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Trotter, Michael Geoffrey, UniversitetslektorORCID iD iconorcid.org/0000-0003-4386-2033
Publikationer (10 of 10) Visa alla publikationer
Leis, O., Trotter, M. G., Birch, P. D. J., Bubna, K. & Poulus, D. R. (2025). Stressors and coping strategies in amateur esports players: an interview study. International Journal of Sport Psychology, 56(1), 47-70
Öppna denna publikation i ny flik eller fönster >>Stressors and coping strategies in amateur esports players: an interview study
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2025 (Engelska)Ingår i: International Journal of Sport Psychology, ISSN 0047-0767, Vol. 56, nr 1, s. 47-70Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

While previous research has examined stress in professional esports players, the experiences of amateur esports players have received less attention. Therefore, this interview study, guided by the philosophical framework of critical realism, aimed to explore the stressors and coping strategies of amateur esports players. Semi-structured interviews were conducted with 20 amateur esports players, selected purposefully through contacting esports clubs and social media, to capture diverse perspectives. The data analysis followed the principles of reflective thematic analysis, focusing on identifying stressors and coping strategies based on Leis et al. (2024). We identified a range of stressors, including team stressors (e.g., communica(e.g., technical issues, travel demands), and personal stressors (e.g., balancing life, exam uncertainty). Coping strategies employed by amateur esports players encompass mastery coping (e.g., concentrating, optimizing surroundings), internal regulation (e.g., breathing, meditation), and goal withdrawal strategies (e.g., behavioral disengagement). The study further reports potential avenues for interventions, such as fostering positive team environments, promoting effective communication, and offering training in coping techniques tailored to the unique demands of esports. While the present study focuses on amateur esports players, our findings may contribute to a deeper understanding of stress and coping in esports and offer practical implications for enhancing well-being and performance in this competitive domain.

Ort, förlag, år, upplaga, sidor
Rome: Edizioni Luigi Pozzi, 2025
Nyckelord
KEy WoRDs, Esports, Competitive gaming, Sport psychology, Sports, Stress, Stress management
Nationell ämneskategori
Idrottsvetenskap och fitness Psykologi
Identifikatorer
urn:nbn:se:umu:diva-242752 (URN)10.7352/IJSP.2025.56.047 (DOI)001445869900002 ()
Tillgänglig från: 2025-08-07 Skapad: 2025-08-07 Senast uppdaterad: 2025-08-07Bibliografiskt granskad
Davis, P. A., Trotter, M., Åström, E. & Rönnlund, M. (2024). Balancing time for health behaviors: associations of time perspective with physical activity and weight management in older adults. American Journal of Health Promotion, 38(7), 960-969
Öppna denna publikation i ny flik eller fönster >>Balancing time for health behaviors: associations of time perspective with physical activity and weight management in older adults
2024 (Engelska)Ingår i: American Journal of Health Promotion, ISSN 0890-1171, E-ISSN 2168-6602, Vol. 38, nr 7, s. 960-969Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Purpose: To examine associations between time perspective and health promotion behaviors of physical activity and weight management.

Design: Quantitative cross-sectional.

Setting: This study is part of the Betula project on aging, memory, and dementia in Northern Sweden.

Subjects: 417 older adults aged between 55 and 85 years.

Measures: Swedish-Zimbardo Time Perspective Inventory; Physical Activity in the past year, past week, and in comparison with others of similar age; Weight Management = Body Mass Index (BMI; kg/m2).

Results: After controlling for age, sex, and years of education, hierarchical linear regression indicated a Balanced Time Perspective was significantly associated with more physical activity in the past year (P =.04), the past week (P <.001), and in comparison with others (P <.01). Past Negative time perspective was associated with less physical activity in the past year (P =.03), and in comparison with others (P =.03). Present Fatalistic was associated with less physical activity during the past week (P =.03), and in comparison with others (P =.01). Present Hedonistic was associated with more physical activity the past week (P =.03), and in comparison with others (P =.03). Past Negative was associated with higher BMI (P =.02), and Future Negative were associated with lower BMI (P =.01). Taken collectively, greater positivity and flexibility across time perspectives was associated with more physical activity, whereas negative oriented time perspectives related with less physical activity and poorer weight management.

Conclusion: Time perspective can be associated with health behaviors in older adults and have implications for health across the lifespan. Health promotion interventions may target older adults’ enjoyment of exercise and weight management in the present, rather than highlight potential negative health outcomes in the future. 

