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Lund, Andreas
Publications (8 of 8) Show all publications
Johansson, D., Landgren, G. & Lund, A. (2019). Datasalen i vardagsrummet: distansundervisning på tekniska kurser via virtuella boxar. In: Universitetspedagogiska konferensen 2019: helhetssyn på undervisning - kropp, känsla och kognition i akademin. Paper presented at Universitetspedagogiska konferensen 2019: Helhetssyn på undervisning - kropp, känsla och kognition i akademin, Umeå, Sweden, oktober 10-11, 2019 (pp. 14-14). Umeå: Universitetspedagogik och lärandestöd (UPL), Umeå universitet
Open this publication in new window or tab >>Datasalen i vardagsrummet: distansundervisning på tekniska kurser via virtuella boxar
2019 (Swedish)In: Universitetspedagogiska konferensen 2019: helhetssyn på undervisning - kropp, känsla och kognition i akademin, Umeå: Universitetspedagogik och lärandestöd (UPL), Umeå universitet , 2019, p. 14-14Conference paper, Oral presentation with published abstract (Refereed)
Abstract [sv]

Hösten 2016 utvecklades två kurser vid Institutionen för informatik, vilka båda kännetecknades av en relativt hög grad av tekniskt djup gällande den kontext som undervisningen var tänkt att bedrivas i. Den ena kursen, Implementation av system- och användargränssnitt, skulle fungera som en campusförlagd kurs, medan den andra kursen, NoSQL-databaser hade en helt och hållet distansbaserad karaktär.

En förutsättning för att bedriva respektive kurs var upprättandet av en tekniskt utmanande miljö med flertalet samverkande programvaror: den ena kursen kombinerade en modern databasansats med ett webbramverk, ett front-end ramverk och en webbserver för att skapa fullskaliga applikationer; den andra kursen introducerade studenterna till den typ av databasansatser som går bortom den relationella databasmodell som varit förhärskande sedan 1970-talet. En annan utmaning var att kursmaterialet liksom de versioner och standarder som användes förväntades förändras i stor utsträckning inför varje nytt kurstillfälle, vilket också kom att besannas.

Distansbaserade kurser vars innehåll och tekniska förutsättningar ständigt förändras krävde ett kreativt synsätt på hur de skulle paketeras och tillgängliggöras för studenterna. Svaret blev en s k virtual box, en virtuell låda i vilken man kan packa ned ett operativsystem som kör en slags dator i datorn för studenten. Oavsett om studenten ägde en Windows-dator, en Mac, eller någon form av Linux-variant, kunde vi genom att förbereda och göra den virtuella lådan tillgänglig för nedladdning se till att alla studenter hade samma tekniska förutsättningar genom att köra operativsystemet Ubuntu. I den virtuella lådan lät vi sedan studenterna ladda hem och packa upp en s k Vagrant box, en låda i lådan, där vi hade möjlighet att förinstallera alla program som skulle användas på kursen, samtliga öppen programvara och fria att distribuera. På så sätt kunde vi lärare vara säkra på att alla studenter hade tillgång till samma uppsättning program, som samverkade på samma sätt och betjänades av samma operativsystem. Vår vision om att ta inte bara lärandet utan hela datasalen in i vardagsrummet hemma hos studenten hade lyckats.

Presentationen kommer att behandla det tekniska kursupplägget, de styrkor och svagheter vi kunnat identifiera under de fyra första kurstillfällena, både vad gäller undervisning med hjälp av VirtualBox och Vagrant i datorsalar på Campus, men även inom distansundervisning, på studenternas egna datorer. Tanken är att visa på undervisningsformens giltighet för att inspirera andra, men samtidigt dela med oss av erfarenheter runt dolda fallgropar.

Place, publisher, year, edition, pages
Umeå: Universitetspedagogik och lärandestöd (UPL), Umeå universitet, 2019
Series
Skriftserie från Universitetspedagogik och lärandestöd (UPL) ; 2019:1
National Category
Pedagogy
Identifiers
urn:nbn:se:umu:diva-165307 (URN)
Conference
Universitetspedagogiska konferensen 2019: Helhetssyn på undervisning - kropp, känsla och kognition i akademin, Umeå, Sweden, oktober 10-11, 2019
Available from: 2019-11-20 Created: 2019-11-20 Last updated: 2021-12-02Bibliographically approved
Nilsson, T., Hogsden, C., Perera, C., Aghaee, S., Scruton, D. J., Lund, A. & Blackwell, A. F. (2016). Applying Seamful Design in Location-Based Mobile Museum Applications. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), 12(4), Article ID 56.
Open this publication in new window or tab >>Applying Seamful Design in Location-Based Mobile Museum Applications
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2016 (English)In: ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), ISSN 1551-6857, E-ISSN 1551-6865, Vol. 12, no 4, article id 56Article in journal (Refereed) Published
Abstract [en]

