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Publikationer (10 of 11) Visa alla publikationer
Kaklopoulou, I., Homewood, S. & Sanches, P. (2026). Design for dis/ability: a crip inquiry into energy tracking. In: CHI '26: proceedings of the 2026 CHI conference on human factors in computing systems. Paper presented at CHI conference on Human Factors in Computing Systems, Barcelona, Spain, April 13-17, 2026. ACM Digital Library, Article ID 260.
Öppna denna publikation i ny flik eller fönster >>Design for dis/ability: a crip inquiry into energy tracking
2026 (Engelska)Ingår i: CHI '26: proceedings of the 2026 CHI conference on human factors in computing systems, ACM Digital Library, 2026, artikel-id 260Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This study explores the phenomenon of energy and self-tracking technologies, moving beyond the context of managing chronic conditions. Our approach to designing from the experiences of people with disability is informed by crip theory, which challenges societal norms of health and ability. We analysed 50 survey responses and 15 interviews with wearable tracker users and found that self-tracking shapes interpretation of energy and self-care strategies. Our findings indicate that tracking significantly affect perceptions and judgments of bodily activity, energy and rest. We found a notable disconnect between the metrics provided by the trackers and the subjective understanding of personal energy meanings, especially during events of bodily and contextual changes such as travelling, illness, or menstrual cycle. This research contributes to discourses on energy in self-tracking technologies and advocates for designing more inclusive, crip futures for everyone that celebrate irregularity, fluctuation, and change, accommodating diverse bodily rhythms in energy tracking practices.

Ort, förlag, år, upplaga, sidor
ACM Digital Library, 2026
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Forskningsämne
design
Identifikatorer
urn:nbn:se:umu:diva-252641 (URN)10.1145/3772318.3790404 (DOI)2-s2.0-105038668155 (Scopus ID)979-8-4007-2278-3 (ISBN)
Konferens
CHI conference on Human Factors in Computing Systems, Barcelona, Spain, April 13-17, 2026
Forskningsfinansiär
Wallenberg AI, Autonomous Systems and Software Program – Humanity and Society (WASP-HS)
Tillgänglig från: 2026-04-29 Skapad: 2026-04-29 Senast uppdaterad: 2026-05-27Bibliografiskt granskad
Kaklopoulou, I., Kuksenok, K., Saakes, D. & Sanches, P. (2026). Exploring bodily phenomena through code: a research through design inquiry of sketching with LLMs.
Öppna denna publikation i ny flik eller fönster >>Exploring bodily phenomena through code: a research through design inquiry of sketching with LLMs
2026 (Engelska)Manuskript (preprint) (Övrigt vetenskapligt)
Nyckelord
large language models; design research; research through design; sketching
Nationell ämneskategori
Design
Forskningsämne
design
Identifikatorer
urn:nbn:se:umu:diva-252642 (URN)
Anmärkning

Paper for upcoming conference: DIS 2026, ACM Designing Interactive Systems, Singapore, June 13-14, 2026.

Tillgänglig från: 2026-04-29 Skapad: 2026-04-29 Senast uppdaterad: 2026-04-29
Kaklopoulou, I., Kuksenok, K., Saakes, D. & Sanches, P. (2026). Exploring bodily phenomena through code: a research through design inquiry of sketching with llms. In: DIS ´26: Proceedngs of the 2026 ACM Designing Interactive Systems Conference. Paper presented at ACM conference on Designing Interactive Systems, DIS 2026, Singapore, Singapore, June 13-17, 2026 (pp. 4069-4084). ACM Digital Library
Öppna denna publikation i ny flik eller fönster >>Exploring bodily phenomena through code: a research through design inquiry of sketching with llms
2026 (Engelska)Ingår i: DIS ´26: Proceedngs of the 2026 ACM Designing Interactive Systems Conference, ACM Digital Library, 2026, s. 4069-4084Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

How can large language models (LLMs) support critical design explorations for describing, articulating, and responding to bodily phenomena? This study investigates the integration of code-generating LLMs across design explorations in four different self-tracked or bio-sensed domains: learning, chronic illness, posture control, and knee injury. We synthesise our collaborative research through design inquiries into three themes: 1) forced articulation of fuzzy phenomena, 2) difficulty of escaping local optima, and 3) unexpected fragility of generated sketches. These themes, though potentially applicable in other domain contexts, are grounded in our challenges with code-generating LLMs on embodied and embodiment subjects, with a particular focus on working with technology and data relevant to embodied experiences. We propose two implications for design of LLM-based sketching tools anchored on our design inquiry journeys.

