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Falomir, Zoe
Publications (10 of 10) Show all publications
Moreno-Rus, A., Ventura, M., Ventura-Campos, N., Stefanescu, D. G. & Falomir, Z. (2026). A gamified interactive educational tool to support algebraic thinking: reducing reversal errors in comparative word problem solving. Journal of New Approaches in Educational Research, 15(1), Article ID 17.
Open this publication in new window or tab >>A gamified interactive educational tool to support algebraic thinking: reducing reversal errors in comparative word problem solving
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2026 (English)In: Journal of New Approaches in Educational Research, E-ISSN 2254-7339, Vol. 15, no 1, article id 17Article in journal (Refereed) Published
Abstract [en]

This study evaluates the effectiveness of a gamified interactive educational tool (G-IET) in addressing reversal errors in algebra, a persistent misinterpretation of relational language in comparative word problems. The G-IET was designed and developed within a didactic framework specifically aimed at developing algebraic learning, providing a concrete visual learning approach and immediate feedback with the goal of enhancing students’ understanding of equality and symbolic representation in algebraic contexts. A longitudinal design was employed with students who initially committed reversal errors. Participants engaged with the G-IET across eight sessions. Quantitative data were collected via pre- and post-tests involving algebraic translation tasks under both timed and untimed conditions. Qualitative data were obtained through open-ended responses and emotional engagement surveys grounded in flow theory. Results indicated substantial improvements in students’ algebraic performance (large effect): an 87% reduction in reversal errors was achieved, accompanied by substantial decreases in operator errors (87.5%) and a complete elimination of hybrid errors (100%). Qualitative analyses revealed enhanced comprehension of problem statements, improved equation formulation, and greater self-regulation in learning strategies. Students highlighted the visual design, progressive structure, and motivational aspects of the tool as beneficial for learning. Emotional engagement remained consistently high throughout the learning experience, contributing to sustained attention and motivation. In conclusion, the G-IET demonstrated strong pedagogical effectiveness by significantly reducing reversal errors and supporting the development of conceptual understanding in algebra. These findings emphasize the importance of integrating interactive, visually supported environments in mathematics instruction to target and remediate specific misconceptions while maintaining student engagement.

Keywords
Algebraic thinking, Comparative word problem-solving, Flow, Gamified interactive educational tool, Human–computer-interaction, Reversal error
National Category
Didactics
Identifiers
urn:nbn:se:umu:diva-253156 (URN)10.1007/s44322-026-00066-z (DOI)001752624500001 ()2-s2.0-105037917521 (Scopus ID)
Funder
Wallenberg AI, Autonomous Systems and Software Program (WASP)The Kempe Foundations
Available from: 2026-05-18 Created: 2026-05-18 Last updated: 2026-05-18Bibliographically approved
Falomir, Z. & Costa, V. (2026). Comparing qualitative object descriptors using a visual similarity measure. In: Vicenç Torra; Yasuo Narukawa; Josep Domingo-Ferrer (Ed.), Modeling decisions for artificial intelligence: 22nd International Conference, MDAI 2025, València, Spain, September 15–18, 2025, Proceedings. Paper presented at 22nd International Conference on Modeling Decisions for Artificial Intelligence, MDAI 2025, València, Spain, September 15-18, 2025 (pp. 303-314). Cham: Springer Nature
Open this publication in new window or tab >>Comparing qualitative object descriptors using a visual similarity measure
2026 (English)In: Modeling decisions for artificial intelligence: 22nd International Conference, MDAI 2025, València, Spain, September 15–18, 2025, Proceedings / [ed] Vicenç Torra; Yasuo Narukawa; Josep Domingo-Ferrer, Cham: Springer Nature, 2026, p. 303-314Conference paper, Published paper (Refereed)
Abstract [en]

When we humans observe objects, we take views and perspectives. These views can present different features depending on the location observed, which are oriented or symmetric. This paper presents a Qualitative Object Descriptor (QOD) to model objects as embedded in a 3D cube. The QOD extracts a spatial descriptor of an object which allows human understanding. This paper also presents a visual similarity measure for QOD (SimVis) which has been used to analyze the similarity between scenes that contain pairs of objects as those in the Cube Comparison Test (CCT) which has been extensively used in the literature to measure spatial skills in people.

