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Publications (10 of 26) Show all publications
Timvig, T., Engqvist, C.-E. & Danielsson, K. (2025). Bridging fictional game guides and imaginary games: the strange case of Vermis by Plastiboo. Eludamos: Journal for Computer Game Culture, 16(1), 7-22
Open this publication in new window or tab >>Bridging fictional game guides and imaginary games: the strange case of Vermis by Plastiboo
2025 (English)In: Eludamos: Journal for Computer Game Culture, E-ISSN 1866-6124, Vol. 16, no 1, p. 7-22Article in journal (Refereed) Published
Abstract [en]

This article proposes a widened view of fictional games by considering the game guidebook Vermis I –Lost Dungeons and Forbidden Woods (2023) by Plastiboo. Through a kaleidoscope of theoretical concepts hailing from playfulness, aesthetics, design, narratology, and literary reception, the authors engage with the issues of literary play and imaginary games. This con-clusion is drawn: Vermis exemplifies a fictional game existing both parallel to a secondary world and within its own secondary world created by afactual book. Its format invites a lit-erary play activity showcasing the playful power inherent in fictional games.

Place, publisher, year, edition, pages
UiT The Arctic University of Norway, 2025
Keywords
Fictional games, Vermis, Plastiboo, aesthetics, play, reading, guidebook
National Category
Pedagogy
Identifiers
urn:nbn:se:umu:diva-241650 (URN)10.7557/23.7913 (DOI)2-s2.0-105009464222 (Scopus ID)
Available from: 2025-06-27 Created: 2025-06-27 Last updated: 2025-07-15Bibliographically approved
Weinkauf, T., Romero, M., Besançon, L., Ahlstedt, J., Berendt, F., Billger, M., . . . Ynnerman, A. (2025). InfraVis: the Swedish research infrastructure for visualization support. In: Dieter Fellner (Ed.), VisGap: the gap between visualization research and visualization software. Paper presented at 27th EG Conference on Visualization (VisGap2025), Luxembourg, June 2-6, 2025.. Goslar, Germany: Eurographics - European Association for Computer Graphics
Open this publication in new window or tab >>InfraVis: the Swedish research infrastructure for visualization support
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2025 (English)In: VisGap: the gap between visualization research and visualization software / [ed] Dieter Fellner, Goslar, Germany: Eurographics - European Association for Computer Graphics, 2025Conference paper, Published paper (Refereed)
Abstract [en]

Essentially all academic research of today relies on analysis of data from a wide range of sources. Several underpinning, and rapidly developing, technologies are supporting the analysis of this data. Visualization serves as an interface to this ecosystem of tools and methods and integrates them into environments supporting scientific workflows, effectively sharing cognitive load between computers and humans. There is, however, a gap between the state-of-the-art in visual data analysis and current wide-spread academic practice. Support for the introduction of new, improved and tailored, visual data analysis environments thus has the potential to address challenges involving large and complex data, creating competitive advantages for researchers. To fill the gap and capitalize on this opportunity, the InfraVis initiative has been created in Sweden with the mission to operate an infrastructure consisting of visualization experts, software solutions, and access to high-end visualization laboratories. Users of InfraVis are offered assistance through a national helpdesk with rapid response times as well as more in-depth projects addressing specific data and software challenges. InfraVis provides software solutions based on development within connected research groups, curation of international software and best practice, and user training in the form of courses, seminars and on-line documentation. To build an infrastructure with national coverage, we have pooled together nine visualization environments in Sweden interconnected in a nodal structure. The nodes are hosted in proximity to research environments in visualization, which enables direct access to the research front as well as to state-of-art facilities. The governance structure of InfraVis is based on the leading researchers in visualization in Sweden as well as an international advisory board.

Place, publisher, year, edition, pages
Goslar, Germany: Eurographics - European Association for Computer Graphics, 2025
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:umu:diva-244205 (URN)10.2312/visgap.20251157 (DOI)978-3-03868-289-9 (ISBN)
Conference
27th EG Conference on Visualization (VisGap2025), Luxembourg, June 2-6, 2025.
Available from: 2025-09-15 Created: 2025-09-15 Last updated: 2025-09-16Bibliographically approved
Vanhée, L., Danielsson, K., Enqvist, L., Grill, K. & Borit, M. (2024). Hack it with EDUCHIC!: educational hackathons and interdisciplinary challenges - definitions, principles, and pedagogical guidelines. European Journal of Education, 59(3), Article ID e12658.
Open this publication in new window or tab >>Hack it with EDUCHIC!: educational hackathons and interdisciplinary challenges - definitions, principles, and pedagogical guidelines
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2024 (English)In: European Journal of Education, ISSN 0141-8211, E-ISSN 1465-3435, Vol. 59, no 3, article id e12658Article in journal (Refereed) Published
Abstract [en]