Ort, förlag, år, upplaga, sidor
ACM Digital Library, 2026
Nyckelord
design research, large language models, sketching
Nationell ämneskategori
Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning
Identifikatorer
urn:nbn:se:umu:diva-256633 (URN)10.1145/3800645.3812787 (DOI)2-s2.0-105042714781 (Scopus ID)9798400725630 (ISBN)
Konferens
ACM conference on Designing Interactive Systems, DIS 2026, Singapore, Singapore, June 13-17, 2026
Forskningsfinansiär
Wallenberg AI, Autonomous Systems and Software Program – Humanity and Society (WASP-HS)
Tillgänglig från: 2026-07-14 Skapad: 2026-07-14 Senast uppdaterad: 2026-07-14Bibliografiskt granskad
Gómez Ortega, A., Haynes, A., Turmo Vidal, L., Vincenzi, B., Kaklopoulou, I., Vega-Cebrián, J. M., . . . Karahanolu, A. (2026). Moving and crafting data together: critical and feminist perspectives on technologies for movement through movement. In: DIS '26 Companion: Companion Publication of the 2026 ACM Designing Interactive Systems Conference. Paper presented at ACM Designing Interactive Systems Conference, DIS 2026, Singapore, Singapore, June 13-17, 2026 (pp. 63-66). ACM Digital Library
Öppna denna publikation i ny flik eller fönster >>Moving and crafting data together: critical and feminist perspectives on technologies for movement through movement
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2026 (Engelska)Ingår i: DIS '26 Companion: Companion Publication of the 2026 ACM Designing Interactive Systems Conference, ACM Digital Library, 2026, s. 63-66Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

There is a growing interest in navigating the tensions between emerging technologies designed for movement and physical activity, and how people (mis)use and appropriate them. These include whether technologies are helpful or harmful, enhance or distort lived experiences, and the gap between what data captures, how it is represented and visualized, and what it inevitably renders invisible. This 1-day workshop aims to bring together interaction designers, HCI researchers, and practitioners who engage in movement and physical activity to unpack, explore, and critique these tensions (and beyond) through movement. Together, we will participate in a guided movement session, collect various forms of data, and craft representations of these data to foster reflection and critique. Our workshop aims to contribute to developing a shared design agenda to interrogate, challenge, and reshape the future of digital technologies and data that foster engagement with movement and physical activity beyond quantification and static data representations.

Ort, förlag, år, upplaga, sidor
ACM Digital Library, 2026
Nyckelord
Crafting, Data Physicalization;, Data Visualization;, Personal Data, Physical Activity, Sports;
Nationell ämneskategori
Annan teknik
Identifikatorer
urn:nbn:se:umu:diva-256647 (URN)10.1145/3802974.3808014 (DOI)2-s2.0-105042619819 (Scopus ID)9798400726323 (ISBN)
Konferens
ACM Designing Interactive Systems Conference, DIS 2026, Singapore, Singapore, June 13-17, 2026
Forskningsfinansiär
EU, Horisont Europa, 101002711
Tillgänglig från: 2026-07-14 Skapad: 2026-07-14 Senast uppdaterad: 2026-07-14Bibliografiskt granskad
Riggs, A. T., Meyer, L. S., O'Reilly-Kime, M., Armstrong, T., Kender, K., Osipova, E., . . . Haimson, O. L. (2026). Queer zineographies: materializing tactics for resisting AI and data systems. In: DIS '26: Proceedings of the 2026 Designing Interactive Systems Conference. Paper presented at ACM conference on Designing Interactive Systems, DIS 2026, Singapore, Singapore, June 13-17, 2026 (pp. 1574-1592). ACM Digital Library
Öppna denna publikation i ny flik eller fönster >>Queer zineographies: materializing tactics for resisting AI and data systems
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2026 (Engelska)Ingår i: DIS '26: Proceedings of the 2026 Designing Interactive Systems Conference, ACM Digital Library, 2026, s. 1574-1592Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

CSS ConceptsAs AI and data systems often falter when encountering queer identities and knowledge, reinforcing existing oppressions, queer people have resisted such systems and their normalizing tendencies. This pictorial explores tactics of queering AI through a collaborative zine-making project (i.e. zineography) that challenges generative AI and data systems. We share how we workshopped and materialized queering tactics in zine spreads; analyzed these spreads according to materials, content, and tone; and visualized our analysis as thematic collages. We contribute: (1) tangible characteristics of queering AI and data systems (i.e. materials, tones, and aesthetics); and (2) design opportunities for using zineographies as a radical method for building and collectively sharing knowledge about a marginalized community, including recommendations for enacting queer zineographies. By materializing queering tactics through zine-making, we invite embodied, action-oriented critiques that question dominant techno-solutionist movements and trace queer possibilities outside of their normalizing narratives.