Place, publisher, year, edition, pages
Cham: Springer Nature, 2026
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 15957
Keywords
Cube Comparison Test, Qualitative Object Descriptor (QOD), qualitative spatial representations (QSR), similarity measures
National Category
Computer Sciences
Identifiers
urn:nbn:se:umu:diva-243630 (URN)10.1007/978-3-032-00891-6_24 (DOI)2-s2.0-105013622644 (Scopus ID)978-3-032-00890-9 (ISBN)978-3-032-00891-6 (ISBN)
Conference
22nd International Conference on Modeling Decisions for Artificial Intelligence, MDAI 2025, València, Spain, September 15-18, 2025
Available from: 2025-08-29 Created: 2025-08-29 Last updated: 2025-08-29Bibliographically approved
Mandal, A., Richter, K.-F. & Falomir, Z. (2026). How robots understand 'here' and 'there': a perceptual model for spatial deixis. In: HRI Companion '26: Companion Proceedings of the 21st ACM/IEEE International Conference on Human-Robot Interaction (March 2026): . Paper presented at HRI '26: 21st ACM/IEEE International Conference on Human-Robot Interaction, Edinburgh, Scotland, UK, March 16–19, 2026. (pp. 1018-1022). ACM Digital Library
Open this publication in new window or tab >>How robots understand 'here' and 'there': a perceptual model for spatial deixis
2026 (English)In: HRI Companion '26: Companion Proceedings of the 21st ACM/IEEE International Conference on Human-Robot Interaction (March 2026), ACM Digital Library, 2026, p. 1018-1022Conference paper, Published paper (Refereed)
Abstract [en]

Grounding spatial deixis is essential for establishing shared spatial understanding in HRI. This paper presents the Spatial Deixis Model (SDM), a perceptual framework allowing a robot to infer the English spatial deixis here and there from pointing gestures and using a dynamic, embodied peri-personal space. We performed an empirical evaluation of the SDM with 12 participants in 5 scenarios with different contexts (e.g., varying distances and/or heights with respect to human and robot). Results show that the localization accuracy for the pointed-at objects across 174 trials is 92% and the overall agreement across all trials is 63.7%, demonstrating that SDM generally captures the dynamic notion of spatial deixis.

Place, publisher, year, edition, pages
ACM Digital Library, 2026
Keywords
Spatial deixis, ‘Here’ and ‘There’, Perceptual disambiguation, Spatial Representations, Human-Robot Interaction, Spatial linguistics
National Category
Human Computer Interaction Artificial Intelligence
Research subject
Computer Science
Identifiers
urn:nbn:se:umu:diva-251472 (URN)10.1145/3776734.3794548 (DOI)2-s2.0-105036971682 (Scopus ID)9798400723216 (ISBN)
Conference
HRI '26: 21st ACM/IEEE International Conference on Human-Robot Interaction, Edinburgh, Scotland, UK, March 16–19, 2026.
Funder
Swedish Research Council
Available from: 2026-03-26 Created: 2026-03-26 Last updated: 2026-06-01Bibliographically approved
Krantz-Horned, A., Falomir, Z. & Richter, K.-F. (2026). Measuring alignment with the grid: evaluating the earth mover's distance as a metric of alignment between orientations. International Journal of Digital Earth, 19(1), Article ID 2649987.
Open this publication in new window or tab >>Measuring alignment with the grid: evaluating the earth mover's distance as a metric of alignment between orientations
2026 (English)In: International Journal of Digital Earth, ISSN 1753-8947, E-ISSN 1753-8955, Vol. 19, no 1, article id 2649987Article in journal (Refereed) Published
Abstract [en]

