Umeå University's logo

umu.sePublications
Change search
Link to record
Permanent link

Direct link
Alternative names
Publications (10 of 76) Show all publications
Shirzadehhajimahmood, S., Prasetya, I., Prandi, D., Dignum, F., Dastani, M. & Keller, G. (2025). Automated game testing with online search agent and model construction, a study. Software testing, verification & reliability, 35(2), Article ID e70002.
Open this publication in new window or tab >>Automated game testing with online search agent and model construction, a study
Show others...
2025 (English)In: Software testing, verification & reliability, ISSN 0960-0833, E-ISSN 1099-1689, Vol. 35, no 2, article id e70002Article in journal (Refereed) Published
Abstract [en]

Modern computer games have become very complex, so they can benefit from automated testing. However, their huge and fine grained interaction space makes them very challenging for automated testing algorithms. Having a model of a system would greatly improve the effectiveness of a testing algorithm. However, manually constructing a model is expensive and time-consuming. This paper proposes an online agent-based search approach to solve common testing tasks for computer games, in particular games that involve elements of world navigation and exploration. On the fly, the approach also constructs a model of the system, which is then exploited to solve the given testing task. The effectiveness of the approach is studied via a case study called Lab Recruits and its simulation of another game called Dungeons and Dragons Online. The study showed that the approach is superior in its ability to complete testing tasks and its completion time compared to evolutionary algorithm, Q-learning and MCTS. This paper extends a previous work presented in ATEST by including evaluation on large game levels, evaluation of the achieved coverage and fault detection and the aforementioned comparison with other algorithms.

Place, publisher, year, edition, pages
John Wiley & Sons, 2025
Keywords
agent-based game testing, agent-based testing, automated game testing, model-based game testing
National Category
Computer Sciences
Identifiers
urn:nbn:se:umu:diva-236242 (URN)10.1002/stvr.70002 (DOI)001422491900001 ()2-s2.0-85218956815 (Scopus ID)
Funder
EU, Horizon 2020, 856716
Available from: 2025-04-01 Created: 2025-04-01 Last updated: 2025-04-01Bibliographically approved
Oliva-Felipe, L., Lobo, I., McKinlay, J., Dignum, F., De Vos, M., Cortés, U. & Cortés, A. (2025). Context matters: contextual value-based deliberation in water consumption scenarios. In: Osman, Nardine; Steels, Lus (Ed.), Value Engineering in Artificial Intelligence - 2nd International Workshop, VALE 2024, Revised Selected Papers: . Paper presented at 2nd International Workshop on Value Engineering in Artificial Intelligence, VALE 2024, Santiago de Compostela, Spain, October 19–24, 2024. (pp. 208-222). Springer Science+Business Media B.V.
Open this publication in new window or tab >>Context matters: contextual value-based deliberation in water consumption scenarios
Show others...
2025 (English)In: Value Engineering in Artificial Intelligence - 2nd International Workshop, VALE 2024, Revised Selected Papers / [ed] Osman, Nardine; Steels, Lus, Springer Science+Business Media B.V., 2025, p. 208-222Conference paper, Published paper (Refereed)
Abstract [en]

Values and context are important in an agent’s decision-making process. Individuals may prioritise values differently, and changing context can also necessitate different considerations. In this paper, we use Schwartz’s theory of basic human values to define ethical values and introduce a preorder to model an agent’s relative preference among those values. We characterise context using this preorder, which can then be used in socio-technical systems as part of the autonomous agents’ deliberation process. We also define the transition between contexts as shifts in value order. To illustrate our approach, we implement this preorder in a domestic water-consumption scenario featuring two towns whose citizens make daily decisions regarding showering, considering visitors, drought rules, and sports activities. Our results demonstrate how our model can effectively represent value orders and integrate them into agents’ decision-making processes. This approach also allows us to characterise contexts, understand how these contexts affect agents’ behaviour, and assess the impact of shifting contexts. We observe that the value order influences the dynamics of context transitions, making some value orders more prone to shift than others.

