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Yttergren, Björn
Publications (3 of 3) Show all publications
Lind, A. (2013). The tap quartet: an interactive musical instrument.
Open this publication in new window or tab >>The tap quartet: an interactive musical instrument
2013 (English)Other (Other academic) [Artistic work]
Abstract [en]

The Tap Quartet – a novel musical instrument comprising four watertapswas created using off-the-shelf components and visual programming in Max/MSP. The use of everyday objects sought to enable people to quickly master the instrument, regardless of their musical backgrounds, and collectively create musical textures in a participatory art context. 

Keywords
Interactive musical installation, participatory art
National Category
Music
Research subject
human-computer interaction
Identifiers
urn:nbn:se:umu:diva-119979 (URN)
Projects
Voices of Umeå
Available from: 2016-05-03 Created: 2016-05-03 Last updated: 2025-02-21Bibliographically approved
Yttergren, B. & Fallman, D. (2012). Typing with Gaze: An Interaction Design Perspective. In: : . Paper presented at CHI 2012 Workshop on Designing and Evaluating Text Entry Methods, Austin, TX, May 5-10, 2012. CHI 2012
Open this publication in new window or tab >>Typing with Gaze: An Interaction Design Perspective
2012 (English)Conference paper, Published paper (Other academic)
Abstract [en]

In this position paper, we discuss some early in-house experiments in designing eye gaze input systems for text entry. We have focused primarily on improving the interface’s feedback for dwell time and selection, using both sound and visual feedback. While carrying out these design experiments, we have become interested in the potential of factors such as Read Text Events (RTE). While these are generally seen as disruptive, we have instead chosen to regard them as a natural part of the process of typing with gaze and tried to use RTE as a design element rather than a problem. In this paper, we present some initial ideas for how to design eye gaze input around it rather than against it.

Place, publisher, year, edition, pages
CHI 2012, 2012
National Category
Social Sciences Information Systems, Social aspects
Identifiers
urn:nbn:se:umu:diva-93678 (URN)
Conference
CHI 2012 Workshop on Designing and Evaluating Text Entry Methods, Austin, TX, May 5-10, 2012
Available from: 2014-09-30 Created: 2014-09-30 Last updated: 2019-04-25Bibliographically approved
Waterworth, E. L., Waterworth, J., Markus, H., Jalkanen, K., Olsson, S., Wimelius, H. & Yttergren, B. (2004). Mood Devices: Interactive media and mental health. In: E-Society 2004 : proceedings of the IADIS International Conference, Ávila, Spain, July 16-19, 2004: . Paper presented at IADIS International Conference e-Society, Avila, Spain, July 16-19, 2004.. IADIS Press
Open this publication in new window or tab >>Mood Devices: Interactive media and mental health
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2004 (English)In: E-Society 2004 : proceedings of the IADIS International Conference, Ávila, Spain, July 16-19, 2004, IADIS Press, 2004Conference paper, Published paper (Refereed)
Abstract [en]

We introduce Mood Devices, interactive digital media and environments designed to alter the inter-actor’s psychological state. In particular, we describe three very different virtual reality (VR) environments: Relaxation Island, the Exploratorium, and the Achievement Room, developed with our partners as part of the EMMA (Engaging Media for Mental Health) project. Relaxation Island is designed to support established relaxation techniques, as part of interventions to assist individuals cope with specific anxieties such as examination stress. The Achievement Room gives users with chronic restricted mobility the opportunity to sing and play in a virtual concert, in front of an audience of avatars programmed to respond to their performance. The aim is to provide a sense of achievement and encourage a more positive attitude. The Exploratorium, as the name suggests, takes a more user-directed approach: It provides an environment that can be explored in an embodied way, with three specific zones designed to elicited widely different moods. All three environments can be run on a range of platforms, from high-end immersive VR, to pocket-sized PDAs and web-based applications. We see such interactive media as providing an important contribution to the future of ehealth programmes.

Place, publisher, year, edition, pages
IADIS Press, 2004
Keywords
mood devices, mental health, presence, emotion, relaxation, achievement
National Category
Information Systems, Social aspects
Identifiers
urn:nbn:se:umu:diva-14875 (URN)
Conference
IADIS International Conference e-Society, Avila, Spain, July 16-19, 2004.
Available from: 2008-01-11 Created: 2008-01-11 Last updated: 2018-06-09Bibliographically approved

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