Umeå University's logo

umu.sePublications
Change search
Link to record
Permanent link

Direct link
Redström, Johan, ProfessorORCID iD iconorcid.org/0000-0003-0976-670X
Publications (10 of 56) Show all publications
Collins, R., Acharya, A., van Wijland, T., Zhang, H., Redström, J. & Rozendaal, M. M. .. (2025). Agonistic design in practice: introducing agonism to interaction design pedagogy. In: Nordes 2025. Relational design: Research papers. Paper presented at The Nordic Design Conference 2025, Nordes 2025, Oslo, Norway, August 6-8, 2025. Oslo: Design Research Society, Article ID 3.
Open this publication in new window or tab >>Agonistic design in practice: introducing agonism to interaction design pedagogy
Show others...
2025 (English)In: Nordes 2025. Relational design: Research papers, Oslo: Design Research Society, 2025, article id 3Conference paper, Published paper (Refereed)
Abstract [en]

In an increasingly technology-mediated world, agonistic design seeks to support agency over convenience in an attempt to give the user more determination over the technologies which may adversely affect them. This paper explores the experimental integration of agonistic design principles into an Interaction Design Masters course to address the emerging harms of algorithmic decision systems (ADS). Conducted with Interaction Design Master’s students at a Swedish University, the intervention introduced agonistic design through a seminar, tutorials, and projects which move from ideation, to prototyping, ending with public exhibition and reflection exercise. Drawing on frameworks supporting democratic design and constructive disagreement, the course challenged students to balance critical perspectives with practical design considerations. While challenges in adoption persisted, the experiment demonstrated its potential to foster critical engagement with emerging technologies. The findings inform future efforts to develop toolkits and promote sustainable socio-technical practices in design education and beyond.

Place, publisher, year, edition, pages
Oslo: Design Research Society, 2025
Keywords
agonistic design, algorithm, HCI, interaction design, AI, automation, agonism, defuturing
National Category
Design
Research subject
design
Identifiers
urn:nbn:se:umu:diva-242428 (URN)10.21606/nordes.2025.3 (DOI)
Conference
The Nordic Design Conference 2025, Nordes 2025, Oslo, Norway, August 6-8, 2025
Projects
DCODE
Funder
EU, Horizon 2020, 955990
Available from: 2025-07-30 Created: 2025-07-30 Last updated: 2025-07-31Bibliographically approved
Redström, J. & Wiltse, H. (2025). On finding our place in a world. In: Andrea Krajewski; Iskander Smit (Ed.), ThingsCon report: the state of responsible technology 2025 (pp. 49-54). Amsterdam: Stichting ThingsCon
Open this publication in new window or tab >>On finding our place in a world
2025 (English)In: ThingsCon report: the state of responsible technology 2025 / [ed] Andrea Krajewski; Iskander Smit, Amsterdam: Stichting ThingsCon , 2025, p. 49-54Chapter in book (Other (popular science, discussion, etc.))
Place, publisher, year, edition, pages
Amsterdam: Stichting ThingsCon, 2025
Series
RIOT, The State of Responsible IoT Report ; 5
National Category
Design
Research subject
design
Identifiers
urn:nbn:se:umu:diva-241843 (URN)
Available from: 2025-07-02 Created: 2025-07-02 Last updated: 2025-07-07Bibliographically approved
Lee, Y. S. & Redström, J. (2025). Poetic layers: exploring the aesthetics of bias. In: A. Morrison; A. Culén; L. Habib (Ed.), Nordes 2025: research papers. Paper presented at Nordes 2025: Relational Design. Oslo, Norway, August 6-8, 2025. Design Research Society, Article ID 18.
Open this publication in new window or tab >>Poetic layers: exploring the aesthetics of bias
2025 (English)In: Nordes 2025: research papers / [ed] A. Morrison; A. Culén; L. Habib, Design Research Society, 2025, article id 18Conference paper, Published paper (Refereed)
Abstract [en]

As new technologies enter everyday life, designs have to address new interactions between ethics and aesthetics as new possibilities also come with new consequences. A current example concerns Artificial Intelligence (AI), and the issues of bias that seem to come with its predictive and generative capacities. To explore bias further, we start with the question that if bias is present (and perhaps cannot be completely eliminated), what could it be like to instead work with its expressions? And could exploring an ‘aesthetics of bias’ allow us to come closer to where bias comes from in the first place, in how people relate to others? By practice-based research, this paper investigates how bias can be creatively expressed in technology design. We describe the interactive installation, “Poetic Layers”, consisting of a window, a sugar jar, a coffee pot, and a table, trained and acted by AI and Machine Learning (ML). Through these design experiments, we introduce four interactions to mirror and amplify biases in human relationships - dominance, exclusion, hostility, and fractured balance