Whereas hackathons are widespread within and outside academia and have been argued to be a valid pedagogical method for teaching interdisciplinarity, no detailed frameworks or methods are available for conceptualizing and organizing educational hackathons, i.e., hackathons dedicated to best achieving pedagogic objectives. This paper is dedicated to introducing EDUCational Hackathons for learning how to solve Interdisciplinary Challenges (EDUCHIC) through: (1) defining the fundamental principles for framing an activity as an EDUCHIC, integrating principles from pedagogical methods, hackathon organization, and interdisciplinarity processes; (2) describing general properties that EDUCHIC possess as a consequence of the interaction of the fundamental principles; (3) developing operational guidelines for streamlining the practical organization of EDUCHIC, including an exhaustive end-to-end process covering all the steps for organizing EDUCHIC and practical frames for carrying the key decisions to be made in this process; and (4) a demonstration of these guidelines through illustrating their application for organizing a concrete EDUCHIC.

Place, publisher, year, edition, pages
John Wiley & Sons, 2024
Keywords
education, formal learning, guidelines, hackathon, interdisciplinary, pedagogy
National Category
Peace and Conflict Studies Other Social Sciences not elsewhere specified Pedagogy
Identifiers
urn:nbn:se:umu:diva-223522 (URN)10.1111/ejed.12658 (DOI)001204349500001 ()2-s2.0-85190960324 (Scopus ID)
Funder
The Research Council of Norway, AFO-JIGG,FUTURE4FISHUmeå UniversityKnut and Alice Wallenberg Foundation, 570080103
Available from: 2024-04-18 Created: 2024-04-18 Last updated: 2025-02-20Bibliographically approved
Danielsson, K. & Persson, S. (2024). Self-managed photo-observation: data collection in late-pandemic times. In: NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction. Paper presented at NordiCHI Adjunct 2024: Nordic Conference on Human Computer Interaction, Uppsala, Sweden, October 13 - 16, 2024. Association for Computing Machinery (ACM), Article ID 3.
Open this publication in new window or tab >>Self-managed photo-observation: data collection in late-pandemic times
2024 (English)In: NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, Association for Computing Machinery (ACM), 2024, article id 3Conference paper, Published paper (Refereed)
Abstract [en]

We are part of a post-pandemic world, where previous lockdowns and restrictions forced us to consider, address and explore new paths for methods in research and design. During the pandemic, dietitians in Sweden rapidly had to change from physical, to digital video meetings with patients. This paper presents an example of using Photo Voice in a self-reported photo-study observation where five dietitians were encouraged to use metaphors and illustrations, to express experiences, emotions, and present perspectives on and examples of their changed work conditions. Findings from the study bring forward early stages of research with aim to address methodological reflections when conducting observations in difficult-to-access communities.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Series
ACM International Conference Proceeding Series
Keywords
Dietitians, Photo Voice, Self-report methods, Telemedicine
National Category
Nutrition and Dietetics Human Computer Interaction
Identifiers
urn:nbn:se:umu:diva-231141 (URN)10.1145/3677045.3685417 (DOI)001331863500003 ()2-s2.0-85206592100 (Scopus ID)9798400709654 (ISBN)
Conference
NordiCHI Adjunct 2024: Nordic Conference on Human Computer Interaction, Uppsala, Sweden, October 13 - 16, 2024
Available from: 2024-10-31 Created: 2024-10-31 Last updated: 2025-04-24Bibliographically approved
Liliequist, E., Aler Tubella, A., Danielsson, K. & Cocq, C. (2023). Beyond the binary: queering AI for an inclusive future. interactions, 30(3), 31-33
Open this publication in new window or tab >>Beyond the binary: queering AI for an inclusive future
2023 (English)In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 30, no 3, p. 31-33Article in journal (Refereed) Published
Place, publisher, year, edition, pages
ACM Digital Library, 2023
Keywords
AI; queer perspectives
National Category
Other Humanities not elsewhere specified
Research subject
digital humanities
Identifiers
urn:nbn:se:umu:diva-208110 (URN)10.1145/3590141 (DOI)2-s2.0-85159303848 (Scopus ID)
Available from: 2023-05-09 Created: 2023-05-09 Last updated: 2023-06-08Bibliographically approved
Danielsson, K., Pashevich, E., Strömberg, S., Mårell-Olsson, E. & Lejon, S. (2023). Growing up together: children and artificial intelligence. In: AI, education and children: report 2023 (pp. 5-6). Wallenberg-stiftelserna
Open this publication in new window or tab >>Growing up together: children and artificial intelligence
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2023 (English)In: AI, education and children: report 2023, Wallenberg-stiftelserna , 2023, , p. 2p. 5-6Chapter in book (Other academic)
Abstract [en]