How an origin and a destination align with the street network may, anecdotally, be used as a heuristic to infer the length and complexity of routes from the origin to the destination. However, no method of measuring alignment with a street network exists, and furthermore, it is unclear whether and under what circumstances it is useful as a heuristic. In this paper, we propose a novel method for measuring alignment using the Earth Mover's Distance (EMD) between orientation distributions. We evaluated this metric using a dataset of 77,293 origin and destination pairs from 100 cities with different street networks, in order to test the hypothesis that an increasing degree of misalignment is predictive of a longer and more complex route from origin to destination. Our evaluation shows that our method for measuring alignment becomes more useful as a heuristic the more grid-like the street network surrounding the origin and destination is. To conclude, the results obtained indicate that alignment is an important factor for route properties, especially in grid-like street networks, a subclass of routes within an environment where the configuration of the street network makes predicting the length and complexity easier.

Place, publisher, year, edition, pages
Taylor & Francis, 2026
Keywords
Route complexity, street network analysis, street orientation, orientation alignment metric, origin–destination pair
National Category
Geometry Multidisciplinary Geosciences Computer Sciences
Identifiers
urn:nbn:se:umu:diva-251725 (URN)10.1080/17538947.2026.2649987 (DOI)001732907800001 ()2-s2.0-105034848681 (Scopus ID)
Funder
Wallenberg AI, Autonomous Systems and Software Program (WASP)
Available from: 2026-04-06 Created: 2026-04-06 Last updated: 2026-04-17Bibliographically approved
Horned, A., Falomir, Z. & Richter, K.-F. (2025). Are routes aligned with the street network less complex?: a comprehensive analysis. In: Auriol Degbelo; Serena Coetzee; Carsten Keßler; Monika Sester; Sabine Timpf; Lars Bernard (Ed.), 28th AGILE conference on geographic information science: geographic information science responding to global challenges. Paper presented at AGILE Conference on Geographic Information Science, Dresden, Germany, Juen 10–13, 2025. Copernicus Publications, Article ID 27.
Open this publication in new window or tab >>Are routes aligned with the street network less complex?: a comprehensive analysis
2025 (English)In: 28th AGILE conference on geographic information science: geographic information science responding to global challenges / [ed] Auriol Degbelo; Serena Coetzee; Carsten Keßler; Monika Sester; Sabine Timpf; Lars Bernard, Copernicus Publications, 2025, article id 27Conference paper, Published paper (Refereed)
Abstract [en]

The routes displayed on maps by navigation support systems are intended to help users to orient themselves towards reaching the destination and to infer information related to their navigation. Inferring how complex a route is, including how well you think you can remember it and the likelihood of getting lost, may influence expectations on how it is navigated. However, it is not well understood when and where a route displayed on a map is perceived as complex and why someone perceives it this way. Current methods for assessing complexity tend to focus either on (i) the complexity of the route or on (ii) the complexity of the environment as a static and global property. By taking inspiration from navigational map reading and how routes and street networks are perceived on a map, this paper investigates how environmental complexity influences route complexity and length.We developed a new approach to gauge the alignment between the orientation of a route’s origin and destination with respect to the orientation of the streets within the network, and we investigated how this measure relates to route complexity and length.