Place, publisher, year, edition, pages
Design Research Society, 2025
Keywords
The aesthetics of bias; poetic approach; bias technology
National Category
Humanities and the Arts
Research subject
Artistic research
Identifiers
urn:nbn:se:umu:diva-250535 (URN)10.21606/nordes.2025.18 (DOI)
Conference
Nordes 2025: Relational Design. Oslo, Norway, August 6-8, 2025
Available from: 2026-03-02 Created: 2026-03-02 Last updated: 2026-03-02Bibliographically approved
Barendregt, W., Bekker, T., Berger, A., Dalsgaard, P., Eriksson, E., Frauenberger, C., . . . Yoo, D. (2025). The future of more-than-human design: a computing practice in crisis?. In: Adjunct Proceedings of the Sixth Decennial Aarhus Conference: Computing X Crisis (AAR Adjunct '25). Paper presented at 6th Decennial Aarhus Conference: Computing X Crisis, AAR Adjunct 2025, August 18-22, 2025. New York, USA: Association for Computing Machinery (ACM), Article ID 21.
Open this publication in new window or tab >>The future of more-than-human design: a computing practice in crisis?
Show others...
2025 (English)In: Adjunct Proceedings of the Sixth Decennial Aarhus Conference: Computing X Crisis (AAR Adjunct '25), New York, USA: Association for Computing Machinery (ACM), 2025, article id 21Conference paper, Published paper (Refereed)
Abstract [en]

Given the current ecological crisis, the HCI and design community is showing a growing interest in the adoption of more-than-human perspectives, challenging human-centric approaches. While this has sparked numerous research initiatives, many of them are still a far cry from providing practical solutions or transforming the industry. This also presents a hurdle for teaching more-than-human perspectives to design students, as they may feel powerless to practice those teachings in real-life industrial settings. To bring forth concrete examples of how more-than-human design practice can matter, we believe that it is now time to move beyond theorising about and advocating for the adoption of such perspectives and start a more-than-human design practice that transforms the industry. This workshop therefore aims to bring together educators, researchers, and designers to discuss and co-develop strategies for transitioning more-than-human perspectives from niche/speculation to mainstream/practice in HCI and design. The workshop also aims to develop ways to empower students to work with these perspectives to bring about this transformation of the industry.

Place, publisher, year, edition, pages
New York, USA: Association for Computing Machinery (ACM), 2025
Keywords
Design, HCI, More-than-human
National Category
Design Other Engineering and Technologies
Identifiers
urn:nbn:se:umu:diva-244738 (URN)10.1145/3737609.3747092 (DOI)2-s2.0-105016684415 (Scopus ID)9798400719684 (ISBN)
Conference
6th Decennial Aarhus Conference: Computing X Crisis, AAR Adjunct 2025, August 18-22, 2025
Available from: 2025-10-15 Created: 2025-10-15 Last updated: 2025-10-15Bibliographically approved
Giaccardi, E., Redström, J. & Nicenboim, I. (2025). The making(s) of more-than-human design: introduction to the special issue on more-than-human design and HCI. Human-Computer Interaction, 40(1-4), 1-16
Open this publication in new window or tab >>The making(s) of more-than-human design: introduction to the special issue on more-than-human design and HCI
2025 (English)In: Human-Computer Interaction, ISSN 0737-0024, E-ISSN 1532-7051, Vol. 40, no 1-4, p. 1-16Article in journal, Editorial material (Other academic) Published
Abstract [en]

Human activities have drastically altered the planet, with design playing a significant role. While design may intend to do good, its consequences are not always positive: from climate change to resource depletion to unforeseen social dynamics. These transformations also include ourselves, as our relationships with new technologies blur and complicate previous human and machine agency distinctions. Increasingly, design has become a matter of defining what it means to be human. This special issue explores the proposition that conventional human-centered design approaches may not adequately address the complex challenges we face, and that there is instead a need to ground design in more-than-human perspectives. This introduction outlines the evolving landscape of more-than-human design in the context of HCI. Articulating a series of emerging research trajectories, we aim to illuminate the transformative potential of more-than-human orientations to design, including how they both extend and depart from familiar lines of inquiry in HCI–for example, how designers are redefining data, interfaces, and responsibility, and reshaping posthuman knowledge through design. Ultimately, this special issue aims to explore new pathways for designing in the era of the more-than-human, challenging the perceived divide between practice and theory to imagine alternative futures for HCI.