This roundtable brought together a diverse group of participants from research and practice, representing perspectives on the digitalization of society, AI legalization, AI in education, children’s development, and children-technology relations. One focus of this roundtable was on how AI technologies impact children at an early age. In northern Europe, most children have grown up in a world that is intimately connected to technology. They have been exposed to various devices, from home computers and smart-phones to digital games and social media platforms. These technologies have provided children with pre-designed interaction possibilities that are limited to the parameters set by the designers. However, with the advent of AI-powered devices, children now have the opportunity to interact with a system that can learn by input and act as an artificial companion.

Place, publisher, year, edition, pages
Wallenberg-stiftelserna, 2023. p. 2
Series
CRM Reports ; 2023
Keywords
AI, Education, Children
National Category
Pedagogy Human Computer Interaction
Research subject
education
Identifiers
urn:nbn:se:umu:diva-211347 (URN)
Projects
TAIGA - Transdiciplinary AI
Funder
Wallenberg AI, Autonomous Systems and Software Program (WASP)
Note

This report is based on the discussions and conclusions from the CRM on the topic of AI, education and children. The event took place on 19 April, 2023.

Available from: 2023-07-03 Created: 2023-07-03 Last updated: 2023-07-06Bibliographically approved
Båth, K., Mårell-Olsson, E., Wedman, J., Danielsson, K. & Grill, K. (2023). Humanities Education in the Age of ChatGPT: risks and opportunities. In: Humlab, Centre for Transdisciplinary AI (TAIGA) (Ed.), : . Paper presented at Higher Education in the Age of ChatGPT: risks and opportunities, Online and in Umeå, Sweden, May 23, 2023. Umeå
Open this publication in new window or tab >>Humanities Education in the Age of ChatGPT: risks and opportunities
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2023 (English)In: / [ed] Humlab, Centre for Transdisciplinary AI (TAIGA), Umeå, 2023Conference paper, Oral presentation only (Other academic)
Place, publisher, year, edition, pages
Umeå: , 2023
Keywords
AI, ChatGPT, Education
National Category
Pedagogy
Identifiers
urn:nbn:se:umu:diva-208619 (URN)
Conference
Higher Education in the Age of ChatGPT: risks and opportunities, Online and in Umeå, Sweden, May 23, 2023
Projects
TAIGA - Trasndiciplinary AI, Umeå university
Note

Fishbowl Panel at Humlab/Zoom. 

Available from: 2023-05-29 Created: 2023-05-29 Last updated: 2024-07-02Bibliographically approved
Danielsson, K., Aler Tubella, A., Liliequist, E. & Cocq, C. (2023). Queer eye on AI: binary systems versus fluid identities. In: Simon Lindgren (Ed.), Handbook of critical studies of artificial intelligence: (pp. 595-606). Cheltenham: Edward Elgar Publishing
Open this publication in new window or tab >>Queer eye on AI: binary systems versus fluid identities
2023 (English)In: Handbook of critical studies of artificial intelligence / [ed] Simon Lindgren, Cheltenham: Edward Elgar Publishing, 2023, p. 595-606Chapter in book (Refereed)
Abstract [en]

It is becoming more common to replace or augment human-based decisions with algorithmic calculations and evaluations using artificial intelligence (AI). Facial analysis systems (FA) are examples of how AI in particular is intertwined with both the most mundane and the most critical aspects of human life. Exploring images for the purposes of face detection, recognition and/or classification, FA shows an entanglement between human identity, self-presentation and computation. In this chapter, we discuss automated facial analysis technology from a queer theoretical standpoint, focusing on the concerns and risks when systems like FA are used in a binary way to categorize, measure and make decisions based on computerized assumptions about gender and sexuality. Further, we discuss issues of privacy, bias and fairness related to FA technology as well as potential improvements, for example, by using participatory design. Finally, this chapter suggests that a queer perspective on FA can create new ways to relate to technology.