Place, publisher, year, edition, pages
Copernicus Publications, 2025
Series
AGILE: GIScience Series ; 6
Keywords
path search algorithms, street network, alignment, spatial information, complexity
National Category
Multidisciplinary Geosciences Other Computer and Information Science
Research subject
Computer Science
Identifiers
urn:nbn:se:umu:diva-247187 (URN)10.5194/agile-giss-6-27-2025 (DOI)
Conference
AGILE Conference on Geographic Information Science, Dresden, Germany, Juen 10–13, 2025
Funder
Wallenberg AI, Autonomous Systems and Software Program (WASP)Umeå University
Available from: 2025-12-04 Created: 2025-12-04 Last updated: 2025-12-04Bibliographically approved
Neau, M., Falomir, Z., Buche, C. & Sugimoto, A. (2025). Measuring image-relation alignment: reference-free evaluation of VLMs and synthetic pre-training for open-vocabulary scene graph generation. In: 2025 IEEE/CVF International Conference on Computer Vision Workshops, ICCV-W 2025: proceedings. Paper presented at 2025 IEEE/CVF International Conference on Computer Vision Workshops ICCV-W 2025, Honolulu, United States, 19-20 October 2025 (pp. 7664-7673). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>Measuring image-relation alignment: reference-free evaluation of VLMs and synthetic pre-training for open-vocabulary scene graph generation
2025 (English)In: 2025 IEEE/CVF International Conference on Computer Vision Workshops, ICCV-W 2025: proceedings, Institute of Electrical and Electronics Engineers (IEEE), 2025, p. 7664-7673Conference paper, Published paper (Refereed)
Abstract [en]

Scene Graph Generation (SGG) encodes visual relationships between objects in images as graph structures. Thanks to the advances of Vision-Language Models (VLMs), the task of Open-Vocabulary SGG has been recently proposed where models are evaluated on their functionality to learn a wide and diverse range of relations. Current benchmarks in SGG, however, possess a very limited vocabulary, making the evaluation of open-source models inefficient. In this paper, we propose a new reference-free metric to fairly evaluate the open-vocabulary capabilities of VLMs for relation prediction. Another limitation of Open-Vocabulary SGG is the reliance on weakly supervised data of poor quality for pre-training. We also propose a new solution for quickly generating high-quality synthetic data through region-specific prompt tuning of VLMs. Experimental results show that pre-training with this new data split can benefit the generalization capabilities of Open-Voc SGG models11Code and data available at https://github.com/Maelic/OpenVocSGG.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2025
Series
IEEE International Conference on Computer Vision Workshops, ISSN 2473-9936, E-ISSN 2473-9944
Keywords
open-vocabulary, relationship prediction, scene graph generation, vision-language models
National Category
Computer Sciences
Identifiers
urn:nbn:se:umu:diva-252865 (URN)10.1109/ICCVW69036.2025.00789 (DOI)2-s2.0-105035155213 (Scopus ID)9798331589882 (ISBN)9798331589899 (ISBN)
Conference
2025 IEEE/CVF International Conference on Computer Vision Workshops ICCV-W 2025, Honolulu, United States, 19-20 October 2025
Funder
Wallenberg AI, Autonomous Systems and Software Program (WASP)
Available from: 2026-05-07 Created: 2026-05-07 Last updated: 2026-05-07Bibliographically approved
Santos, P. E., Cabalar, P., Falomir, Z. & Tenbrink, T. (2025). Representing and solving spatial problems. Spatial Cognition and Computation, 25(1), 1-14
Open this publication in new window or tab >>Representing and solving spatial problems
2025 (English)In: Spatial Cognition and Computation, ISSN 1387-5868, E-ISSN 1573-9252, Vol. 25, no 1, p. 1-14Article in journal (Refereed) Published
Abstract [en]

Everyday life unfolds in both space and time, with our spatial experiences playing a central role in our interactions with the world. To grasp human cognition, it s essential to understand how we perceive spatial relationships and tackle spatio-temporal challenges. Over the past few decades, research in spatial cognition has made significant strides, particularly in developing computational methods for knowledge representation and reasoning. This special issue explores various approaches to formalizing, implementing, and automating solutions for spatial problems. In this introduction, we provide a current literature review to contextualize the three contributions featured in this issue.