Place, publisher, year, edition, pages
Taylor & Francis, 2025
Keywords
design practices, design theory, HCI, more-than-human design, posthumanism
National Category
Human Computer Interaction Design
Identifiers
urn:nbn:se:umu:diva-225345 (URN)10.1080/07370024.2024.2353357 (DOI)001229949900001 ()2-s2.0-85193991437 (Scopus ID)
Funder
EU, Horizon 2020, 955990
Available from: 2024-05-31 Created: 2024-05-31 Last updated: 2025-05-23Bibliographically approved
Liu, Y., Giaccardi, E., Redström, J. & Murray-Rust, D. (2024). Acts of interfacing. In: Elisa Giaccardi; Roy Bendor (Ed.), Rethink design: a vocabulary for designing with AI (pp. 25-28). Delft: TU Delft OPEN Publishing
Open this publication in new window or tab >>Acts of interfacing
2024 (English)In: Rethink design: a vocabulary for designing with AI / [ed] Elisa Giaccardi; Roy Bendor, Delft: TU Delft OPEN Publishing , 2024, p. 25-28Chapter in book (Other academic)
Abstract [en]

Acts of interfacing describe the dynamic and performative ways people connect with vast digital ecosystems, departing from traditional views of interfaces as static entities to be interpreted.

Place, publisher, year, edition, pages
Delft: TU Delft OPEN Publishing, 2024
National Category
Design Human Computer Interaction
Research subject
design; human-computer interaction
Identifiers
urn:nbn:se:umu:diva-232042 (URN)2-s2.0-85219747925 (Scopus ID)978-94-6366-914-6 (ISBN)
Projects
DCODE
Available from: 2024-11-22 Created: 2024-11-22 Last updated: 2025-03-18Bibliographically approved
Liu, Y., Giaccardi, E., Redström, J. & Murray-Rust, D. (2024). Acts of interfacing in an entangled life. In: C. Gray; E. Ciliotta Chehade; P. HEkkert; L. Forlano; P. Ciuccarlli; P. Lloyd (Ed.), DRS2024: Boston: Research papers. Paper presented at DRS2024: Boston, USA, June 23-28, 2024. Design Research Society, Article ID 225.
Open this publication in new window or tab >>Acts of interfacing in an entangled life
2024 (English)In: DRS2024: Boston: Research papers / [ed] C. Gray; E. Ciliotta Chehade; P. HEkkert; L. Forlano; P. Ciuccarlli; P. Lloyd, Design Research Society, 2024, article id 225Conference paper, Published paper (Refereed)
Abstract [en]

 Digital interfaces are becoming increasingly simple and intuitive. However, beneath the surface, the technological infrastructures underlying these interfaces are growing more complex and elusive. This paper draws on theories from human-computer interaction, software studies, and social practice to revisit the notion of the interface as a site of representation and control. By briefly tracing the historical development of digital interfaces, we propose to shift from ideas of representation and control towards a notion of co-performance and negotiation. Through this lens, we reconceptualize the interface as acts of interfacing—a new concept that captures the contested, constructive, and performative character of interaction within large-scale digital systems.

Place, publisher, year, edition, pages
Design Research Society, 2024
Keywords
digital interface, representation, control, co-performance
National Category
Design
Research subject
design
Identifiers
urn:nbn:se:umu:diva-232047 (URN)10.21606/drs.2024.779 (DOI)2-s2.0-105027218833 (Scopus ID)
Conference
DRS2024: Boston, USA, June 23-28, 2024
Available from: 2024-11-22 Created: 2024-11-22 Last updated: 2026-02-16Bibliographically approved
Patil, M., Cila, N., Giaccardi, E. & Redström, J. (2024). Hauntology. In: Elisa Giaccardi; Roy Bendor (Ed.), Rethink design: a vocabulary for designing with AI (pp. 42-45). Delft: TU Delft OPEN Publishing
Open this publication in new window or tab >>Hauntology
2024 (English)In: Rethink design: a vocabulary for designing with AI / [ed] Elisa Giaccardi; Roy Bendor, Delft: TU Delft OPEN Publishing , 2024, p. 42-45Chapter in book (Other academic)
Abstract [en]

Hauntology as applied in decolonial AI practices, involves understanding and mobilising contentious pasts to shape more inclusive digital futures.