The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of power-efficient wireless communication technologies, such as Bluetooth Low Energy (BLE), designers are today increasingly empowered to shape the way we interact with our physical surroundings and thus build entirely new experiences. However, our evaluations of BLE and its abilities to facilitate mobile location-based experiences in public environments revealed a number of potential problems. Most notably, the position and orientation of the user in combination with various environmental factors, such as crowds of people traversing the space, were found to cause major fluctuations of the received BLE signal strength. These issues are rendering a seamless functioning of any location-based application practically impossible. Instead of achieving seamlessness by eliminating these technical issues, we thus choose to advocate the use of a seamful approach, that is, to reveal and exploit these problems and turn them into a part of the actual experience. In order to demonstrate the viability of this approach, we designed, implemented, and evaluated the Ghost Detector-an educational location-based museum game for children. By presenting a qualitative evaluation of this game and by motivating our design decisions, this article provides insight into some of the challenges and possible solutions connected to the process of developing location-based BLE-enabled experiences for public cultural spaces.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2016
Keywords
Design, Human Factors, Experimentation, Human-computer interaction, museum studies, game design, smart-phone games, mobile games, location based gaming, seamful design, multimodal interaction, mobile
National Category
Computer Sciences
Identifiers
urn:nbn:se:umu:diva-126751 (URN)10.1145/2962720 (DOI)000382877500010 ()2-s2.0-84984846115 (Scopus ID)
Available from: 2016-10-18 Created: 2016-10-13 Last updated: 2023-03-24Bibliographically approved
Lund, A., Wiberg, M. & Boden, J. (2015). On the making of things: taking a risk with 3D printing. In: Rianne Valkenburg, Coen Dekkers and Janneke Sluijs (Ed.), PIN-C 2015 reframing design: proceedings of the 4th participatory innovation conference 2015. Paper presented at 4th Participatory Innovation Conference, PIN-C, The Hague, The Netherlands, 18-20 May 2015 (pp. 485-499). Hauge: The Hauge University of applied sciences, 1
Open this publication in new window or tab >>On the making of things: taking a risk with 3D printing
2015 (English)In: PIN-C 2015 reframing design: proceedings of the 4th participatory innovation conference 2015 / [ed] Rianne Valkenburg, Coen Dekkers and Janneke Sluijs, Hauge: The Hauge University of applied sciences , 2015, Vol. 1, p. 485-499Conference paper, Published paper (Refereed)
Abstract [en]

In this paper we explore how the tradition of craft can be re-visited to assist a move beyond 3D-printed objects. While CAD, 3D modeling and 3D printing do offer precise tools for the repetitive manufacturing of small objects we argue that the closeness to "the materials at hand" is lost at the current moment. Via a practical design case we illustrate how we have experimented with ways of re-introducing craftsmanship both as an opportunity and as a necessity for moving forward. We combine this explorative/maker approach with an analytical approach, and analyze the process using the viewpoint of David Pye's (1968) notions of "workmanship of risk" and "workmanship of certainty".

Place, publisher, year, edition, pages
Hauge: The Hauge University of applied sciences, 2015
National Category
Information Systems, Social aspects
Research subject
human-computer interaction
Identifiers
urn:nbn:se:umu:diva-109295 (URN)
Conference
4th Participatory Innovation Conference, PIN-C, The Hague, The Netherlands, 18-20 May 2015
Available from: 2015-09-24 Created: 2015-09-24 Last updated: 2018-06-07Bibliographically approved
Holmström, J., Wiberg, M. & Lund, A. (Eds.). (2010). Industrial informatics design use and innovation: perspectives and services. IGI Global
Open this publication in new window or tab >>Industrial informatics design use and innovation: perspectives and services
2010 (English)Collection (editor) (Other academic)
Abstract [en]

Industrial informatics as a field is currently expanding beyond improving the manufacture of goods to facilitating every aspect of the process, from after-market sales, to service production, sourcing, and e-maintenance, demonstrating the profound impact of informatics in modern society. Industrial Informatics Design, Use and Innovation: Perspectives and Services establishes not only a sound grounding in industrial informatics but it also provides a broad state-of-the-art review and showing connections and gaps in the current knowledge for researchers working in the field today. This compilation also represents guidance to those who design and use information technologies in industrial settings, and making it easier to create an informed basis for decisions.