Ort, förlag, år, upplaga, sidor
ACM Digital Library, 2026
Nyckelord
AI Systems, Algorithmic Systems, Data, Machine Learning, Queer HCI, Queering, Zineography, Zines
Nationell ämneskategori
Genusstudier
Identifikatorer
urn:nbn:se:umu:diva-256629 (URN)10.1145/3800645.3812834 (DOI)2-s2.0-105042834937 (Scopus ID)9798400725630 (ISBN)
Konferens
ACM conference on Designing Interactive Systems, DIS 2026, Singapore, Singapore, June 13-17, 2026
Tillgänglig från: 2026-07-14 Skapad: 2026-07-14 Senast uppdaterad: 2026-07-14Bibliografiskt granskad
Homewood, S., Hinkle, C. A. & Kaklopoulou, I. (2025). Cripping the co-design of pacing technologies for energy-limiting conditions. In: CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. Paper presented at CHI 2025, Conference on Human Factors in Computing Systems, Yokohama, Japan, 26 April - 1 May, 2025. Association for Computing Machinery (ACM), Article ID 1010.
Öppna denna publikation i ny flik eller fönster >>Cripping the co-design of pacing technologies for energy-limiting conditions
2025 (Engelska)Ingår i: CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2025, artikel-id 1010Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

People with energy-limiting conditions, such as chronic fatigue syndrome (ME/CFS) and Long COVID, need to limit their activity levels and balance exertion with rest and restorative activities. This practice is known as “pacing”. There is an opportunity for technology to help people with this process, but conducting research with this population can be difficult given their limited and unpredictable energy levels. This research explores how we can use crip theory to inform the development of co-design methods suitable for this cohort, and as an analytical lens to explore how these tools should be designed outside of normative and abelist assumptions about fatigue and productivity. This is done through a 5 week Asynchronous Remote Community study utilising various co-design techniques. These findings point to future designs of pacing technologies and contribute insights about developing more accessible approaches to conducting research with people with energy-limiting conditions.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2025
Nyckelord
chronic fatigue syndrome, co-design, crip theory, long COVID, ME/CFS, pacing, post-COVID syndrome, self-tracking technologies
Nationell ämneskategori
Hälsovetenskaper Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
urn:nbn:se:umu:diva-244207 (URN)10.1145/3706598.3713990 (DOI)001501412600069 ()2-s2.0-105005723655 (Scopus ID)979-8-4007-1394-1 (ISBN)
Konferens
CHI 2025, Conference on Human Factors in Computing Systems, Yokohama, Japan, 26 April - 1 May, 2025
Forskningsfinansiär
Wallenberg AI, Autonomous Systems and Software Program – Humanity and Society (WASP-HS)
Tillgänglig från: 2025-09-15 Skapad: 2025-09-15 Senast uppdaterad: 2025-09-18Bibliografiskt granskad
Nordic Fabulation Network, . (2025). Fabulating together. Umeå
Öppna denna publikation i ny flik eller fönster >>Fabulating together
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2025 (Engelska)Bok (Övrig (populärvetenskap, debatt, mm)) [Forskning på konstnärlig grund]
Ort, förlag, år, upplaga, sidor
Umeå: , 2025
Nationell ämneskategori
Teknik och samhälle Människa-datorinteraktion (interaktionsdesign) Design
Identifikatorer
urn:nbn:se:umu:diva-249231 (URN)978-91-8070-864-7 (ISBN)
Tillgänglig från: 2026-02-02 Skapad: 2026-02-02 Senast uppdaterad: 2026-02-03Bibliografiskt granskad
Homewood, S., Koulidou, N., Hinkle, C. A., Kaklopoulou, I. & Bewley, H. (2025). Lull: designing crip pacing technologies for rest. In: DIS '25: Proceedings of the 2025 ACM Designing Interactive Systems Conference. Paper presented at DIS '25: Designing Interactive Systems Conference, Madeira, Portugal, July 5-9, 2025 (pp. 3082-3097). Association for Computing Machinery (ACM)
Öppna denna publikation i ny flik eller fönster >>Lull: designing crip pacing technologies for rest
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2025 (Engelska)Ingår i: DIS '25: Proceedings of the 2025 ACM Designing Interactive Systems Conference, Association for Computing Machinery (ACM), 2025, s. 3082-3097Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Energy limiting conditions (ELC), such as long COVID and ME/CFS, require the careful monitoring and pacing of activity and rest to avoid over-exertion. Commercially available fitness tracking technologies are currently being “misused” to manage these conditions. Based on co-design research with people with ELC, we conducted a research-through-design process to ideate upon what ELC pacing technologies could be. Our ongoing design process is informed by crip theories that highlight the social and political, rather than medical, aspects of disability and chronic conditions. In an attempt to offer non-medicalising pacing technologies, we explored integrating bronze casting as a jewelry making technique within the prototyping process. We also explore how we can present quantitative pacing data gathered from wearable sensors through felt vibrations on the body in a way that can be therapeutic and allow for the user to calibrate the quantitative data with their own felt sense of fatigue