Place, publisher, year, edition, pages
Delft: TU Delft OPEN Publishing, 2024
National Category
Design Human Computer Interaction
Research subject
design; human-computer interaction
Identifiers
urn:nbn:se:umu:diva-232043 (URN)2-s2.0-85219747938 (Scopus ID)978-94-6366-914-6 (ISBN)
Available from: 2024-11-22 Created: 2024-11-22 Last updated: 2025-03-19Bibliographically approved
Patil, M., Cila, N., Redström, J. & Giaccardi, E. (2024). In conversation with ghosts: towards a hauntological approach to decolonial design for/with AI practices. CoDesign - International Journal of CoCreation in Design and the Arts, 20(1), 55-76
Open this publication in new window or tab >>In conversation with ghosts: towards a hauntological approach to decolonial design for/with AI practices
2024 (English)In: CoDesign - International Journal of CoCreation in Design and the Arts, ISSN 1571-0882, E-ISSN 1745-3755, Vol. 20, no 1, p. 55-76Article in journal (Refereed) Published
Abstract [en]

This is a critique of how designers deal with temporality in design to speculate about socio-technical futures. The paper unpacks how embedded definitions and assumptions of temporality in current design tools contribute to coloniality in designed futures. Based on this critique, we reject the notion that it is only AI that needs fixing, as design practice becomes implicated in how oppression extends from physical systems to global digital platforms. To make these issues visible, we dissect the Futures Cone model used in speculative design. As an alternative, the paper then presents hauntology as a vocabulary that can aid designers in accommodating pluriversal histories in anticipatory futures and reorienting their speculative tools. To illustrate the benefits of the proposed metaphors, the paper highlights examples of coloniality in digital spaces and emphasizes the failure of speculative design to decolonize future imaginaries. Using points of reference from hauntology, ones that engage with states of lingering or spectrality, and notions of nostalgia, absence, and anticipation, the paper contributes to rethinking the role that design tools play in colonizing future imaginaries, especially those pertaining to potentially disruptive technologies.

Place, publisher, year, edition, pages
Taylor & Francis, 2024
Keywords
AI, Decoloniality, Hauntology, Socio-technological imaginaries, Temporality
National Category
Design
Identifiers
urn:nbn:se:umu:diva-229913 (URN)10.1080/15710882.2024.2320269 (DOI)001311936500001 ()2-s2.0-85203963019 (Scopus ID)
Funder
EU, Horizon 2020, 955990
Available from: 2024-09-25 Created: 2024-09-25 Last updated: 2025-02-24Bibliographically approved
Nicenboim, I., Lindley, J. & Redström, J. (2024). More-than-human design and AI: exploring the space between theory and practice. In: C. Gray; E. Ciliotta Chehade; P. HEkkert; L. Forlano; P. Ciuccarlli; P. Lloyd (Ed.), DRS2024: Boston: Research papers. Paper presented at DRS2024: Boston, USA, June 23-28, 2024. Design Research Society, Article ID 297.
Open this publication in new window or tab >>More-than-human design and AI: exploring the space between theory and practice
2024 (English)In: DRS2024: Boston: Research papers / [ed] C. Gray; E. Ciliotta Chehade; P. HEkkert; L. Forlano; P. Ciuccarlli; P. Lloyd, Design Research Society, 2024, article id 297Conference paper, Published paper (Refereed)
Abstract [en]

While design is turning to more-than-human (MTH) approaches, integrating posthumanist theory into design practices remains challenging. We argue that making MTH thinking “actionable” demands moving beyond the idea that there is a gap to bridge. Instead, we propose that the space between theory and practice could offer an interesting starting point for experimentation. Exploring that liminal space, we designed two generative AI tools – Oblique and MoTH. Using ChatGPT-4, these tools create design strategies based on diverse MTH texts. Reflecting on the process of making and using these tools, we offer two contributions: First, we explain how designers can use the tools (and create their own variants) to walk through design concepts from multiple perspectives. Then, we provide a critical discussion on the opportunities and limitations of using AI for MTH design, including how to situate MTH knowledge(s) and avoid extractivist relations. 

Place, publisher, year, edition, pages
Design Research Society, 2024
Keywords
more-than-human design, large language models, generative ai, posthuman design
National Category
Design
Research subject
design
Identifiers
urn:nbn:se:umu:diva-232048 (URN)10.21606/drs.2024.948 (DOI)2-s2.0-105027521310 (Scopus ID)
Conference
DRS2024: Boston, USA, June 23-28, 2024
Available from: 2024-11-22 Created: 2024-11-22 Last updated: 2026-02-08Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0003-0976-670X

Search in DiVA

Show all publications