Place, publisher, year, edition, pages
Cheltenham: Edward Elgar Publishing, 2023
Keywords
Chritical theory, Artificial intelligence, Queer theory, Participatory design, Kritisk teori, Artificiell intelligens, Queer teori, Deltagande design
National Category
Information Systems, Social aspects Gender Studies Other Humanities not elsewhere specified
Research subject
digital humanities
Identifiers
urn:nbn:se:umu:diva-217388 (URN)10.4337/9781803928562.00061 (DOI)2-s2.0-85159358397 (Scopus ID)9781803928555 (ISBN)9781803928562 (ISBN)
Projects
Queer AI
Available from: 2023-12-01 Created: 2023-12-01 Last updated: 2025-02-17Bibliographically approved
Kaptelinin, V., Björnfot, P. & Danielsson, K. (2021). Exploring the Relationship between Physical Presence, User Experience, and Task Parameters in Robotic Telepresence. In: ACM International Conference Proceeding Series: . Paper presented at 32nd European Conference on Cognitive Ergonomics: Designing Virtual and Physical Interactive Systems, ECCE 2021, Siena, Italy, April 26–29, 2021. Association for Computing Machinery (ACM), Article ID 25.
Open this publication in new window or tab >>Exploring the Relationship between Physical Presence, User Experience, and Task Parameters in Robotic Telepresence
2021 (English)In: ACM International Conference Proceeding Series, Association for Computing Machinery (ACM), 2021, article id 25Conference paper, Published paper (Refereed)
Abstract [en]

This paper reports a study of pilots of a robotic telepresence system, exploring the relationship between the pilots' experience of physical presence, overall user experience, and task parameters. The pilots (N=12) performed a set of tasks characterized by different Task Focus (Process vs. Outcome) and Navigation Difficulty (Low vs. High); their experience was assessed by using a set of subjective rating scales. It was found that the experience of being physically present in a remote location positively correlated with self-reported gaming skills, objective indicators of navigation efficiency, as well as feelings of being safe and relaxed. No significant effects of task focus and navigation difficulty were found.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2021
Keywords
Mobile Remote Presence (MRP), navigation difficulty, physical presence, Robotic telepresence, task focus
National Category
Human Computer Interaction Other Engineering and Technologies
Research subject
human-computer interaction
Identifiers
urn:nbn:se:umu:diva-183121 (URN)10.1145/3452853.3452874 (DOI)001345064000020 ()2-s2.0-85105013272 (Scopus ID)978-1-4503-8757-6 (ISBN)
Conference
32nd European Conference on Cognitive Ergonomics: Designing Virtual and Physical Interactive Systems, ECCE 2021, Siena, Italy, April 26–29, 2021
Available from: 2021-05-20 Created: 2021-05-20 Last updated: 2025-04-24Bibliographically approved
Kaptelinin, V., Danielsson, K., Kaiser, N., Kuenen, S. & Nordin, M. (2021). Understanding the Interpersonal Space of Online Meetings: An Exploratory Study of "We-ness". In: Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW: . Paper presented at 24th ACM Conference on Computer-Supported Cooperative Work and Social Computing, CSCW, October 23–27, 2021, Virtual Event, USA (pp. 79-83). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Understanding the Interpersonal Space of Online Meetings: An Exploratory Study of "We-ness"
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2021 (English)In: Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, Association for Computing Machinery (ACM), 2021, p. 79-83Conference paper, Published paper (Refereed)
Abstract [en]

The covid-19 pandemic has severely limited the possibility for people to meet physically, which forced many individuals and organizations to employ online meetings as their predominant mode of communication. A potential problem with the unprecedentedly central role of online meetings in a wide range of everyday activities is the disruption it may cause to intersubjective experiences, an intuitive mutual understanding of the participants and their thinking of themselves as a group, a "we". To address this problem, about half a year into the pandemic we conducted an exploratory study, in which the informants (N=36) completed a survey, comprising a set of Likert scales and open-ended questions focusing on "team spirit", moment-to-moment coordination, emotions, and the sense of presence in online and physical meetings. The results indicate that online meetings may present particular challenges regarding the experience of "we-ness", and different types of online meetings can be experienced differently. Implications of the results for further research are discussed.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2021
Keywords
Moment-to-moment coordination, Online meetings, Presence, Team spirit, We-ness
National Category
Human Computer Interaction Design
Identifiers
urn:nbn:se:umu:diva-189577 (URN)10.1145/3462204.3481780 (DOI)001081877800018 ()2-s2.0-85118552870 (Scopus ID)9781450384797 (ISBN)
Conference
24th ACM Conference on Computer-Supported Cooperative Work and Social Computing, CSCW, October 23–27, 2021, Virtual Event, USA
Available from: 2021-11-17 Created: 2021-11-17 Last updated: 2025-04-24Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0003-1325-1266

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