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2025
Nyckelord
Energy limiting conditions, pacing technologies, long COVID, chronic fatigue syndrome, crip theory, co-design, research-through-design
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Hälsovetenskaper
Identifikatorer
urn:nbn:se:umu:diva-244208 (URN)10.1145/3715336.3735419 (DOI)001555741000184 ()2-s2.0-105020662285 (Scopus ID)979-8-4007-1485-6 (ISBN)
Konferens
DIS '25: Designing Interactive Systems Conference, Madeira, Portugal, July 5-9, 2025
Tillgänglig från: 2025-09-15 Skapad: 2025-09-15 Senast uppdaterad: 2025-11-24Bibliografiskt granskad
Zhu, J., Sanches, P., Tsaknaki, V., Van Der Maden, W. & Kaklopoulou, I. (2025). The centers and margins of modeling humans in well-being technologies. In: Naomi Yamashita; Vanessa Evers; Koji Yatani; Xianghua (Sharon) Ding; Bongshin Lee; Marshini Chetty; Phoebe Toups-Dugas (Ed.), Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems: . Paper presented at 2025 CHI Conference on Human Factors in Computing Systems, CHI 2025, April 26-May 1, 2025, Yokohama, Japan. Association for Computing Machinery (ACM), Article ID 518.
Öppna denna publikation i ny flik eller fönster >>The centers and margins of modeling humans in well-being technologies
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2025 (Engelska)Ingår i: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems / [ed] Naomi Yamashita; Vanessa Evers; Koji Yatani; Xianghua (Sharon) Ding; Bongshin Lee; Marshini Chetty; Phoebe Toups-Dugas, Association for Computing Machinery (ACM), 2025, artikel-id 518Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This paper critically examines the machine learning (ML) modeling of humans in three case studies of well-being technologies. Through a critical technical approach, it examines how these apps were experienced in daily life (technology in use) to surface breakdowns and to identify the assumptions about the "human"body entrenched in the ML models (technology design). To address these issues, this paper applies agential realism to decenter foundational assumptions, such as body regularity and health/illness binaries, and speculates more inclusive design and ML modeling paths that acknowledge irregularity, human-system entanglements, and uncertain transitions. This work is among the first to explore the implications of decentering theories in computational modeling of human bodies and well-being, offering insights for more inclusive technologies and speculations toward posthuman-centered ML modeling.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2025
Nyckelord
Agential Realism, Decentering, Diffraction, Machine Learning Modeling, Well-being
Nationell ämneskategori
Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning
Identifikatorer
urn:nbn:se:umu:diva-239756 (URN)10.1145/3706598.3713940 (DOI)2-s2.0-105005712509 (Scopus ID)9798400713941 (ISBN)
Konferens
2025 CHI Conference on Human Factors in Computing Systems, CHI 2025, April 26-May 1, 2025, Yokohama, Japan
Forskningsfinansiär
Wallenberg AI, Autonomous Systems and Software Program – Humanity and Society (WASP-HS)
Tillgänglig från: 2025-06-12 Skapad: 2025-06-12 Senast uppdaterad: 2025-06-12Bibliografiskt granskad
Roussou, M., Katifori, A., Kaklopoulou, I., Servi, K. & Petousi, D. (2024). Engaging teens through playful tangible interaction with emotive stories in museums. interactions, 31(3), 54-59
Öppna denna publikation i ny flik eller fönster >>Engaging teens through playful tangible interaction with emotive stories in museums
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2024 (Engelska)Ingår i: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 31, nr 3, s. 54-59Artikel i tidskrift (Refereegranskat) Published
Ort, förlag, år, upplaga, sidor
ACM Digital Library, 2024
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
urn:nbn:se:umu:diva-224390 (URN)10.1145/3656372 (DOI)2-s2.0-85192302775 (Scopus ID)
Tillgänglig från: 2024-05-23 Skapad: 2024-05-23 Senast uppdaterad: 2024-05-23Bibliografiskt granskad
Organisationer
Identifikatorer
ORCID-id: ORCID iD iconorcid.org/0000-0002-3334-9239

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