceedings of the 2023 5th international conference on image, video and signal processing. Paper presented at 5th International Conference on Image, Video and Signal Processing, Singapore, March 24-26, 2023 (pp. 183-190). New York: Association for Computing Machinery (ACM)
Åpne denne publikasjonen i ny fane eller vindu >>Design friction and digital nudging: impact on the human decision-making process
2023 (engelsk)Inngår i: IVSP '23: proceedings of the 2023 5th international conference on image, video and signal processing, New York: Association for Computing Machinery (ACM), 2023, s. 183-190Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

People make a vast number of decisions every day and these decisions invoke either a reflective or automatic behavior. Using e.g., nudging to influence a person’s behavior in a positive direction can have beneficial sustainable effects. This study aims to illustrate how digital nudging and design friction can be used to induce a reflective behavior in users of digital services during their decision-making. The field of study is the user’s reflection regarding sustainable choices when ordering meals online. The results provided from this initial case study showed that the participants preferred prototypes with implemented design approaches of digital nudging and design friction over a neutral prototype. Nudging had great impact on the decision-making process and provided feelings such as guilt if the participants did not select the option with the lowest carbon footprint. The design approach also induced a reflective behavior among the participants. Introducing so-called design friction provided a reflective behavior but had no impact on the participants decisions. Results also showed that even detailed information in the neutral prototype provided an informative and reflective behavior, which in some of the cases had an impact on the participants’ decisions.

sted, utgiver, år, opplag, sider
New York: Association for Computing Machinery (ACM), 2023
Emneord
interaction design, design friction, nudging, decision making process
HSV kategori
Identifikatorer
urn:nbn:se:umu:diva-211176 (URN)10.1145/3591156.3591183 (DOI)2-s2.0-85163440109 (Scopus ID)9781450398381 (ISBN)
Konferanse
5th International Conference on Image, Video and Signal Processing, Singapore, March 24-26, 2023
Tilgjengelig fra: 2023-06-29 Laget: 2023-06-29 Sist oppdatert: 2025-02-18bibliografisk kontrollert
Mejtoft, T., Lindahl, H., Norberg, O., Andersson, M. & Söderström, U. (2023). Enhancing digital social interaction using augmented reality in mobile fitness applications. In: IVSP '23: Proceedings of the 2023 5th International Conference on Image, Video and Signal Processing. Paper presented at 5th International Conference on Image, Video and Signal Processing, IVSP 2023, Singapore, Singapore, March 24-26, 2023 (pp. 95-100). ACM Digital Library
Åpne denne publikasjonen i ny fane eller vindu >>Enhancing digital social interaction using augmented reality in mobile fitness applications
Vise andre…
2023 (engelsk)Inngår i: IVSP '23: Proceedings of the 2023 5th International Conference on Image, Video and Signal Processing, ACM Digital Library, 2023, s. 95-100Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

The recent global pandemic has had great impact on our society, were restricted physical social interaction created changes that will have long-lasting effects on how certain activities are performed. One example is how the restrictive use of training facilities has impacted people's motivation of working out. Training online, through e.g., social media, increased during this time and many new apps for this purpose were launched. One way of differentiating in this landscape is the use of augmented reality. This paper investigates how augmented reality can be used in mobile fitness apps to improve the digital social interaction when working out. The study is based on prototyping and testing of a conceptual app and the results show the potential of augmented reality to improve social interaction in this context.

sted, utgiver, år, opplag, sider
ACM Digital Library, 2023
Serie
ACM International Conference Proceeding Series
Emneord
augmented reality, fitness application, interaction technology, social interaction
HSV kategori
Identifikatorer
urn:nbn:se:umu:diva-212097 (URN)10.1145/3591156.3591170 (DOI)2-s2.0-85163566827 (Scopus ID)9781450398381 (ISBN)
Konferanse
5th International Conference on Image, Video and Signal Processing, IVSP 2023, Singapore, Singapore, March 24-26, 2023
Tilgjengelig fra: 2023-07-17 Laget: 2023-07-17 Sist oppdatert: 2025-02-18bibliografisk kontrollert
Söderström, U., Harlin, O., Norberg, O. & Mejtoft, T. (2023). How work-related communication applications affect perceived stress levels among employees. In: ECCE '23: proceedings of the European Conference on Cognitive Ergonomics 2023 : responsible technology, community, culture, and sustainability. Paper presented at 2023 European Conference on Cognitive Ergonomics, ECCE 2023, Swansea, 19-22 September 2023. Association for Computing Machinery (ACM), Article ID 8.
Åpne denne publikasjonen i ny fane eller vindu >>How work-related communication applications affect perceived stress levels among employees
2023 (engelsk)Inngår i: ECCE '23: proceedings of the European Conference on Cognitive Ergonomics 2023 : responsible technology, community, culture, and sustainability, Association for Computing Machinery (ACM), 2023, artikkel-id 8Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

This paper examines Slack's effects on perceived stress levels among employees compared with classical work communication such as email. The study also investigates whether or not modern work platforms such as Slack affects the way people view and separate work and leisure time. As work from home increased drastically with the spread of Covid-19, simple and fast communication at work became more important than ever. Employees did not have the same possibility to meet daily at the office which created new demands on text-based communication platforms used for work purposes. The study was performed through a survey with 113 contributing respondents as well as three follow-up interviews. The study shows a difference in the respondents' approach toward Slack compared to email. Close to 11% stated that they read emails after work hours whereas 24% stated that they read Slack messages after work. Even though a slight difference can be seen between the two ways of communication, it becomes clear that it is more likely the ease-of-use and simple accessibility of modern work communication can cause stress than Slack itself. The results show that platforms such as Slack make it easier to interact with colleagues even after work hours. These results illustrate the issue of living in a time where the office is equally as remote as fixed.

