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Redström, Johan, ProfessorORCID iD iconorcid.org/0000-0003-0976-670X
Publications (10 of 52) Show all publications
Giaccardi, E., Redström, J. & Nicenboim, I. (2025). The making(s) of more-than-human design: introduction to the special issue on more-than-human design and HCI. Human-Computer Interaction, 40(1-4), 1-16
Open this publication in new window or tab >>The making(s) of more-than-human design: introduction to the special issue on more-than-human design and HCI
2025 (English)In: Human-Computer Interaction, ISSN 0737-0024, E-ISSN 1532-7051, Vol. 40, no 1-4, p. 1-16Article in journal, Editorial material (Other academic) Published
Abstract [en]

Human activities have drastically altered the planet, with design playing a significant role. While design may intend to do good, its consequences are not always positive: from climate change to resource depletion to unforeseen social dynamics. These transformations also include ourselves, as our relationships with new technologies blur and complicate previous human and machine agency distinctions. Increasingly, design has become a matter of defining what it means to be human. This special issue explores the proposition that conventional human-centered design approaches may not adequately address the complex challenges we face, and that there is instead a need to ground design in more-than-human perspectives. This introduction outlines the evolving landscape of more-than-human design in the context of HCI. Articulating a series of emerging research trajectories, we aim to illuminate the transformative potential of more-than-human orientations to design, including how they both extend and depart from familiar lines of inquiry in HCI–for example, how designers are redefining data, interfaces, and responsibility, and reshaping posthuman knowledge through design. Ultimately, this special issue aims to explore new pathways for designing in the era of the more-than-human, challenging the perceived divide between practice and theory to imagine alternative futures for HCI.

Place, publisher, year, edition, pages
Taylor & Francis, 2025
Keywords
design practices, design theory, HCI, more-than-human design, posthumanism
National Category
Human Computer Interaction Design
Identifiers
urn:nbn:se:umu:diva-225345 (URN)10.1080/07370024.2024.2353357 (DOI)001229949900001 ()2-s2.0-85193991437 (Scopus ID)
Funder
EU, Horizon 2020, 955990
Available from: 2024-05-31 Created: 2024-05-31 Last updated: 2025-02-24Bibliographically approved
Liu, Y., Giaccardi, E., Redström, J. & Murray-Rust, D. (2024). Acts of interfacing. In: Elisa Giaccardi; Roy Bendor (Ed.), Rethink design: a vocabulary for designing with AI (pp. 25-28). Delft: TU Delft OPEN Publishing
Open this publication in new window or tab >>Acts of interfacing
2024 (English)In: Rethink design: a vocabulary for designing with AI / [ed] Elisa Giaccardi; Roy Bendor, Delft: TU Delft OPEN Publishing , 2024, p. 25-28Chapter in book (Other academic)
Abstract [en]

Acts of interfacing describe the dynamic and performative ways people connect with vast digital ecosystems, departing from traditional views of interfaces as static entities to be interpreted.

Place, publisher, year, edition, pages
Delft: TU Delft OPEN Publishing, 2024
National Category
Design Human Computer Interaction
Research subject
design; human-computer interaction
Identifiers
urn:nbn:se:umu:diva-232042 (URN)2-s2.0-85219747925 (Scopus ID)978-94-6366-914-6 (ISBN)
Projects
DCODE
Available from: 2024-11-22 Created: 2024-11-22 Last updated: 2025-03-18Bibliographically approved
Liu, Y., Giaccardi, E., Redström, J. & Murray-Rust, D. (2024). Acts of interfacing in an entangled life. In: C. Gray; E. Ciliotta Chehade; P. HEkkert; L. Forlano; P. Ciuccarlli; P. Lloyd (Ed.), DRS2024: Boston: Research papers. Paper presented at DRS2024: Boston, USA, June 23-28, 2024. Design Research Society, Article ID 225.
Open this publication in new window or tab >>Acts of interfacing in an entangled life
2024 (English)In: DRS2024: Boston: Research papers / [ed] C. Gray; E. Ciliotta Chehade; P. HEkkert; L. Forlano; P. Ciuccarlli; P. Lloyd, Design Research Society, 2024, article id 225Conference paper, Published paper (Refereed)
Abstract [en]

 Digital interfaces are becoming increasingly simple and intuitive. However, beneath the surface, the technological infrastructures underlying these interfaces are growing more complex and elusive. This paper draws on theories from human-computer interaction, software studies, and social practice to revisit the notion of the interface as a site of representation and control. By briefly tracing the historical development of digital interfaces, we propose to shift from ideas of representation and control towards a notion of co-performance and negotiation. Through this lens, we reconceptualize the interface as acts of interfacing—a new concept that captures the contested, constructive, and performative character of interaction within large-scale digital systems.