Ort, förlag, år, upplaga, sidor
Sage Publications, 2024
Nyckelord
time perspective, exercise, health behavior, healthy aging, diet, nutrition
Nationell ämneskategori
Idrottsvetenskap och fitness
Forskningsämne
psykologi
Identifikatorer
urn:nbn:se:umu:diva-223521 (URN)10.1177/08901171241242546 (DOI)001196225600001 ()38566500 (PubMedID)2-s2.0-85189956200 (Scopus ID)
Tillgänglig från: 2024-04-18 Skapad: 2024-04-18 Senast uppdaterad: 2025-02-11Bibliografiskt granskad
Rogers, E. J., Trotter, M. G., Johnson, D., Desbrow, B. & King, N. (2024). Caffeine improves the shooting performance and reaction time of first-person shooter esports players: a dose-response study. Frontiers in Sports and Active Living, 6, Article ID 1437700.
Öppna denna publikation i ny flik eller fönster >>Caffeine improves the shooting performance and reaction time of first-person shooter esports players: a dose-response study
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2024 (Engelska)Ingår i: Frontiers in Sports and Active Living, E-ISSN 2624-9367, Vol. 6, artikel-id 1437700Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Caffeine is recognized as one of the most effective dietary ergogenic aids in sports, yet its evidence-based effectiveness in esports is unclear. This study investigated the effects of two different doses of caffeine on the shooting performance and reaction time of 24 first-person shooter (FPS) esports players (22 men, 2 women; age = 22.29 ± 2.91 years). Participants completed three experimental trials in which they consumed either a water control (CON), a 1 mg·kg−1 BM (CAF1) or a 3 mg·kg−1 BM (CAF3) dose of caffeine. Performance measures (e.g., score, accuracy (%), hit rate (hits/sec), and shots fired) were assessed in a static clicking and reactive tracking style task on the KovaaK's FPS aim trainer. Reaction time was used to assess vigilance on the psychomotor vigilance test (PVT). Performance was measured at four time points in each trial: pre-treatment (PRE), 60 min (POST1), 80 min (POST2), and 100 min (POST3) post-treatment. Significant differences were identified using repeated-measures analysis of variances. Caffeine, irrespective of dose, significantly improved performance compared to CON for static clicking score and hit rate, reactive tracking accuracy, and reaction time on the PVT. Significant interactions between treatment and time were identified and post hoc analyses showed that compared to CON, CAF1 significantly improved static clicking score at POST1 and POST3, static clicking hit rate at POST1, reactive tracking accuracy at POST1, POST2, and POST3, and reaction time on the PVT at POST1 and POST2. Post hoc analysis also showed that compared to CON, CAF3 significantly improved static clicking score, reactive tracking accuracy, and reaction time on the PVT at all time points, in addition to static clicking hit rate at POST1 and POST3. In summary, caffeine supplementation enhances the shooting performance and reaction time of FPS esports players.

Ort, förlag, år, upplaga, sidor
Frontiers Media S.A., 2024
Nyckelord
caffeine, esports, esports performance, first-person shooter (FPS), reaction time, video game
Nationell ämneskategori
Idrottsvetenskap och fitness
Identifikatorer
urn:nbn:se:umu:diva-228122 (URN)10.3389/fspor.2024.1437700 (DOI)001274579500001 ()39055173 (PubMedID)2-s2.0-85199357505 (Scopus ID)
Tillgänglig från: 2024-08-05 Skapad: 2024-08-05 Senast uppdaterad: 2025-02-11Bibliografiskt granskad
Bubna, K., Trotter, M. G. & Watson, M. (2024). Esports coaching: applying a constraints-led approach to develop team coordination and communication. Case Studies in Sport and Performance Psychology, 8(S1), S1-9-S1-17
Öppna denna publikation i ny flik eller fönster >>Esports coaching: applying a constraints-led approach to develop team coordination and communication
2024 (Engelska)Ingår i: Case Studies in Sport and Performance Psychology, ISSN 2470-4849, Vol. 8, nr S1, s. S1-9-S1-17Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

The current case study reports on the application of a novel coaching approach in the context of a semiprofessional League of Legends team competing in Europe. The case study aimed to develop the coordinative tendencies of the team by applying a constraints-led approach that manipulated the practice environment to promote specific goal-directed behavior. The present study outlines the objectives of League of Legends, the needs analysis, intervention development, intervention delivery, and feedback from the players in regard to the effectiveness of the intervention and their development. Finally, the present study provides personal reflections from the practitioner, who was applying contemporary skill-acquisition approaches in esports for the first time.