sted, utgiver, år, opplag, sider
Association for Computing Machinery (ACM), 2023
Serie
ACM International Conference Proceeding Series
Emneord
Employee health, Remote work, Slack, Stress, Work platform
HSV kategori
Identifikatorer
urn:nbn:se:umu:diva-215712 (URN)10.1145/3605655.3605670 (DOI)001144182000008 ()2-s2.0-85173864018 (Scopus ID)9798400708756 (ISBN)
Konferanse
2023 European Conference on Cognitive Ergonomics, ECCE 2023, Swansea, 19-22 September 2023
Tilgjengelig fra: 2023-11-13 Laget: 2023-11-13 Sist oppdatert: 2025-04-24bibliografisk kontrollert
Tjärnhage, A., Söderström, U., Norberg, O., Andersson, M. & Mejtoft, T. (2023). The impact of scrollytelling on the reading experience of long-form journalism. In: Alan Dix; Irene Reppa; Carina Westling;Harry Witchel; Stéphane Safin; Gerrit van der Veer; Joseph MacInnes; Raymond Bond (Ed.), ECCE '23: Proceedings of the European Conference on Cognitive Ergonomics 2023. Paper presented at ECCE '23. New York, NY: ACM Digital Library, Article ID 6.
Åpne denne publikasjonen i ny fane eller vindu >>The impact of scrollytelling on the reading experience of long-form journalism
Vise andre…
2023 (engelsk)Inngår i: ECCE '23: Proceedings of the European Conference on Cognitive Ergonomics 2023 / [ed] Alan Dix; Irene Reppa; Carina Westling;Harry Witchel; Stéphane Safin; Gerrit van der Veer; Joseph MacInnes; Raymond Bond, New York, NY: ACM Digital Library, 2023, artikkel-id 6Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Scrollytelling is the most common form of long-form journalism and has become a popular communication device because of its ability to capture an audience’s attention. This could make scrollytelling a suitable format for younger audiences, whose attitudes towards news differ from older generations; it is more individualistic and is driven by progress and entertainment. This paper investigates the effect scrollytelling has on journalistic content according to a younger audience. This was done by letting participants consume an article in both a normal static format, i.e., non-scrollytelling, and a scrollytelling format, and then provide insights through a questionnaire and interview. The results showed a significant difference in perceived engagement favoring the scrollytelling format and clear indications of which features scrollytelling can produce and how desirable these are. It also showed the strength of scrollytelling in its ability to invoke an emotional response.

sted, utgiver, år, opplag, sider
New York, NY: ACM Digital Library, 2023
HSV kategori
Identifikatorer
urn:nbn:se:umu:diva-216287 (URN)10.1145/3605655.3605683 (DOI)001144182000006 ()2-s2.0-85173839097 (Scopus ID)979-8-4007-0875-6 (ISBN)
Konferanse
ECCE '23
Tilgjengelig fra: 2023-11-07 Laget: 2023-11-07 Sist oppdatert: 2025-04-24bibliografisk kontrollert
Rosenlind, E., Söderström, U., Norberg, O., Cripps, H. & Mejtoft, T. (2023). Young adults' attitude towards digital payment methods and financial responsibility. In: Andreja Pucihar; Mirjana Kljajić Borštnar; Roger Bons; Guido Ongena; Marikka Heikkilä; Doroteja Vidmar (Ed.), 36th Bled eConference – digital economy and society: the balancing actfor digital innovation in times of instability. Paper presented at 36th Bled eConference, BLED 2023, Bled, Slovenia, June 25-28, 2023. (pp. 393-405). Maribor: University of Maribor, University Press
Åpne denne publikasjonen i ny fane eller vindu >>Young adults' attitude towards digital payment methods and financial responsibility
Vise andre…
2023 (engelsk)Inngår i: 36th Bled eConference – digital economy and society: the balancing actfor digital innovation in times of instability / [ed] Andreja Pucihar; Mirjana Kljajić Borštnar; Roger Bons; Guido Ongena; Marikka Heikkilä; Doroteja Vidmar, Maribor: University of Maribor, University Press , 2023, s. 393-405Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

There are numerous online payment methods when shopping online. This paper presents the evolution of payment methods through the years and investigates which payment methods young adults prefer and investigates if and how modern payment methods affect financial responsibility among young adults. The study was conducted through a survey and follow-up interviews with Swedish young adults. 75% claimed they make online purchases 1-3 times a week or more, of which 35% always check their bank account before paying. The study suggests that direct payment using their smart device (Swish) is the most preferred payment method. The research suggests that it is the combination of the different payment methods available that is impacting financial responsibility among young adults rather than the payment method itself.

sted, utgiver, år, opplag, sider
Maribor: University of Maribor, University Press, 2023
Emneord
Bled eConference, finance, financial responsibility, payment methods, purchase behaviour
HSV kategori
Identifikatorer
urn:nbn:se:umu:diva-215344 (URN)2-s2.0-85173616825 (Scopus ID)9789612867515 (ISBN)
Konferanse
36th Bled eConference, BLED 2023, Bled, Slovenia, June 25-28, 2023.
Tilgjengelig fra: 2023-11-01 Laget: 2023-11-01 Sist oppdatert: 2025-02-26bibliografisk kontrollert
Organisasjoner
Identifikatorer
ORCID-id: ORCID iD iconorcid.org/0000-0002-6526-1311