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Kaptelinin, Victor
Publikationer (10 of 66) Visa alla publikationer
Kaptelinin, V. (2023). Interaction design solutions for online meetings. interactions, 30(2), 42-46
Öppna denna publikation i ny flik eller fönster >>Interaction design solutions for online meetings
2023 (Engelska)Ingår i: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 30, nr 2, s. 42-46Artikel i tidskrift (Refereegranskat) Published
Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2023
Nationell ämneskategori
Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
urn:nbn:se:umu:diva-205732 (URN)10.1145/3581785 (DOI)2-s2.0-85149393616 (Scopus ID)
Tillgänglig från: 2023-03-17 Skapad: 2023-03-17 Senast uppdaterad: 2023-03-17Bibliografiskt granskad
Danielsson, J., Säljedal, K. & Kaptelinin, V. (2022). Employing Futuristic Autobiographies to envision emerging human-agent interactions: The case of intelligent companions for stress management. In: ACM International Conference Proceeding Series: . Paper presented at 33rd European Conference on Cognitive Ergonomics: Evaluating the Reality-Virtuality Continuum, ECCE 2022, October 4–7, 2022, Kaiserslautern, Germany. Association for Computing Machinery (ACM), Article ID 22.
Öppna denna publikation i ny flik eller fönster >>Employing Futuristic Autobiographies to envision emerging human-agent interactions: The case of intelligent companions for stress management
2022 (Engelska)Ingår i: ACM International Conference Proceeding Series, Association for Computing Machinery (ACM), 2022, artikel-id 22Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Technology-supported stress management is one of the most promising and practically important application areas for intelligent companions, that is, digital assistants evoking empathy and personal attachment. In this paper, we employ the method of Futuristic Autobiographies (FABs) to elicit participants' attitudes and reflections regarding an imaginary digital assistant for stress management, implemented as an intelligent companion. For the purposes of the study, we developed six FABs, highlighting a range of potential issues related to the use of intelligent companions. The participants (N=17) provided their responses to the FABs by completing a survey, and a subset of the participants (N=5) also took part in follow-up online interviews. A thematic analysis of the results revealed six main themes: objectivity of the digital assistant, human-likeness, context-specificity of assistant's behavior, user's control, stress management, and user privacy. The themes, as well as the implications of the results for the design and use of intelligent stress management companions, are discussed.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2022
Nyckelord
FABs, Futuristic Autobiographies, Intelligent companions, Technology-supported stress management
Nationell ämneskategori
Datavetenskap (datalogi)
Identifikatorer
urn:nbn:se:umu:diva-200542 (URN)10.1145/3552327.3552343 (DOI)2-s2.0-85139919297 (Scopus ID)9781450398084 (ISBN)
Konferens
33rd European Conference on Cognitive Ergonomics: Evaluating the Reality-Virtuality Continuum, ECCE 2022, October 4–7, 2022, Kaiserslautern, Germany
Forskningsfinansiär
Stiftelsen Marcus och Amalia Wallenbergs minnesfond, MMW 2019.0220
Tillgänglig från: 2023-01-09 Skapad: 2023-01-09 Senast uppdaterad: 2023-01-09Bibliografiskt granskad
Kaptelinin, V. (2022). The social production of technological autonomy. Human-Computer Interaction, 37(3), 256-258
Öppna denna publikation i ny flik eller fönster >>The social production of technological autonomy
2022 (Engelska)Ingår i: Human-Computer Interaction, ISSN 0737-0024, E-ISSN 1532-7051, Vol. 37, nr 3, s. 256-258Artikel i tidskrift, Editorial material (Övrigt vetenskapligt) Published
Ort, förlag, år, upplaga, sidor
Taylor & Francis, 2022
Nationell ämneskategori
Mänsklig interaktion med IKT
Forskningsämne
människa-datorinteraktion
Identifikatorer
urn:nbn:se:umu:diva-214918 (URN)10.1080/07370024.2021.1976641 (DOI)000750140300001 ()2-s2.0-85124179744 (Scopus ID)
Tillgänglig från: 2023-10-04 Skapad: 2023-10-04 Senast uppdaterad: 2023-11-02Bibliografiskt granskad
Kaptelinin, V., Björnfot, P. & Danielsson, K. (2021). Exploring the Relationship between Physical Presence, User Experience, and Task Parameters in Robotic Telepresence. In: ACM International Conference Proceeding Series: . Paper presented at 32nd European Conference on Cognitive Ergonomics: Designing Virtual and Physical Interactive Systems, ECCE 2021, Siena, Italy, April 26–29, 2021. Association for Computing Machinery (ACM), Article ID 25.
Öppna denna publikation i ny flik eller fönster >>Exploring the Relationship between Physical Presence, User Experience, and Task Parameters in Robotic Telepresence
2021 (Engelska)Ingår i: ACM International Conference Proceeding Series, Association for Computing Machinery (ACM), 2021, artikel-id 25Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This paper reports a study of pilots of a robotic telepresence system, exploring the relationship between the pilots' experience of physical presence, overall user experience, and task parameters. The pilots (N=12) performed a set of tasks characterized by different Task Focus (Process vs. Outcome) and Navigation Difficulty (Low vs. High); their experience was assessed by using a set of subjective rating scales. It was found that the experience of being physically present in a remote location positively correlated with self-reported gaming skills, objective indicators of navigation efficiency, as well as feelings of being safe and relaxed. No significant effects of task focus and navigation difficulty were found.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2021
Nyckelord
Mobile Remote Presence (MRP), navigation difficulty, physical presence, Robotic telepresence, task focus
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Interaktionsteknik
Forskningsämne
människa-datorinteraktion
Identifikatorer
urn:nbn:se:umu:diva-183121 (URN)10.1145/3452853.3452874 (DOI)2-s2.0-85105013272 (Scopus ID)978-1-4503-8757-6 (ISBN)
Konferens
32nd European Conference on Cognitive Ergonomics: Designing Virtual and Physical Interactive Systems, ECCE 2021, Siena, Italy, April 26–29, 2021
Tillgänglig från: 2021-05-20 Skapad: 2021-05-20 Senast uppdaterad: 2024-04-09Bibliografiskt granskad
Raja Yusof, R. J. & Kaptelinin, V. (2021). Social affordances of digital technologies: a tentative framework for hci research. In: Adi Tedjasaputra, Briane Samson, Masitah Ghazali, Eunice Sari, Sayan Sacar, Dilrukshi Gamage, Yohannes Kurniawan (Ed.), Special Proceedings of 2021Asian CHI Symposium: . Paper presented at 5th Asian CHI Symposium, Online, 7-8 May, 2021. (pp. 53-62). Association for Computing Machinery (ACM)
Öppna denna publikation i ny flik eller fönster >>Social affordances of digital technologies: a tentative framework for hci research
2021 (Engelska)Ingår i: Special Proceedings of 2021Asian CHI Symposium / [ed] Adi Tedjasaputra, Briane Samson, Masitah Ghazali, Eunice Sari, Sayan Sacar, Dilrukshi Gamage, Yohannes Kurniawan, Association for Computing Machinery (ACM), 2021, s. 53-62Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