Place, publisher, year, edition, pages
Taylor & Francis Group, 2025
Keywords
knowledge representation, language analysis and cognitive processes, problem solving, spatial reasoning
National Category
Computer Sciences General Language Studies and Linguistics
Identifiers
urn:nbn:se:umu:diva-230837 (URN)10.1080/13875868.2024.2411052 (DOI)001326651300001 ()2-s2.0-85205720615 (Scopus ID)
Funder
Wallenberg AI, Autonomous Systems and Software Program (WASP)
Available from: 2024-10-18 Created: 2024-10-18 Last updated: 2025-01-13Bibliographically approved
Bassiouny, A., Elsayed, A. H., Falomir, Z. & del Pobil, A. P. (2025). UJI-Butler: A Symbolic/Non-symbolic Robotic System that Learns Through Multi-modal Interaction. International Journal of Social Robotics, 17, 2883-2903
Open this publication in new window or tab >>UJI-Butler: A Symbolic/Non-symbolic Robotic System that Learns Through Multi-modal Interaction
2025 (English)In: International Journal of Social Robotics, ISSN 1875-4791, E-ISSN 1875-4805, Vol. 17, p. 2883-2903Article in journal (Refereed) Published
Abstract [en]

This paper introduces UJI-Butler, an innovative multi-robot framework that blends symbolic and non-symbolic artificial intelligence methods. Unlike previous systems, UJI-Butler integrates large language models (LLMs) with a knowledge base akin to RAG-based systems, while imposing logical reasoning on LLM-generated results. It facilitates multi-modal interaction with human users through speech, sign language, and physical interaction, fostering a human-in-the-loop learning paradigm. By acquiring new knowledge through verbal communication and mastering manipulation skills via human-lead-through programming, UJI-Butler enhances transparency and trust by incorporating human feedback during operations. Experimental results demonstrate that UJI-Butler’s combination of symbolic and non-symbolic AI offers intuitive interaction and accelerates the learning process with experience. It adeptly stores and utilizes knowledge gained from verbal communication, recognizing hand gestures for requests. Additionally, UJI-Butler successfully performs user-taught physical skills and generalizes them to varying object sizes and locations. The explicit nature of acquired knowledge enables seamless transferability to other platforms and modification by human users. The code of the whole project is available on Github, in addition, video demonstrations of the UJI-Butler system are available online in a Youtube Playlist.

Place, publisher, year, edition, pages
Springer Nature, 2025
Keywords
Cognitive robotics, Collaborative robotics, Human-robot interaction, Knowledge bases, Large language models, Lead-through-programming, Life-long learning, Machine learning, Multi-robot, Ontology, Reasoning, Sign language, Symbolic AI
National Category
Computer Sciences
Identifiers
urn:nbn:se:umu:diva-237230 (URN)10.1007/s12369-025-01234-5 (DOI)001449523200001 ()2-s2.0-105000484187 (Scopus ID)
Available from: 2025-04-03 Created: 2025-04-03 Last updated: 2026-02-12Bibliographically approved
Horned, A., Falomir, Z. & Richter, K.-F. (2024). Assessing perceived route difficulty in environments with different complexity. In: Benjamin Adams; Amy L. Griffin; Simon Scheider; Grant McKenzie (Ed.), 16th International Conference on Spatial Information Theory (COSIT 2024): . Paper presented at 16th International Conference on Spatial Information Theory (COSIT 2024), Quebec City, Canada, September 17-20, 2024. Wadern: Schloss Dagstuhl - Leibniz-Zentrum für Informatik GmbH, Article ID 29.
Open this publication in new window or tab >>Assessing perceived route difficulty in environments with different complexity
2024 (English)In: 16th International Conference on Spatial Information Theory (COSIT 2024) / [ed] Benjamin Adams; Amy L. Griffin; Simon Scheider; Grant McKenzie, Wadern: Schloss Dagstuhl - Leibniz-Zentrum für Informatik GmbH , 2024, article id 29Conference paper, Published paper (Refereed)
Abstract [en]

Today, anyone feeling lost in a city or unsure about how to navigate can use navigation services to look up routes to where they want to go. Current research investigating these services has primarily focused on how to find an appropriate route and how to best support navigation along it, and not how routes and the maps they are presented on are perceived. What makes one route look more difficult to navigate than another? And how does experience with using navigation services and maps in daily life influence how difficult a route is perceived to be? We explored these questions in a survey study where participants rated the perceived difficulty of pedestrian routes in ten different cities. The results show that routes in more complex urban environments were perceived as more complex than routes in easier environments. At least partly, perceived difficulty seems to follow earlier conceptualizations of route complexity, but open questions remain regarding the interplay of environmental structure, route properties, and the map representation.