Ort, förlag, år, upplaga, sidor
Human Kinetics, 2024
Nyckelord
intervention, League of Legends, skill acquisition, talent development
Nationell ämneskategori
Företagsekonomi
Identifikatorer
urn:nbn:se:umu:diva-243584 (URN)10.1123/cssep.2023-0022 (DOI)001410613900003 ()
Tillgänglig från: 2025-08-26 Skapad: 2025-08-26 Senast uppdaterad: 2025-08-26Bibliografiskt granskad
Rogers, E. J., Trotter, M. G., Johnson, D., Desbrow, B. & King, N. (2024). KovaaK's aim trainer as a reliable metrics platform for assessing shooting proficiency in esports players: a pilot study. Frontiers in Sports and Active Living, 6, Article ID 1309991.
Öppna denna publikation i ny flik eller fönster >>KovaaK's aim trainer as a reliable metrics platform for assessing shooting proficiency in esports players: a pilot study
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2024 (Engelska)Ingår i: Frontiers in Sports and Active Living, E-ISSN 2624-9367, Vol. 6, artikel-id 1309991Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Esports research lacks game-based metrics platforms appropriate for adequately capturing esports performance. The aim of this pilot study was to assess the reliability of the KovaaK's first-person shooter (FPS) aim trainer as a metrics platform for assessing shooting proficiency in esports players. Ten FPS esports players completed two identical experimental trials (T) separated by three to five days. Each trial included four rounds (R) of testing, evaluating four shooting tasks: Micro Flicking, Macro Flicking, Strafe Tracking, and Wall Peeking. Reliability of performance outcomes (e.g., accuracy, headshot accuracy, hits per second, and total shots hit) were assessed using the intraclass correlation coefficient (ICC) and their 95% confidence intervals (CI), and significant differences were identified using repeated-measures analysis of variance (RM-ANOVA). Results indicated excellent, or good to excellent reliability for all outcome variables with the ICC estimates ranging between 0.947–0.995, with lower and upper bound 95% CIs ranging between 0.876–0.988, and 0.984–0.999, respectively. Significant improvements were seen between experimental trials in the Macro Flicking task for accuracy (p =.005) and hits per second (p =.009) only. Significant interactions between trial and round were identified in the Micro Flicking task for accuracy (p =.006), with post hoc analysis showing accuracy was significantly higher in T1R1 compared to T2R1 (87.74 ± 3.13 vs. 85.99 ± 3.05, respectively, p =.02), and in T2R4 compared to T2R2 (87.99 ± 2.89 vs. 84.70 ± 4.25, respectively, p =.049). Significant interactions were also identified in the Strafe Tracking task for headshot accuracy (p =.002), with post hoc analysis showing headshot accuracy was significantly higher in T1R2 compared to T2R2 (78.48 ± 8.15 vs. 76.79 ± 12.16, respectively, p =.003), and in T1R2 compared to T1R1 (78.48 ± 8.15 vs. 73.68 ± 17.94, respectively, p =.023). In summary, this study demonstrates that KovaaK's provides a reliable metrics platform for assessing shooting proficiency in esports, however, some variability in performance was observed.

Ort, förlag, år, upplaga, sidor
Frontiers Media S.A., 2024
Nyckelord
esports, esports performance, first-person shooter (FPS), performance, reliability, skill, video game
Nationell ämneskategori
Idrottsvetenskap och fitness
Identifikatorer
urn:nbn:se:umu:diva-222408 (URN)10.3389/fspor.2024.1309991 (DOI)001178684700001 ()2-s2.0-85187179329 (Scopus ID)
Tillgänglig från: 2024-03-22 Skapad: 2024-03-22 Senast uppdaterad: 2025-04-24Bibliografiskt granskad
Svensson, J., Leis, O. & Trotter, M. G. (2024). Parental support in esports through the lens of the theory of planned behaviour. Frontiers in Sports and Active Living, 6, Article ID 1366122.
Öppna denna publikation i ny flik eller fönster >>Parental support in esports through the lens of the theory of planned behaviour
2024 (Engelska)Ingår i: Frontiers in Sports and Active Living, E-ISSN 2624-9367, Vol. 6, artikel-id 1366122Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Esports have grown substantially in the last decade and may be an effective way of engaging and exposing the youth, who is not actively participating in traditional sports, to the benefits of sports related performance environments. However, due to negative stereotypes about gamers and concerns about esports, parents might be hesitant to support their children's esports participation and may instead actively discourage it. The purpose of this perspective article was to discuss the determinants of parental support based on the theory of planned behaviour. Parents attitudes seem to be mostly negative and their perceived behavioral control is likely low due to a lack of knowledge about esports. The subjective norms are mixed and seem to be growing progressively more positive. Based on the theory of planned behaviour, parents seem unlikely to support their children's esport participation, however, more research is needed. Recommendations on how to increase the likelihood of parental support are discussed.