Place, publisher, year, edition, pages
Springer Science+Business Media B.V., 2025
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 15356
Keywords
agent decision-making, value-awareness, value-based context
National Category
Computer Sciences
Identifiers
urn:nbn:se:umu:diva-237323 (URN)10.1007/978-3-031-85463-7_13 (DOI)2-s2.0-105001328837 (Scopus ID)9783031854620 (ISBN)978-3-031-85463-7 (ISBN)
Conference
2nd International Workshop on Value Engineering in Artificial Intelligence, VALE 2024, Santiago de Compostela, Spain, October 19–24, 2024.
Available from: 2025-04-25 Created: 2025-04-25 Last updated: 2025-04-25Bibliographically approved
Pedreschi, D., Pappalardo, L., Ferragina, E., Baeza-Yates, R., Barabási, A.-L., Dignum, F., . . . Vespignani, A. (2025). Human-AI coevolution. Artificial Intelligence, 339, Article ID 104244.
Open this publication in new window or tab >>Human-AI coevolution
Show others...
2025 (English)In: Artificial Intelligence, ISSN 0004-3702, E-ISSN 1872-7921, Vol. 339, article id 104244Article, review/survey (Refereed) Published
Abstract [en]

Human-AI coevolution, defined as a process in which humans and AI algorithms continuously influence each other, increasingly characterises our society, but is understudied in artificial intelligence and complexity science literature. Recommender systems and assistants play a prominent role in human-AI coevolution, as they permeate many facets of daily life and influence human choices through online platforms. The interaction between users and AI results in a potentially endless feedback loop, wherein users' choices generate data to train AI models, which, in turn, shape subsequent user preferences. This human-AI feedback loop has peculiar characteristics compared to traditional human-machine interaction and gives rise to complex and often “unintended” systemic outcomes. This paper introduces human-AI coevolution as the cornerstone for a new field of study at the intersection between AI and complexity science focused on the theoretical, empirical, and mathematical investigation of the human-AI feedback loop. In doing so, we: (i) outline the pros and cons of existing methodologies and highlight shortcomings and potential ways for capturing feedback loop mechanisms; (ii) propose a reflection at the intersection between complexity science, AI and society; (iii) provide real-world examples for different human-AI ecosystems; and (iv) illustrate challenges to the creation of such a field of study, conceptualising them at increasing levels of abstraction, i.e., scientific, legal and socio-political.

Place, publisher, year, edition, pages
Elsevier, 2025
Keywords
Artificial intelligence, Complex systems, Computational social science, Human-AI coevolution
National Category
Computer Sciences
Identifiers
urn:nbn:se:umu:diva-232122 (URN)10.1016/j.artint.2024.104244 (DOI)001359648100001 ()2-s2.0-85209118417 (Scopus ID)
Funder
European CommissionEU, Horizon 2020, 952026EU, Horizon 2020, 871042EU, European Research Council, ERC-2018-ADG 834756
Available from: 2024-11-27 Created: 2024-11-27 Last updated: 2025-04-24Bibliographically approved
Dignum, V., Dignum, F., Fjaestad, M. & Tucker, J. (2025). Submission to the United Nations to identify the terms of reference and modalities for the establishment and functioning of the Independent International Scientific Panel on AI and Global Dialogue on AI Governance. Umeå University
Open this publication in new window or tab >>Submission to the United Nations to identify the terms of reference and modalities for the establishment and functioning of the Independent International Scientific Panel on AI and Global Dialogue on AI Governance
2025 (English)Report (Other (popular science, discussion, etc.))
Abstract [en]

The United Nations (UN) put out a questionnaire and request for public comment on a proposal to form an Independent International Scientific Panel on Artificial Intelligence (AI), as well as a Global Dialogue on AI in the context of the Global Digital Compact. The questionnaire was sent out in late 2024, and the following brief report forms the response submitted by the AI Policy Lab at Umeå University, Sweden.

Place, publisher, year, edition, pages
Umeå University, 2025. p. 12
Keywords
Independent International Scientific Panel on Artificial Intelligence (AI);Global Dialogue on AI; United Nations; Responsible AI
National Category
Computer Sciences Political Science Law
Identifiers
urn:nbn:se:umu:diva-239528 (URN)
Available from: 2025-06-03 Created: 2025-06-03 Last updated: 2025-06-03Bibliographically approved
Erdogan, E., Dignum, F., Verbrugge, R. & Yolum, P. (2025). ToMA: computational theory of mind with abstractions for hybrid intelligence. The journal of artificial intelligence research, 82, 285-311
Open this publication in new window or tab >>ToMA: computational theory of mind with abstractions for hybrid intelligence
2025 (English)In: The journal of artificial intelligence research, ISSN 1076-9757, E-ISSN 1943-5037, Vol. 82, p. 285-311Article in journal (Refereed) Published
Abstract [en]

Theory of mind refers to the human ability to reason about the mental content of other people, such as their beliefs, desires, and goals. People use their theory of mind to understand, reason about, and explain the behaviour of others. Having a theory of mind is especially useful when people collaborate, since individuals can then reason on what the other individual knows as well as what reasoning they might do. Similarly, hybrid intelligence systems, where AI agents collaborate with humans, necessitate that the agents reason about the humans using computational theory of mind. However, to try to keep track of all individual mental attitudes of all other individuals becomes (computationally) very difficult. Accordingly, this paper provides a mechanism for computational theory of mind based on abstractions of single beliefs into higher-level concepts. These abstractions can be triggered by social norms and roles. Their use in decision making serves as a heuristic to choose among interactions, thus facilitating collaboration. We provide a formalization based on epistemic logic to explain how various inferences enable such a computational theory of mind. Using examples from the medical domain, we demonstrate how having such a theory of mind enables an agent to interact with humans effectively and can increase the quality of the decisions humans make.