Place, publisher, year, edition, pages
Wadern: Schloss Dagstuhl - Leibniz-Zentrum für Informatik GmbH, 2024
Series
Leibniz International Proceedings in Informatics (LIPIcs), ISSN 1868-8969 ; 315
Keywords
navigation complexity, perceived difficulty, route display, spatial cognition
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:umu:diva-230182 (URN)10.4230/LIPIcs.COSIT.2024.29 (DOI)2-s2.0-85205785774 (Scopus ID)978-3-95977-330-0 (ISBN)
Conference
16th International Conference on Spatial Information Theory (COSIT 2024), Quebec City, Canada, September 17-20, 2024
Funder
Wallenberg AI, Autonomous Systems and Software Program (WASP)
Available from: 2024-09-30 Created: 2024-09-30 Last updated: 2024-10-18Bibliographically approved
Garcia-Segarra, P., Santamarta, V. & Falomir, Z. (2024). Educating on spatial skills using a paper-folding-and-punched-hole videogame: gameplay data analysis. Frontiers in Education, 9, Article ID 1303932.
Open this publication in new window or tab >>Educating on spatial skills using a paper-folding-and-punched-hole videogame: gameplay data analysis
2024 (English)In: Frontiers in Education, E-ISSN 2504-284X, Vol. 9, article id 1303932Article in journal (Refereed) Published
Abstract [en]

Introduction: Paper folding and punched hole tests are used to measure spatial abilities in humans. These abilities are relevant since they are associated with success in STEM (Science, Technology, Engineering, and Mathematics). This study addresses the challenge of teaching spatial reasoning skills using an educational videogame, the Paper Folding Reasoning Game.

Methods: The Paper Folding Reasoning Game is an interactive game which presents activities intended to help users train and understand how to fold a paper to get a specific shape (Part I) and the consequence of punching a hole on a folded paper (Part II). This educational videogame can automatically generate paper-folding-and-punched-hole questions with varying degrees of difficulty depending on the number of folds and holes made, thus producing additional levels for training due to its embedded reasoning mechanisms (Part III).

Results: This manuscript presents the results of analyzing the gameplay data gathered by the Paper Folding Reasoning Game in its three parts. For Parts I and II, the data provided by 225 anonymous unique players are analyzed. For Part III (Mastermode), the data obtained from 894 gameplays by 311 anonymous unique players are analyzed. In our analysis, we found out a significant difference in performance regarding the players who trained (i.e., played Parts I and II) before playing the Mastermode (Part III) vs. the group of players who did not train. We also found a significant difference in players' performance who used the visual help (i.e., re-watch the animated sequence of paper folds) vs. the group of players who did not use it, confirming the effectiveness of the Paper Folding Reasoning Game to train paper-folding-and-punched-hole reasoning skills. Statistically significant gender differences in performance were also found.

Place, publisher, year, edition, pages
Frontiers Media S.A., 2024
Keywords
education, gameplay analysis, paper folding, qualitative descriptors, skill training, spatial cognition, spatial skills, videogames
National Category
Computer Sciences
Identifiers
urn:nbn:se:umu:diva-222375 (URN)10.3389/feduc.2024.1303932 (DOI)001177631400001 ()2-s2.0-85186877227 (Scopus ID)
Funder
Wallenberg AI, Autonomous Systems and Software Program (WASP)
Available from: 2024-03-14 Created: 2024-03-14 Last updated: 2025-04-24Bibliographically approved
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