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Publications (3 of 3) Show all publications
Güneysu Özgür, A., Reis, H. I., Kuoppamäki, S. & Sylla, C. M. (2024). Enhancing autism therapy through smart tangible-based digital storytelling: co-design of activities and feasibility study. In: IDC '24: Proceedings of the 23rd annual ACM interaction design and children conference. Paper presented at 23rd Annual ACM Interaction Design and Children Conference, IDC 2024, Delft, Netherlands, June 17-20, 2024 (pp. 665-669). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Enhancing autism therapy through smart tangible-based digital storytelling: co-design of activities and feasibility study
2024 (English)In: IDC '24: Proceedings of the 23rd annual ACM interaction design and children conference, Association for Computing Machinery (ACM), 2024, p. 665-669Conference paper, Published paper (Refereed)
Abstract [en]

Storytelling is an effective evidence-based practice as an accepted intervention by therapists for the therapy of children with autism spectrum disorder (ASD). Digital storytelling, particularly using smart tangibles, offers a structured, interactive and engaging environment for children with ASD allowing for repetition, offering feedback with visual supports, and giving the child more authority over the learning experience.

This study presents a co-designed approach to digital storytelling activities with smart tangibles for autism therapy, aimed at enhancing multiple social and behavioral skills. Through co-design sessions with therapists, activity flows and scenarios were developed to target specific skill improvements. These include free play exploration, positive stimulus introduction, fostering cooperation to address disturbances, and incorporating magical objects to facilitate peer turn-taking. Additionally, real-life connections were emphasized to promote emotional regulation and multicultural understanding while further activities are designed to overcome routine issues, build tolerance to change, and enhance cognitive structuring.

Feasibility was demonstrated through integration into therapy sessions of five children, where therapists independently utilized the system, fostering immersive and interactive storytelling experiences. Overall, the co-designed activities offer insights into enhancing therapy interventions for children with ASD beyond specific contexts, contributing to the broader design of autism therapy activities.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
ASD therapy, children with autism, co-design, digital storytelling, smart tangibles
National Category
Psychiatry Occupational Therapy
Identifiers
urn:nbn:se:umu:diva-229134 (URN)10.1145/3628516.3659371 (DOI)001253706300051 ()2-s2.0-85197859110 (Scopus ID)979-8-4007-0442-0 (ISBN)
Conference
23rd Annual ACM Interaction Design and Children Conference, IDC 2024, Delft, Netherlands, June 17-20, 2024
Available from: 2026-01-21 Created: 2026-01-21 Last updated: 2026-01-21Bibliographically approved
Tozadore, D. C., Güneysu Özgür, A. & Kuoppamäki, S. (2023). Teacher's perception on social robots to promote the integration of children with migration background. In: HAI '23: Proceedings of the 11th international conference on human-agent interaction. Paper presented at International Conference on Human-Agent Interaction, HAI 2023, Gothenburg, Sweden, December 4-7, 2023 (pp. 392-394). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Teacher's perception on social robots to promote the integration of children with migration background
2023 (English)In: HAI '23: Proceedings of the 11th international conference on human-agent interaction, Association for Computing Machinery (ACM), 2023, p. 392-394Conference paper, Published paper (Refereed)
Abstract [en]

This paper describes the first steps of an ongoing participatory design with teachers from Switzerland to co-create Human-Robot Interaction setups for integrating children with migration history. The herein presented phase had two main goals: (i) initially mapping the current issues and the teachers’ strategy when integrating these children, and (ii) understanding teachers’ perceptions regarding social robots for this goal. Results show that teachers we interviewed are already using technology to communicate with immigrant children, not necessarily for inclusion or promote socialisation with their peers, but simply to understand them. Findings also point to a well-defined application of social robots in inclusion activities, even when never seeing or using them, which contradicts previous results in the literature and which gives potential ways to unfold the next steps of the participatory design.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2023
Keywords
human centered computing, inclusion, robotics
National Category
Human Computer Interaction Learning
Research subject
Technology and Learning
Identifiers
urn:nbn:se:umu:diva-229149 (URN)10.1145/3623809.3623937 (DOI)001148034200056 ()2-s2.0-85180132443 (Scopus ID)9798400708244 (ISBN)
Conference
International Conference on Human-Agent Interaction, HAI 2023, Gothenburg, Sweden, December 4-7, 2023
Available from: 2026-01-21 Created: 2026-01-21 Last updated: 2026-01-21Bibliographically approved
Güneysu Özgür, A., Majlesi, A. R., Taburet, V., Meijer, S., Leite, I. & Kuoppamäki, S. (2022). Designing tangible robot mediated co-located games to enhance social inclusion for neurodivergent children. In: Proceedings of Interaction Design and Children, IDC 2022: . Paper presented at 21st ACM Interaction Design and Children Conference, IDC 2022, 27 June 2022 through 30 June 2022, Virtual, Online (pp. 536-543). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Designing tangible robot mediated co-located games to enhance social inclusion for neurodivergent children
Show others...
2022 (English)In: Proceedings of Interaction Design and Children, IDC 2022, Association for Computing Machinery (ACM), 2022, p. 536-543Conference paper, Published paper (Refereed)
Abstract [en]

Neurodivergent children with cognitive and communicative difficulties often experience a lower level of social integration in comparison to neurotypical children. Therefore it is crucial to understand social inclusion challenges and address exclusion. Since previous work shows that gamified robotic activities have a high potential to enable inclusive and collaborative environments we propose using robot-mediated games for enhancing social inclusion. In this work, we present the design of a multiplayer tangible Pacman game with three different inter-player interaction modalities: semi-dependent collaborative, dependent collaborative, and competitive. The initial usability evaluation and the observations of the experiments show the benefits of the game for creating collaborative and cooperative practices for the players and thus also potential for social interaction and social inclusion. Importantly, we observe that inter-player interaction design affects the communication between the players and their physical interaction with the game.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2022
Keywords
Gamification, Interaction design, Neurodivergent children, Robotics, Social inclusion
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:umu:diva-229133 (URN)10.1145/3501712.3535300 (DOI)001103410100051 ()2-s2.0-85134154060 (Scopus ID)9781450391979 (ISBN)
Conference
21st ACM Interaction Design and Children Conference, IDC 2022, 27 June 2022 through 30 June 2022, Virtual, Online
Note

QC 20220906

Part of proceedings: ISBN 978-145039197-9

Available from: 2024-09-04 Created: 2024-09-04 Last updated: 2024-09-05Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0001-7985-4057

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