Place, publisher, year, edition, pages
AI Access Foundation, 2025
National Category
Philosophy
Identifiers
urn:nbn:se:umu:diva-236480 (URN)10.1613/jair.1.16402 (DOI)2-s2.0-85219539970 (Scopus ID)
Available from: 2025-03-19 Created: 2025-03-19 Last updated: 2025-03-19Bibliographically approved
Guerrero Rosero, E., Tzeng, S.-T., Pastrav, C. & Dignum, F. (2025). Value-based decision-making in software agents: a systematic literature review. In: Nardine Osman; Luc Steels (Ed.), Value Engineering in Artificial Intelligence - 2nd International Workshop, VALE 2024, Revised Selected Papers: . Paper presented at 2nd International Workshop on Value Engineering in Artificial Intelligence, VALE 2024, Santiago de Compostela, Spain, October 19–24, 2024 . (pp. 137-154). Springer Science+Business Media B.V.
Open this publication in new window or tab >>Value-based decision-making in software agents: a systematic literature review
2025 (English)In: Value Engineering in Artificial Intelligence - 2nd International Workshop, VALE 2024, Revised Selected Papers / [ed] Nardine Osman; Luc Steels, Springer Science+Business Media B.V., 2025, p. 137-154Conference paper, Published paper (Refereed)
Abstract [en]

Building software agents that make decisions based on human values presents a complex challenge. This is a first attempt to systematically review trends in how researchers represent, select, evaluate, and implement values in software agents. The review highlights two key limitations in the field. First, most research adopts or acknowledges Schwartz’s theory of basic human values, but often simplifies its complexity. Second, many studies oversimplify the notion of values in general, failing to utilize established theories from psychology or philosophy. Additionally, the review finds that common software tools and existing frameworks, like the Belief-Desire-Intention model, are frequently used without fully considering their underlying principles. This research offers valuable contributions to the field of value-based decision-making in software agents, exposing research gaps and limitations in current research, and highlighting the need for a more nuanced approach. By calling for researchers to integrate insights from economics, social science, psychology, and neuroscience, the review paves the way for the development of more sophisticated agents that can navigate the complexities of real-world decision-making.

Place, publisher, year, edition, pages
Springer Science+Business Media B.V., 2025
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 15356
Keywords
Belief-Desire-Intention, Decision-making, Review, Software agents, Values
National Category
Computer Sciences
Identifiers
urn:nbn:se:umu:diva-237339 (URN)10.1007/978-3-031-85463-7_9 (DOI)2-s2.0-105001297620 (Scopus ID)9783031854620 (ISBN)978-3-031-85463-7 (ISBN)
Conference
2nd International Workshop on Value Engineering in Artificial Intelligence, VALE 2024, Santiago de Compostela, Spain, October 19–24, 2024 .
Available from: 2025-04-25 Created: 2025-04-25 Last updated: 2025-04-25Bibliographically approved
Jensen, M., Vanhée, L. & Dignum, F. (2024). Dynamic context-sensitive deliberation. In: Luis G. Nardin; Sara Mehryar (Ed.), Multi-Agent-Based simulation XXIV: 24th International workshop, MABS 2023 London, UK, May 29 – June 2, 2023 Revised selected papers. Paper presented at 24th International Workshop, MABS 2023, London, UK, May 29 - June 2, 2023 (pp. 112-126). Paper presented at 24th International Workshop, MABS 2023, London, UK, May 29 - June 2, 2023. Springer Nature
Open this publication in new window or tab >>Dynamic context-sensitive deliberation
2024 (English)In: Multi-Agent-Based simulation XXIV: 24th International workshop, MABS 2023 London, UK, May 29 – June 2, 2023 Revised selected papers / [ed] Luis G. Nardin; Sara Mehryar, Springer Nature, 2024, p. 112-126Chapter in book (Refereed)
Abstract [en]

Truly realistic models for policy making require multiple aspects of life, realistic social behaviour and the ability to simulate millions of agents. Current state of the art Agent-based models only achieve two of these requirements. Models that prioritise realistic social behaviour are not easily scalable because the complex deliberation takes into account all information available at each time step for each agent. Our framework uses context to considerably narrow down the information that has to be considered. A key property of the framework is that it can dynamically slide between fast deliberation and complex deliberation. Context is expanded based on necessity. We introduce the elements of the framework, describe the architecture and show a proof-of-concept implementation. We give first steps towards validation using this implementation.