The concept of “social affordances” is commonly used in HCI research. However, the advantages and limitations associated with employing the concept are yet to be fully understood. This paper presents a critical examination of “social affordances”, which includes a discussion of current uses of the concept in HCI and a comparison of “social affordances” with more traditional interpretations of “affordances”. We argue that making full use of “social affordances” as an analytical tool in HCI requires an unpacking of the relationship between perceiving a potential action, supported by the environment, and utilizing the potential and actually carrying out the action. We also argue that in case of “social affordances” it is particularly apparent that the perception of an affordance does not automatically result in a problem-free execution of the respective action, and needs to be integrated with other processes within the overall structure of action regulation. We propose a tentative framework for the analysis of the interplay between perception and action in the enactment of social affordances. Implications of the framework for employing the concept of social affordances in HCI research are discussed. 

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2021
Nyckelord
Social affordances, Digital Technologies
Nationell ämneskategori
Mänsklig interaktion med IKT
Forskningsämne
människa-datorinteraktion
Identifikatorer
urn:nbn:se:umu:diva-214919 (URN)978-0-9942763-1-5 (ISBN)
Konferens
5th Asian CHI Symposium, Online, 7-8 May, 2021.
Tillgänglig från: 2023-10-04 Skapad: 2023-10-04 Senast uppdaterad: 2023-10-05Bibliografiskt granskad
Kaptelinin, V., Danielsson, K., Kaiser, N., Kuenen, S. & Nordin, M. (2021). Understanding the Interpersonal Space of Online Meetings: An Exploratory Study of "We-ness". In: Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW: . Paper presented at 24th ACM Conference on Computer-Supported Cooperative Work and Social Computing, CSCW, October 23–27, 2021, Virtual Event, USA (pp. 79-83). Association for Computing Machinery (ACM)
Öppna denna publikation i ny flik eller fönster >>Understanding the Interpersonal Space of Online Meetings: An Exploratory Study of "We-ness"
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2021 (Engelska)Ingår i: Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, Association for Computing Machinery (ACM), 2021, s. 79-83Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