Place, publisher, year, edition, pages
IGI Global, 2010. p. 223
National Category
Business Administration Production Engineering, Human Work Science and Ergonomics Information Systems Information Systems, Social aspects
Identifiers
urn:nbn:se:umu:diva-35799 (URN)10.4018/978-1-61520-692-6 (DOI)2-s2.0-84899354573 (Scopus ID)9781615206926 (ISBN)9781616923143 (ISBN)9781615206933 (ISBN)
Available from: 2010-09-05 Created: 2010-09-05 Last updated: 2023-05-22Bibliographically approved
Holmström, J., Wiberg, M. & Lund, A. (2010). Industrial informatics: what we know and what we don't know. In: Jonny Holmström; Mikael Wiberg; Andreas Lund (Ed.), Industrial informatics design use and innovation: perspectives and servoces (pp. 1-4). IGI Global
Open this publication in new window or tab >>Industrial informatics: what we know and what we don't know
2010 (English)In: Industrial informatics design use and innovation: perspectives and servoces / [ed] Jonny Holmström; Mikael Wiberg; Andreas Lund, IGI Global, 2010, p. 1-4Chapter in book (Other academic)
Abstract [en]

This book investigates information technology in the context of the process industry. When this context is examined, the implications of information technology go far beyond the contemporary accounts of IT in manufacturing processes – it also includes after-market sales, service production, sourcing, e-maintenance and so on. The sum effects of these changes are rapidly transforming the process industry.

Place, publisher, year, edition, pages
IGI Global, 2010
National Category
Information Systems, Social aspects Information Systems
Identifiers
urn:nbn:se:umu:diva-35800 (URN)10.4018/978-1-61520-692-6.ch001 (DOI)2-s2.0-84899301775 (Scopus ID)9781615206926 (ISBN)9781616923143 (ISBN)9781615206933 (ISBN)
Available from: 2010-09-08 Created: 2010-09-05 Last updated: 2023-05-22Bibliographically approved
Lund, A. & Wiberg, M. (2004). Ambient Displays Beyond Conventions. In: Designinig for Attention Workshop: Workshop at HCI 2004, Design for Life. The 18th British HCI Group Annual Conference..
Open this publication in new window or tab >>Ambient Displays Beyond Conventions
2004 (English)In: Designinig for Attention Workshop: Workshop at HCI 2004, Design for Life. The 18th British HCI Group Annual Conference., 2004Conference paper, Published paper (Other (popular science, discussion, etc.))
National Category
Information Systems
Identifiers
urn:nbn:se:umu:diva-7674 (URN)
Available from: 2008-01-11 Created: 2008-01-11 Last updated: 2018-06-09Bibliographically approved
Fällman, D., Lund, A. & Wiberg, M. (2004). Inside-Out Interaction: An Interaction Technique for Dealing with Large Interface Surfaces such as Web Pages on Small Screen Displays. In: International Conference on Computer Graphics and Interactive Techniques: ACM SIGGRAPH 2004 Sketches. Paper presented at International Conference on Computer Graphics and Interactive Techniques, Suntec City, Singapore — June 15 - 18, 2004 (pp. 106).
Open this publication in new window or tab >>Inside-Out Interaction: An Interaction Technique for Dealing with Large Interface Surfaces such as Web Pages on Small Screen Displays
2004 (English)In: International Conference on Computer Graphics and Interactive Techniques: ACM SIGGRAPH 2004 Sketches, 2004, p. 106-Conference paper, Published paper (Refereed)
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:umu:diva-7650 (URN)10.1145/1186223.1186356 (DOI)2-s2.0-78650968527 (Scopus ID)1-58113-883-0 (ISBN)
Conference
International Conference on Computer Graphics and Interactive Techniques, Suntec City, Singapore — June 15 - 18, 2004
Available from: 2008-01-11 Created: 2008-01-11 Last updated: 2023-03-24Bibliographically approved
Fällman, D., Lund, A. & Wiberg, M. (2004). ScrollPad: Tangible Scrolling with Mobile Devices. In: Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) (pp. 6).
Open this publication in new window or tab >>ScrollPad: Tangible Scrolling with Mobile Devices
2004 (English)In: Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04), 2004, p. 6-Conference paper, Published paper (Refereed)
Abstract [en]

In this paper we approach the problem of managing large visual sets of data on small mobile devices. While current approaches either focuses on 1) scrolling on the mobile device, or 2) reducing the content in various ways (e.g. zooming, automatic redesign depending on the screen size of a mobile device, etc) our approach is to scroll with the mobile device itself (i.e. object in the world scrolling) over a large virtual area. We present the background for this project and working prototype called Scrollpad developed to illustrate this concept. We then present an initial user study conducted and relate this project to similar efforts made before concluding the paper.

Identifiers
urn:nbn:se:umu:diva-7683 (URN)doi:10.1109/HICSS.2004.1265676 (DOI)0-7695-2056-1 (ISBN)
Available from: 2008-01-11 Created: 2008-01-11 Last updated: 2018-06-09Bibliographically approved
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