Place, publisher, year, edition, pages
Springer Nature, 2024
Series
Lecture Notes in Artificial Intelligence, ISSN 03029743, E-ISSN 16113349 ; 14558
Keywords
Decision Context, Deliberation, Realism, Scalability, Social agents
National Category
Computer Sciences
Identifiers
urn:nbn:se:umu:diva-225518 (URN)10.1007/978-3-031-61034-9_8 (DOI)001284239600008 ()2-s2.0-85194088420 (Scopus ID)9783031610332 (ISBN)9783031610349 (ISBN)
Conference
24th International Workshop, MABS 2023, London, UK, May 29 - June 2, 2023
Funder
Wallenberg AI, Autonomous Systems and Software Program (WASP)
Note

Included in the following conference series:

International Workshop on Multi-Agent Systems and Agent-Based Simulation

Available from: 2024-06-11 Created: 2024-06-11 Last updated: 2025-04-24Bibliographically approved
Jensen, M., Vanhée, L. & Dignum, F. (2024). Dynamic context-sensitive deliberation for scalability in realistic social simulations. In: Corinna Elsenbroich; Harko Verhagen (Ed.), Advances in social simulation: proceedings of the 18th Social simulation conference, Glasgow, UK, 4–8 september2023. Paper presented at Social Simulation Conference 2023 (SSC23), Glasgow, UK, September 4–8, 2023 (pp. 533-545). Cham: Springer Nature
Open this publication in new window or tab >>Dynamic context-sensitive deliberation for scalability in realistic social simulations
2024 (English)In: Advances in social simulation: proceedings of the 18th Social simulation conference, Glasgow, UK, 4–8 september2023 / [ed] Corinna Elsenbroich; Harko Verhagen, Cham: Springer Nature, 2024, p. 533-545Conference paper, Published paper (Refereed)
Abstract [en]

Simulating for policy making can require modelling multiple aspects of life, realistic social behaviour and the ability to simulate up to millions of agents [1]. However realistic models are not easily scalable due to the complex deliberation that takes into account all information at every time step which is slow. Explicitly taking into account context in the deliberation can increase scalability, through a complexity by need principle. The Dynamic Context-Sensitive Deliberation (DCSD) framework uses minimal information when possible, but gradually draws in more information when necessary. To validate whether DCSD can increase scalability while retaining realism we implement DCSD into an example large scale model, the Agent-based Social Simulation of the Coronavirus Crisis (ASSOCC). We compare the original deliberation from the ASSOCC model with the implemented DCSD. We conclude that DCSD can increase scalability while retaining realism in large scale social simulation models.

Place, publisher, year, edition, pages
Cham: Springer Nature, 2024
Series
Springer Proceedings in Complexity, ISSN 2213-8684, E-ISSN 2213-8692
Keywords
ASSOCC, Context deliberation, Realism, Scalability
National Category
Computer Sciences
Identifiers
urn:nbn:se:umu:diva-228421 (URN)10.1007/978-3-031-57785-7_41 (DOI)001323794400041 ()2-s2.0-85200486065 (Scopus ID)9783031577840 (ISBN)9783031577857 (ISBN)
Conference
Social Simulation Conference 2023 (SSC23), Glasgow, UK, September 4–8, 2023
Note

Included in the following conference series:

Conference of the European Social Simulation Association

Available from: 2024-08-22 Created: 2024-08-22 Last updated: 2025-04-24Bibliographically approved
Erdogan, E., Dignum, F. & Verbrugge, R. (2024). Effective maintenance of computational theory of mind for human-AI collaboration. In: Fabian Lorig; Jason Tucker; Adam Dahlgren Lindström; Frank Dignum; Pradeep Murukannaiah; Andreas Theodorou; Pınar Yolum (Ed.), HHAI 2024: hybrid human AI systems for the social good: proceedings of the third international conference on hybrid human-artificial intelligence. Paper presented at 3rd International Conference on Hybrid Human-Artificial Intelligence, HHAI 2024Hybrid, Malmö, Sweden, June 10-14, 2024 (pp. 114-123). Amsterdam: IOS Press
Open this publication in new window or tab >>Effective maintenance of computational theory of mind for human-AI collaboration
2024 (English)In: HHAI 2024: hybrid human AI systems for the social good: proceedings of the third international conference on hybrid human-artificial intelligence / [ed] Fabian Lorig; Jason Tucker; Adam Dahlgren Lindström; Frank Dignum; Pradeep Murukannaiah; Andreas Theodorou; Pınar Yolum, Amsterdam: IOS Press, 2024, p. 114-123Conference paper, Published paper (Refereed)
Abstract [en]