Ort, förlag, år, upplaga, sidor
Frontiers Media S.A., 2024
Nyckelord
attitudes, concern, esports, physical activity, structure, support
Nationell ämneskategori
Företagsekonomi
Identifikatorer
urn:nbn:se:umu:diva-222681 (URN)10.3389/fspor.2024.1366122 (DOI)001182562100001 ()38487256 (PubMedID)2-s2.0-85187879245 (Scopus ID)
Tillgänglig från: 2024-04-11 Skapad: 2024-04-11 Senast uppdaterad: 2024-04-11Bibliografiskt granskad
Kegelaers, J., Trotter, M. G., Watson, M., Pedraza-Ramirez, I., Bonilla, I., Wylleman, P., . . . Van Heel, M. (2024). Promoting mental health in esports. Frontiers in Psychology, 15, Article ID 1342220.
Öppna denna publikation i ny flik eller fönster >>Promoting mental health in esports
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2024 (Engelska)Ingår i: Frontiers in Psychology, E-ISSN 1664-1078, Vol. 15, artikel-id 1342220Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

There is growing recognition of the demands and health challenges experienced by esports athletes. The purpose of this perspective paper is to draw specific attention to the mental health of competitive gamers and spur on both future research and applied initiatives focussing on this important but under-addressed topic. We will briefly discuss the prevalence of mental health concerns, domain-specific stressors, and the need for comprehensive mental health support systems tailored to the esports context. It is our hope that, with this perspective paper, we can help set a new research agenda addressing mental health in esports.

Ort, förlag, år, upplaga, sidor
Frontiers Media S.A., 2024
Nyckelord
anxiety, depression, esports, e’athletes, gaming, stressors, well-being
Nationell ämneskategori
Medie- och kommunikationsvetenskap
Identifikatorer
urn:nbn:se:umu:diva-221057 (URN)10.3389/fpsyg.2024.1342220 (DOI)001154629600001 ()38312393 (PubMedID)2-s2.0-85184213637 (Scopus ID)
Tillgänglig från: 2024-02-19 Skapad: 2024-02-19 Senast uppdaterad: 2025-02-11Bibliografiskt granskad
Bubna, K., Trotter, M. G., Watson, M. & Polman, R. (2023). Coaching and talent development in esports: a theoretical framework and suggestions for future research. Frontiers in Psychology, 14, Article ID 1191801.
Öppna denna publikation i ny flik eller fönster >>Coaching and talent development in esports: a theoretical framework and suggestions for future research
2023 (Engelska)Ingår i: Frontiers in Psychology, E-ISSN 1664-1078, Vol. 14, artikel-id 1191801Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Esports is a growing phenomenon that is capturing the attention of individuals worldwide, and has grown to provide professional and lucrative careers for those who reach the upper echelons. One question that arises, is how esports athletes develop the necessary skills required to improve and compete. This perspective piece opens the door to skill acquisition within esports and how research through an ecological approach can benefit researchers and practitioners as they understand the various perception-action couplings and decision-making challenges faced by esports athletes. We will identify and discuss what constraints look like in esports, the role of affordances, and theorize the implementation of a constraints-led approach in contrasting esports genres. As esports is technology-heavy in nature and generally sedentary, the use of eye-tracking technology is argued to represent an effective method to better understand perceptual attunement between individuals and teams. Future research into skill acquisition in esports is needed to develop a clearer picture of what makes the greatest esports player so great, and how newer players can be developed effectively.