Place, publisher, year, edition, pages
Design Research Society, 2024
Keywords
digital interface, representation, control, co-performance
National Category
Design
Research subject
design
Identifiers
urn:nbn:se:umu:diva-232047 (URN)10.21606/drs.2024.779 (DOI)
Conference
DRS2024: Boston, USA, June 23-28, 2024
Available from: 2024-11-22 Created: 2024-11-22 Last updated: 2025-02-24Bibliographically approved
Patil, M., Cila, N., Giaccardi, E. & Redström, J. (2024). Hauntology. In: Elisa Giaccardi; Roy Bendor (Ed.), Rethink design: a vocabulary for designing with AI (pp. 42-45). Delft: TU Delft OPEN Publishing
Open this publication in new window or tab >>Hauntology
2024 (English)In: Rethink design: a vocabulary for designing with AI / [ed] Elisa Giaccardi; Roy Bendor, Delft: TU Delft OPEN Publishing , 2024, p. 42-45Chapter in book (Other academic)
Abstract [en]

Hauntology as applied in decolonial AI practices, involves understanding and mobilising contentious pasts to shape more inclusive digital futures.

Place, publisher, year, edition, pages
Delft: TU Delft OPEN Publishing, 2024
National Category
Design Human Computer Interaction
Research subject
design; human-computer interaction
Identifiers
urn:nbn:se:umu:diva-232043 (URN)2-s2.0-85219747938 (Scopus ID)978-94-6366-914-6 (ISBN)
Available from: 2024-11-22 Created: 2024-11-22 Last updated: 2025-03-19Bibliographically approved
Patil, M., Cila, N., Redström, J. & Giaccardi, E. (2024). In conversation with ghosts: towards a hauntological approach to decolonial design for/with AI practices. CoDesign - International Journal of CoCreation in Design and the Arts, 20(1), 55-76
Open this publication in new window or tab >>In conversation with ghosts: towards a hauntological approach to decolonial design for/with AI practices
2024 (English)In: CoDesign - International Journal of CoCreation in Design and the Arts, ISSN 1571-0882, E-ISSN 1745-3755, Vol. 20, no 1, p. 55-76Article in journal (Refereed) Published
Abstract [en]

This is a critique of how designers deal with temporality in design to speculate about socio-technical futures. The paper unpacks how embedded definitions and assumptions of temporality in current design tools contribute to coloniality in designed futures. Based on this critique, we reject the notion that it is only AI that needs fixing, as design practice becomes implicated in how oppression extends from physical systems to global digital platforms. To make these issues visible, we dissect the Futures Cone model used in speculative design. As an alternative, the paper then presents hauntology as a vocabulary that can aid designers in accommodating pluriversal histories in anticipatory futures and reorienting their speculative tools. To illustrate the benefits of the proposed metaphors, the paper highlights examples of coloniality in digital spaces and emphasizes the failure of speculative design to decolonize future imaginaries. Using points of reference from hauntology, ones that engage with states of lingering or spectrality, and notions of nostalgia, absence, and anticipation, the paper contributes to rethinking the role that design tools play in colonizing future imaginaries, especially those pertaining to potentially disruptive technologies.

Place, publisher, year, edition, pages
Taylor & Francis, 2024
Keywords
AI, Decoloniality, Hauntology, Socio-technological imaginaries, Temporality
National Category
Design
Identifiers
urn:nbn:se:umu:diva-229913 (URN)10.1080/15710882.2024.2320269 (DOI)001311936500001 ()2-s2.0-85203963019 (Scopus ID)
Funder
EU, Horizon 2020, 955990
Available from: 2024-09-25 Created: 2024-09-25 Last updated: 2025-02-24Bibliographically approved
Nicenboim, I., Lindley, J. & Redström, J. (2024). More-than-human design and AI: exploring the space between theory and practice. In: C. Gray; E. Ciliotta Chehade; P. HEkkert; L. Forlano; P. Ciuccarlli; P. Lloyd (Ed.), DRS2024: Boston: Research papers. Paper presented at DRS2024: Boston, USA, June 23-28, 2024. Design Research Society, Article ID 297.
Open this publication in new window or tab >>More-than-human design and AI: exploring the space between theory and practice
2024 (English)In: DRS2024: Boston: Research papers / [ed] C. Gray; E. Ciliotta Chehade; P. HEkkert; L. Forlano; P. Ciuccarlli; P. Lloyd, Design Research Society, 2024, article id 297Conference paper, Published paper (Refereed)
Abstract [en]

While design is turning to more-than-human (MTH) approaches, integrating posthumanist theory into design practices remains challenging. We argue that making MTH thinking “actionable” demands moving beyond the idea that there is a gap to bridge. Instead, we propose that the space between theory and practice could offer an interesting starting point for experimentation. Exploring that liminal space, we designed two generative AI tools – Oblique and MoTH. Using ChatGPT-4, these tools create design strategies based on diverse MTH texts. Reflecting on the process of making and using these tools, we offer two contributions: First, we explain how designers can use the tools (and create their own variants) to walk through design concepts from multiple perspectives. Then, we provide a critical discussion on the opportunities and limitations of using AI for MTH design, including how to situate MTH knowledge(s) and avoid extractivist relations. 