The covid-19 pandemic has severely limited the possibility for people to meet physically, which forced many individuals and organizations to employ online meetings as their predominant mode of communication. A potential problem with the unprecedentedly central role of online meetings in a wide range of everyday activities is the disruption it may cause to intersubjective experiences, an intuitive mutual understanding of the participants and their thinking of themselves as a group, a "we". To address this problem, about half a year into the pandemic we conducted an exploratory study, in which the informants (N=36) completed a survey, comprising a set of Likert scales and open-ended questions focusing on "team spirit", moment-to-moment coordination, emotions, and the sense of presence in online and physical meetings. The results indicate that online meetings may present particular challenges regarding the experience of "we-ness", and different types of online meetings can be experienced differently. Implications of the results for further research are discussed.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2021
Nyckelord
Moment-to-moment coordination, Online meetings, Presence, Team spirit, We-ness
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Design
Identifikatorer
urn:nbn:se:umu:diva-189577 (URN)10.1145/3462204.3481780 (DOI)2-s2.0-85118552870 (Scopus ID)9781450384797 (ISBN)
Konferens
24th ACM Conference on Computer-Supported Cooperative Work and Social Computing, CSCW, October 23–27, 2021, Virtual Event, USA
Tillgänglig från: 2021-11-17 Skapad: 2021-11-17 Senast uppdaterad: 2021-11-17Bibliografiskt granskad
Bampouni, E. & Kaptelinin, V. (2020). Interaction Design Issues in the Development and Assessment of Stress Management Apps: A Scoping Literature Review and Analysis. In: CHIRA 2020 - Proceedings of the 4th International Conference on Computer-Human Interaction Research and Applications: . Paper presented at CHIRA 2020 - 4th International Conference on Computer-Human Interaction Research and Applications, Online, November 5-6, 2020 (pp. 233-243). SciTePress
Öppna denna publikation i ny flik eller fönster >>Interaction Design Issues in the Development and Assessment of Stress Management Apps: A Scoping Literature Review and Analysis
2020 (Engelska)Ingår i: CHIRA 2020 - Proceedings of the 4th International Conference on Computer-Human Interaction Research and Applications, SciTePress, 2020, s. 233-243Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

A number of smartphone apps have been developed in recent years to help people cope with stress and promote mental well-being. Such apps have attracted significant attention in current research. However, interaction design issues, such as usability and user experience, have so far been relatively unexplored. This paper presents a meta-analysis of studies of mobile apps for stress management and mental well-being, specifically focusing on interaction design issues. Through a scoping literature search we selected the total of 46 articles, published in the last decade, for qualitative in-depth analysis. The analysis reveals that the main interaction design issues addressed in the papers are ease of use, user engagement, and privacy. Key opportunities and challenges for future work are discussed.

Ort, förlag, år, upplaga, sidor
SciTePress, 2020
Nyckelord
Interaction design, Mhealth, Scoping literature review, Stress management apps
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Interaktionsteknik
Identifikatorer
urn:nbn:se:umu:diva-185332 (URN)10.5220/0010167402330243 (DOI)000799464300026 ()2-s2.0-85108107475 (Scopus ID)9789897584800 (ISBN)
Konferens
CHIRA 2020 - 4th International Conference on Computer-Human Interaction Research and Applications, Online, November 5-6, 2020
Tillgänglig från: 2021-06-28 Skapad: 2021-06-28 Senast uppdaterad: 2023-09-05Bibliografiskt granskad
Kaptelinin, V., Björnfot, P., Danielsson, K. & Wiberg, M. (2020). Performance, Power, and Place: User Experience of Contactless Object Manipulation in Robotic Telepresence. In: NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. Paper presented at NordiCHI 2020, 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, online via Tallinn, Estonia, October 25-29, 2020. Association for Computing Machinery (ACM), Article ID 61.
Öppna denna publikation i ny flik eller fönster >>Performance, Power, and Place: User Experience of Contactless Object Manipulation in Robotic Telepresence
2020 (Engelska)Ingår i: NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, Association for Computing Machinery (ACM), 2020, artikel-id 61Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Most robotic telepresence systems are severely limited in their ability to physically interact with surrounding objects. The solution we propose, "double remote control", or DRC, is to make it possible for the user controlling the telepresence robot ("the pilot"), to also remotely control objects in the robot's physical environment. This paper reports a user experience study, comparing a Wizard of Oz-style prototype of a DRC-enabled environment with a control condition, in which DRC was not enabled. The participants, who acted as either remote pilots (NP=16) or local people in the robot's proximity (NLP=16), were asked to carry out joint activities in each of these conditions. It was found that DRC had a generally positive effect on how participants, and especially pilots, performed their tasks, but the impact of DRC on the social context of interaction was mixed.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2020
Nyckelord
contactless object manipulation, double remote control, Mobile Remote Presence, Robotic telepresence, user enactments, Wizard of Oz prototyping
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
urn:nbn:se:umu:diva-188963 (URN)10.1145/3419249.3420183 (DOI)2-s2.0-85123041164 (Scopus ID)9781450375795 (ISBN)
Konferens
NordiCHI 2020, 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, online via Tallinn, Estonia, October 25-29, 2020
Tillgänglig från: 2021-10-28 Skapad: 2021-10-28 Senast uppdaterad: 2022-05-10Bibliografiskt granskad
Kaptelinin, V. & Hansson, M. (2020). Towards situated user-driven interaction design of ambient smart objects in domestic settings. In: Álvaro Rocha; Hojjat Adeli; Luís Paulo Reis; Sandra Costanzo; Irena Orovic; Fernando Moreira (Ed.), Trends and innovations in information systems and technologies: volume 2. Paper presented at WorldCIST 2020, 8th World Conference on Information Systems and Technologies, Budva, Montenegro, April 7-10, 2020 (pp. 664-671). Springer
Öppna denna publikation i ny flik eller fönster >>Towards situated user-driven interaction design of ambient smart objects in domestic settings
2020 (Engelska)Ingår i: Trends and innovations in information systems and technologies: volume 2 / [ed] Álvaro Rocha; Hojjat Adeli; Luís Paulo Reis; Sandra Costanzo; Irena Orovic; Fernando Moreira, Springer, 2020, s. 664-671Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