In order to enhance collaboration between humans and artificially intelligent agents, it is crucial to equip the computational agents with capabilities commonly used by humans. One of these capabilities is called Theory of Mind (ToM) reasoning, which is the human ability to reason about the mental contents of others, such as their beliefs, desires, and goals. For an agent to efficiently benefit from having a functioning computational ToM of its human partner in a collaboration, it needs to be practical in computationally tracking their mental attitudes and it needs to create approximate ToM models that can be effectively maintained. In this paper, we propose a computational ToM mechanism based on abstracting beliefs and knowledge into higher-level human concepts, referred to as abstractions. These abstractions, similar to those guiding human interactions (e.g., trust), form the basis of our modular agent architecture. We address an important challenge related to maintaining abstractions effectively, namely abstraction consistency. We propose different approaches to study this challenge in the context of a scenario inspired by a medical domain and provide an experimental evaluation over agent simulations.

Place, publisher, year, edition, pages
Amsterdam: IOS Press, 2024
Series
Frontiers in Artificial Intelligence and Applications, ISSN 0922-6389, E-ISSN 1879-8314 ; 386
Keywords
Abstraction, Human-AI Collaboration, Human-inspired Computational Model, Theory of Mind
National Category
Computer Sciences
Identifiers
urn:nbn:se:umu:diva-227964 (URN)10.3233/FAIA240188 (DOI)2-s2.0-85198717804 (Scopus ID)9781643685229 (ISBN)
Conference
3rd International Conference on Hybrid Human-Artificial Intelligence, HHAI 2024Hybrid, Malmö, Sweden, June 10-14, 2024
Available from: 2024-07-22 Created: 2024-07-22 Last updated: 2024-07-22Bibliographically approved
Ansari, S. G., Prasetya, I., Dastani, M., Dignum, F. & Keller, G. (2024). EmoSTL: formal spatial-temporal verification of emotion specifications in computer games. In: 2024 IEEE Conference on Software Testing, Verification and Validation (ICST): . Paper presented at 17th IEEE Conference on Software Testing, Verification and Validation, ICST 2024, Toronto, Canada, May 27-31, 2024 (pp. 13-24). IEEE
Open this publication in new window or tab >>EmoSTL: formal spatial-temporal verification of emotion specifications in computer games
Show others...
2024 (English)In: 2024 IEEE Conference on Software Testing, Verification and Validation (ICST), IEEE, 2024, p. 13-24Conference paper, Published paper (Refereed)
Abstract [en]

As the game industry continues to evolve in pop-ularity, testing the experience of players becomes crucial for attracting and retaining players in the highly competitive market. However, the absence of automated methods for articulating and verifying player experience (PX) specifications led us to introduce EmoSTL, a specialized language that extends Linear Temporal Logic with spatial and time-interval expressions, enabling the capture of complex temporal and spatial aspects of players' emotions and their experiences within games. We conducted a user study to collect suggestive PX requirements for a game under test to assess the capabilities of EmoSTL. Findings reveal that the language formalizes 92 percent of the set PX requirements, and with runtime verification, several PX design issues are iden-tified in the game. Moreoever, EmoSTL performance evaluation demonstrates its linear execution time, showcasing the language potential usage in automated PX testing of games.

Place, publisher, year, edition, pages
IEEE, 2024
Series
IEEE International Conference on Software Testing, Verification and Validation Workshops, ISSN 2159-4848, E-ISSN 2771-3091
Keywords
emotional experience, formal verification, play testing, player experience testing
National Category
Computer Sciences
Identifiers
urn:nbn:se:umu:diva-229900 (URN)10.1109/ICST60714.2024.00011 (DOI)001307930000002 ()2-s2.0-85203822960 (Scopus ID)979-8-3503-0818-1 (ISBN)979-8-3503-0819-8 (ISBN)
Conference
17th IEEE Conference on Software Testing, Verification and Validation, ICST 2024, Toronto, Canada, May 27-31, 2024
Available from: 2024-09-25 Created: 2024-09-25 Last updated: 2025-04-24Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-5103-8127

Search in DiVA

Show all publications