Ort, förlag, år, upplaga, sidor
Frontiers Media S.A., 2023
Nyckelord
affordances (ecological psychology), coaching, constraints, ecological dynamic approach, esports, skill acquisition, talent development
Nationell ämneskategori
Idrottsvetenskap och fitness Tillämpad psykologi
Identifikatorer
urn:nbn:se:umu:diva-209171 (URN)10.3389/fpsyg.2023.1191801 (DOI)000993116300001 ()37235101 (PubMedID)2-s2.0-85159934919 (Scopus ID)
Tillgänglig från: 2023-06-20 Skapad: 2023-06-20 Senast uppdaterad: 2025-02-11Bibliografiskt granskad
Trotter, M. G., Obine, E. A. C. & Sharpe, B. T. (2023). Self-regulation, stress appraisal, and esport action performance. Frontiers in Psychology, 14, Article ID 1265778.
Öppna denna publikation i ny flik eller fönster >>Self-regulation, stress appraisal, and esport action performance
2023 (Engelska)Ingår i: Frontiers in Psychology, E-ISSN 1664-1078, Vol. 14, artikel-id 1265778Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Electronic sport has seen substantial growth in market value and popularity in the last 10 years. With this growth has come the pursuit of elite esports performance, especially from a psychological perspective. This study aimed to investigate potential variations in self-regulation levels among athletes of different levels (national vs. student), compare the self-regulation profiles of CS:GO players in the current study to an international sample of e’athletes and to assess the predictive capacity of self-regulation on performance outcomes. A total of 53 esports athletes (student competitors, n = 27 and national-level CS:GO competitors, n = 26), participated in an experiment exploring self-regulation, DRES, and action performance. Furthermore, analysis comparing our collective findings against a larger global sample of e’athletes (n = 993) was conducted. Results demonstrated that CS:GO players who displayed higher levels of self-regulation tended to perceive stressful situations as challenges, consequently showcasing superior accuracy and time trial performance. In contrast, individuals with lower self-regulation tended to perceive such situations as threats, which correlated with less favorable performance outcomes. On a broader scale, the study observed that CS:GO competitors generally exhibited lower levels of self-regulation when compared to the larger global sample. Furthermore, self-regulation was identified as a mediating variable in the relationship between stress appraisal and performance, suggesting that improved self-regulation skills can lead to enhanced accuracy and quicker time trial performance. This may imply that competitors with greater self-regulatory abilities perceive themselves as having more personal resources, enabling them to effectively assess challenging situations and employ problem-focused coping strategies. Overall, this research underscores the significance of self-regulation in optimizing esports performance, while providing valuable insights for player development, action performance, and overall outcomes in the field.

Ort, förlag, år, upplaga, sidor
Frontiers Media S.A., 2023
Nyckelord
challenge, Counter-Strike, e-sport, self-regulation, stress, threat, video-games
Nationell ämneskategori
Tillämpad psykologi Psykologi (exklusive tillämpad psykologi)
Identifikatorer
urn:nbn:se:umu:diva-216124 (URN)10.3389/fpsyg.2023.1265778 (DOI)001088097900001 ()37885748 (PubMedID)2-s2.0-85174891622 (Scopus ID)
Tillgänglig från: 2023-11-07 Skapad: 2023-11-07 Senast uppdaterad: 2023-11-07Bibliografiskt granskad
Bubna, K., Trotter, M. G., Polman, R. & Poulus, D. R. (2023). Terminology matters: defining the esports athlete. Frontiers in Sports and Active Living, 5, Article ID 1232028.
Öppna denna publikation i ny flik eller fönster >>Terminology matters: defining the esports athlete
2023 (Engelska)Ingår i: Frontiers in Sports and Active Living, E-ISSN 2624-9367, Vol. 5, artikel-id 1232028Artikel i tidskrift (Refereegranskat) Published
Ort, förlag, år, upplaga, sidor
Frontiers Media S.A., 2023
Nyckelord
definitions, esports, esports athletes, gamer, terminology
Nationell ämneskategori
Idrottsvetenskap och fitness
Identifikatorer
urn:nbn:se:umu:diva-214505 (URN)10.3389/fspor.2023.1232028 (DOI)37691641 (PubMedID)2-s2.0-85170254370 (Scopus ID)
Tillgänglig från: 2023-09-26 Skapad: 2023-09-26 Senast uppdaterad: 2025-02-11Bibliografiskt granskad
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Identifikatorer
ORCID-id: ORCID iD iconorcid.org/0000-0003-4386-2033

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