In recent years, involving users in the design of Internet of Things (IoT)-based solutions for everyday settings has received significant attention in Human-Computer Interaction (HCI) studies. This paper aims to contribute to that line of research by proposing an interaction design approach, which extends the scope of user-driven design beyond concept generation to support interaction design activities within the entire task-artifact cycle. We analyze key challenges for creating IoT-based solutions for domestic environments, and argue that dealing with such challenges requires adopting an approach characterized by (a) a focus on users’ activity spaces rather than individual objects and tasks, (b) support and assessment of the actual, and sufficiently extended, use experience of new solutions, (c) augmenting existing everyday objects, to transform them into smart ones, rather than developing entirely new smart objects, and, last but not least, (d) combining IoT prototyping and digital fabrication to ensure physical and esthetical integration of new designs into concrete everyday settings.

Ort, förlag, år, upplaga, sidor
Springer, 2020
Serie
Advances in Intelligent Systems and Computing, ISSN 2194-5357, E-ISSN 2194-5365 ; 1160
Nyckelord
Digital fabrication, Internet of Things, User-driven design
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
urn:nbn:se:umu:diva-197947 (URN)10.1007/978-3-030-45691-7_62 (DOI)2-s2.0-85086265831 (Scopus ID)978-3-030-45690-0 (ISBN)978-3-030-45691-7 (ISBN)
Konferens
WorldCIST 2020, 8th World Conference on Information Systems and Technologies, Budva, Montenegro, April 7-10, 2020
Tillgänglig från: 2022-07-08 Skapad: 2022-07-08 Senast uppdaterad: 2022-07-08Bibliografiskt granskad
Rozendaal, M., Boon, B. & Kaptelinin, V. (2019). Objects with Intent: Designing Everyday Things as Collaborative Partners. ACM Transactions on Computer-Human Interaction, 26(4), Article ID 26.
Öppna denna publikation i ny flik eller fönster >>Objects with Intent: Designing Everyday Things as Collaborative Partners
2019 (Engelska)Ingår i: ACM Transactions on Computer-Human Interaction, ISSN 1073-0516, E-ISSN 1557-7325, Vol. 26, nr 4, artikel-id 26Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

In HCI there is an increasing trend to approach computing artifacts as agents. In this article, we make a case for “Objects with Intent” (OwI’s) as an emerging type of agents that take advantage of the meaning of everyday things as the site for their intelligence and agency. After reviewing relevant existing research in HCI and related fields, we demonstrate how OwI’s provide a new perspective on human–agent interaction. We then elaborate on how the notion of OwI’s is informed by Dennett’s theory of intentionality and Leontiev’s Activity Theory. Thereafter, we illustrate the application of OwI’s through the design case of Fizzy, a robotic ball used to stimulate hospitalized children to engage in physical play. We end by discussing the nature and merit of OwI’s and reflecting more broadly on the challenges involved in designing OwI’s.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2019
Nyckelord
Activity theory, objects with intent, interaction design, smart objects, Human-centered computing, Interaction paradigms, HCI theory
Nationell ämneskategori
Mänsklig interaktion med IKT Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
urn:nbn:se:umu:diva-164174 (URN)10.1145/3325277 (DOI)000496740900007 ()2-s2.0-85067575597 (Scopus ID)
Forskningsfinansiär
Vetenskapsrådet, 2015-05316
Tillgänglig från: 2019-10-15 Skapad: 2019-10-15 Senast uppdaterad: 2023-09-05Bibliografiskt granskad
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