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Andersson, Mattias
Publications (3 of 3) Show all publications
Mejtoft, T., Vejbrink Starbrink, N., Roos Morales, C., Norberg, O., Andersson, M. & Söderström, U. (2023). Cookies and Trust: Trust in organizations and the design of cookie consent prompts. In: Alan Dix; Irene Reppa; Carina Westling;Harry Witchel; Stéphane Safin; Gerrit van der Veer; Joseph MacInnes; Raymond Bond (Ed.), ECCE '23: Proceedings of the European Conference on Cognitive Ergonomics 2023. Paper presented at ECCE 2023, European conference in cognitive ergonomics, Swansea, UK, September 19-22, 2023. New York, NY: ACM Digital Library, Article ID 18.
Open this publication in new window or tab >>Cookies and Trust: Trust in organizations and the design of cookie consent prompts
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2023 (English)In: ECCE '23: Proceedings of the European Conference on Cognitive Ergonomics 2023 / [ed] Alan Dix; Irene Reppa; Carina Westling;Harry Witchel; Stéphane Safin; Gerrit van der Veer; Joseph MacInnes; Raymond Bond, New York, NY: ACM Digital Library, 2023, article id 18Conference paper, Published paper (Refereed)
Abstract [en]

The General Data Protection Regulation (GDPR) was passed in 2016 to regulate companies’ use and storage of personal data, such as cookies, which are a common feature of the modern internet used to track user’s activity and preferences. This paper aims to examine people’s perspectives on cookie consent prompts and the effects of using deceptive design in cookie consent prompts.

The results suggest that the design, rather than trust in the website’s organization, is crucial for users’ decisions to accept, decline, or manage cookies. Honest design is emphasized, and the dangers of deceptive design in cookie consent prompts are highlighted. Prompts that require full attention from the user and cover the content of the page are more likely to result in reflective and active decisions, but design friction that forces users to make a reflective choice causes irritation. The study also reveals a discrepancy between self-reported and observed behavior regarding cookie acceptance, as users tend to accept more cookies than they say they do.

Place, publisher, year, edition, pages
New York, NY: ACM Digital Library, 2023
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:umu:diva-216286 (URN)10.1145/3605655.3605668 (DOI)001144182000018 ()2-s2.0-85173907664 (Scopus ID)979-8-4007-0875-6 (ISBN)
Conference
ECCE 2023, European conference in cognitive ergonomics, Swansea, UK, September 19-22, 2023
Available from: 2023-11-07 Created: 2023-11-07 Last updated: 2025-04-24Bibliographically approved
Mejtoft, T., Lindahl, H., Norberg, O., Andersson, M. & Söderström, U. (2023). Enhancing digital social interaction using augmented reality in mobile fitness applications. In: IVSP '23: Proceedings of the 2023 5th International Conference on Image, Video and Signal Processing. Paper presented at 5th International Conference on Image, Video and Signal Processing, IVSP 2023, Singapore, Singapore, March 24-26, 2023 (pp. 95-100). ACM Digital Library
Open this publication in new window or tab >>Enhancing digital social interaction using augmented reality in mobile fitness applications
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2023 (English)In: IVSP '23: Proceedings of the 2023 5th International Conference on Image, Video and Signal Processing, ACM Digital Library, 2023, p. 95-100Conference paper, Published paper (Refereed)
Abstract [en]

The recent global pandemic has had great impact on our society, were restricted physical social interaction created changes that will have long-lasting effects on how certain activities are performed. One example is how the restrictive use of training facilities has impacted people's motivation of working out. Training online, through e.g., social media, increased during this time and many new apps for this purpose were launched. One way of differentiating in this landscape is the use of augmented reality. This paper investigates how augmented reality can be used in mobile fitness apps to improve the digital social interaction when working out. The study is based on prototyping and testing of a conceptual app and the results show the potential of augmented reality to improve social interaction in this context.

Place, publisher, year, edition, pages
ACM Digital Library, 2023
Series
ACM International Conference Proceeding Series
Keywords
augmented reality, fitness application, interaction technology, social interaction
National Category
Human Computer Interaction Other Engineering and Technologies
Identifiers
urn:nbn:se:umu:diva-212097 (URN)10.1145/3591156.3591170 (DOI)2-s2.0-85163566827 (Scopus ID)9781450398381 (ISBN)
Conference
5th International Conference on Image, Video and Signal Processing, IVSP 2023, Singapore, Singapore, March 24-26, 2023
Available from: 2023-07-17 Created: 2023-07-17 Last updated: 2025-02-18Bibliographically approved
Tjärnhage, A., Söderström, U., Norberg, O., Andersson, M. & Mejtoft, T. (2023). The impact of scrollytelling on the reading experience of long-form journalism. In: Alan Dix; Irene Reppa; Carina Westling;Harry Witchel; Stéphane Safin; Gerrit van der Veer; Joseph MacInnes; Raymond Bond (Ed.), ECCE '23: Proceedings of the European Conference on Cognitive Ergonomics 2023. Paper presented at ECCE '23. New York, NY: ACM Digital Library, Article ID 6.
Open this publication in new window or tab >>The impact of scrollytelling on the reading experience of long-form journalism
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2023 (English)In: ECCE '23: Proceedings of the European Conference on Cognitive Ergonomics 2023 / [ed] Alan Dix; Irene Reppa; Carina Westling;Harry Witchel; Stéphane Safin; Gerrit van der Veer; Joseph MacInnes; Raymond Bond, New York, NY: ACM Digital Library, 2023, article id 6Conference paper, Published paper (Refereed)
Abstract [en]

Scrollytelling is the most common form of long-form journalism and has become a popular communication device because of its ability to capture an audience’s attention. This could make scrollytelling a suitable format for younger audiences, whose attitudes towards news differ from older generations; it is more individualistic and is driven by progress and entertainment. This paper investigates the effect scrollytelling has on journalistic content according to a younger audience. This was done by letting participants consume an article in both a normal static format, i.e., non-scrollytelling, and a scrollytelling format, and then provide insights through a questionnaire and interview. The results showed a significant difference in perceived engagement favoring the scrollytelling format and clear indications of which features scrollytelling can produce and how desirable these are. It also showed the strength of scrollytelling in its ability to invoke an emotional response.

Place, publisher, year, edition, pages
New York, NY: ACM Digital Library, 2023
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:umu:diva-216287 (URN)10.1145/3605655.3605683 (DOI)001144182000006 ()2-s2.0-85173839097 (Scopus ID)979-8-4007-0875-6 (ISBN)
Conference
ECCE '23
Available from: 2023-11-07 Created: 2023-11-07 Last updated: 2025-04-24Bibliographically approved
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