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Gledel, Valentin
Publications (2 of 2) Show all publications
Gledel, V. & Oijid, N. (2023). Avoidance games are PSPACE-complete. In: Leibniz International Proceedings in Informatics, LIPIcs: . Paper presented at 40th International Symposium on Theoretical Aspects of Computer Science (STACS 2023), Hamburg, Mars 7 – 9, 2023. Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing, Article ID 34.
Open this publication in new window or tab >>Avoidance games are PSPACE-complete
2023 (English)In: Leibniz International Proceedings in Informatics, LIPIcs, Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing , 2023, article id 34Conference paper, Published paper (Refereed)
Abstract [en]

Avoidance games are games in which two players claim vertices of a hypergraph and try to avoid some structures. These games have been studied since the introduction of the game of SIM in 1968, but only few complexity results have been found out about them. In 2001, Slany proved some partial results on Avoider-Avoider games complexity, and in 2017 Bonnet et al. proved that short Avoider-Enforcer games are Co-W[1]-hard. More recently, in 2022, Miltzow and Stojaković proved that these games are NP-hard. As these games correspond to the misère version of the well-known Maker-Breaker games, introduced in 1963 and proven PSPACE-complete in 1978, one could expect these games to be PSPACE-complete too, but the question has remained open since then. Here, we prove here that both Avoider-Avoider and Avoider-Enforcer conventions are PSPACE-complete. Using the PSPACE-hardness of Avoider-Enforcer, we provide in appendix proofs that some particular Avoider-Enforcer games also are.

Place, publisher, year, edition, pages
Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing, 2023
Series
Leibniz International Proceedings in Informatics (LIPIcs), ISSN 1868-8969
Keywords
Avoider-Avoider, Avoider-Enforcer, Complexity, Games, Maker-Breaker, PSPACE-complete
National Category
Computer Sciences
Identifiers
urn:nbn:se:umu:diva-214444 (URN)10.4230/LIPIcs.STACS.2023.34 (DOI)2-s2.0-85148992846 (Scopus ID)9783959772662 (ISBN)
Conference
40th International Symposium on Theoretical Aspects of Computer Science (STACS 2023), Hamburg, Mars 7 – 9, 2023
Available from: 2023-09-15 Created: 2023-09-15 Last updated: 2023-09-15Bibliographically approved
Bagan, G., Deschamps, Q., Duchêne, E., Durain, B., Effantin, B., Gledel, V., . . . Parreau, A. (2023). Incidence, a scoring positional game on graphs. Discrete Mathematics, Article ID 113570.
Open this publication in new window or tab >>Incidence, a scoring positional game on graphs
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2023 (English)In: Discrete Mathematics, ISSN 0012-365X, E-ISSN 1872-681X, article id 113570Article in journal (Refereed) Published
Abstract [en]

Positional games have been introduced by Hales and Jewett in 1963 and have been extensively investigated in the literature since then. These games are played on a hypergraph where two players alternately select an unclaimed vertex of it. In the Maker-Breaker convention, if Maker manages to fully take a hyperedge, she wins, otherwise, Breaker is the winner. In the Maker-Maker convention, the first player to take a hyperedge wins, and if no one manages to do it, the game ends by a draw. In both cases, the game stops as soon as Maker has taken a hyperedge. By definition, this family of games does not handle scores and cannot represent games in which players want to maximize a quantity. In this work, we introduce scoring positional games, that consist in playing on a hypergraph until all the vertices are claimed, and by defining the score as the number of hyperedges a player has fully taken. We focus here on INCIDENCE, a scoring positional game played on a 2-uniform hypergraph, i.e. an undirected graph. In this game, two players alternately claim the vertices of a graph and score the number of edges for which they own both end vertices. In the Maker-Breaker version, Maker aims at maximizing the number of edges she owns, while Breaker aims at minimizing it. In the Maker-Maker version, both players try to take more edges than their opponent. We first give some general results on scoring positional games such that their membership in Milnor's universe and some general bounds on the score. We prove that, surprisingly, computing the score in the Maker-Breaker version of INCIDENCE is PSPACE-complete whereas in the Maker-Maker convention, the relative score can be obtained in polynomial time. In addition, for the Maker-Breaker convention, we give a formula for the score on paths by using some equivalences due to Milnor's universe. This result implies that the score on cycles can also be computed in polynomial time.

Place, publisher, year, edition, pages
Elsevier, 2023
Keywords
Graphs, Hypergraphs, Milnor's universe, Parameterized complexity, Positional game, Scoring game
National Category
Computer Sciences Discrete Mathematics
Identifiers
urn:nbn:se:umu:diva-211826 (URN)10.1016/j.disc.2023.113570 (DOI)001358527600001 ()2-s2.0-85162891425 (Scopus ID)
Available from: 2023-07-11 Created: 2023-07-11 Last updated: 2025-04-24Bibliographically approved
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