Place, publisher, year, edition, pages
Design Research Society, 2024
Keywords
more-than-human design, large language models, generative ai, posthuman design
National Category
Design
Research subject
design
Identifiers
urn:nbn:se:umu:diva-232048 (URN)10.21606/drs.2024.948 (DOI)
Conference
DRS2024: Boston, USA, June 23-28, 2024
Available from: 2024-11-22 Created: 2024-11-22 Last updated: 2025-02-24Bibliographically approved
Redström, J. (2024). Om maskinen. In: Johanna Agerman Ross (Ed.), Designhistorier: nya perspektiv på en samling (pp. 97-110). Stockholm: Arvinius + Orfeus Publishing
Open this publication in new window or tab >>Om maskinen
2024 (Swedish)In: Designhistorier: nya perspektiv på en samling / [ed] Johanna Agerman Ross, Stockholm: Arvinius + Orfeus Publishing , 2024, p. 97-110Chapter in book (Other (popular science, discussion, etc.))
Place, publisher, year, edition, pages
Stockholm: Arvinius + Orfeus Publishing, 2024
National Category
Design
Research subject
design
Identifiers
urn:nbn:se:umu:diva-232040 (URN)9789189270664 (ISBN)
Available from: 2024-11-22 Created: 2024-11-22 Last updated: 2025-02-24Bibliographically approved
Redström, J. (2024). On the machine. In: Johanna Agerman Ross (Ed.), Design stories: new perspectives on a collection (pp. 97-110). Stockholm: Arvinius + Orfeus Publishing
Open this publication in new window or tab >>On the machine
2024 (English)In: Design stories: new perspectives on a collection / [ed] Johanna Agerman Ross, Stockholm: Arvinius + Orfeus Publishing , 2024, p. 97-110Chapter in book (Other (popular science, discussion, etc.))
Place, publisher, year, edition, pages
Stockholm: Arvinius + Orfeus Publishing, 2024
National Category
Design
Research subject
design
Identifiers
urn:nbn:se:umu:diva-232041 (URN)9789189270671 (ISBN)
Available from: 2024-11-22 Created: 2024-11-22 Last updated: 2025-02-24Bibliographically approved
Ben Allouch, S., Giaccardi, E., Yatskiv (Jackiva), I., Raijmakers, J., Redström, J., Shklovski, I., . . . Wiltse, H. (2024). Prototeams. In: Elisa Giaccardi; Roy Bendor (Ed.), Rethink design: a vocabulary for designing with AI (pp. 79-82). Delft: TU Delft OPEN Publishing
Open this publication in new window or tab >>Prototeams
Show others...
2024 (English)In: Rethink design: a vocabulary for designing with AI / [ed] Elisa Giaccardi; Roy Bendor, Delft: TU Delft OPEN Publishing , 2024, p. 79-82Chapter in book (Other academic)
Abstract [en]

Prototeams are provisional or speculative teams prototyping and rehearsing future design practices.

Place, publisher, year, edition, pages
Delft: TU Delft OPEN Publishing, 2024
National Category
Design Human Computer Interaction
Research subject
design; human-computer interaction
Identifiers
urn:nbn:se:umu:diva-232045 (URN)2-s2.0-85219747779 (Scopus ID)978-94-6366-914-6 (ISBN)
Available from: 2024-11-22 Created: 2024-11-22 Last updated: 2025-03-18Bibliographically approved
Giaccardi, E., Murray-Rust, D., Redström, J. & Caramiaux, B. (2024). Prototyping with uncertainties: data, algorithms, and research through design. ACM Transactions on Computer-Human Interaction, 31(6), 1-20, Article ID 68.
Open this publication in new window or tab >>Prototyping with uncertainties: data, algorithms, and research through design
2024 (English)In: ACM Transactions on Computer-Human Interaction, ISSN 1073-0516, E-ISSN 1557-7325, Vol. 31, no 6, p. 1-20, article id 68Article in journal (Refereed) Published
Abstract [en]

Seen both as a resource and an obstacle to clarity, uncertainty is a concept that permeates many areas of design. As the concept gains prominence in HCI, this special issue specifically explores the interplay between uncertainty and prototyping in Research through Design (RTD). We first outline three histories of uncertainty in design, in relation to its philosophical significance, its role in statistical and algorithmic processes, and its importance in prototyping. The convergence of these aspects is crucial as design evolves towards more agentive and entangled systems, introducing challenges such as Design As A Probabilistic Outcome. We then investigate the design spaces for engaging with ‘being uncertain’ that emerge from the papers: from nuancing the relationship between designers and quantitative data to blurring the line between humans, fungi, and algorithms. Finally, we illuminate some preliminary threads for how RtD can navigate and engage with these shifting technological and design landscapes thoughtfully.

Place, publisher, year, edition, pages
ACM Press, 2024
Keywords
Human-centered computing, Human computer interaction (HCI), HCI theory, concepts, models
National Category
Human Computer Interaction Design
Research subject
design; industrial design; human-computer interaction
Identifiers
urn:nbn:se:umu:diva-232037 (URN)10.1145/3702322 (DOI)2-s2.0-85214574167 (Scopus ID)
Available from: 2024-11-22 Created: 2024-11-22 Last updated: 2025-02-24Bibliographically approved
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Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0003-0976-670X

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