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Fernaeus, Ylva, Docent
Publications (10 of 24) Show all publications
Fernaeus, Y. (2026). Bringing theory back home: revisiting the pre-millennial legacy of posthumanism in interaction design. In: : . Paper presented at CHI conference on Human Factors in Computing Systems, Barcelona, Spain, April 13-17, 2026. ACM Digital Library
Open this publication in new window or tab >>Bringing theory back home: revisiting the pre-millennial legacy of posthumanism in interaction design
2026 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Through a series of excursions into the historical archives of Human-Computer Interaction (HCI), this text aims to excavate the disciplinary roots of posthuman scholarship. By doing so, a lineage is outlined of how this philosophical strand first emerged in descriptions of people’s relationships to and interactions with new technology. Drawing from cybernetics, ecological psychology, and people-centred approaches, interaction design evolved from these entangled understandings of real-world practice. A conclusion is that the contemporary turn to posthumanism does not reflect a radical departure from, but rather a return to our field’s own foundational commitments. Ultimately, this is positioned as a theoretical homecoming that reorients HCI toward relational, situated, and ecologically responsible design.

Place, publisher, year, edition, pages
ACM Digital Library, 2026
National Category
Human Computer Interaction Design Philosophy
Identifiers
urn:nbn:se:umu:diva-250975 (URN)10.1145/3772363.3798513 (DOI)
Conference
CHI conference on Human Factors in Computing Systems, Barcelona, Spain, April 13-17, 2026
Available from: 2026-03-13 Created: 2026-03-13 Last updated: 2026-03-15
Lindegren, A., Zhou, R., Gamboa, M., Koleva, K. & Fernaeus, Y. (2026). Qualities of physical, everyday, interactive things: an exploration of keys. In: TEI '26: proceedings of the twentieth international conference on tangible, embedded, and embodied interaction. Paper presented at International Conference on Tangible, Embodied and Embedded Interaction, Chicago, USA, March 8-11, 2026. ACM Digital Library, Article ID 55.
Open this publication in new window or tab >>Qualities of physical, everyday, interactive things: an exploration of keys
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2026 (English)In: TEI '26: proceedings of the twentieth international conference on tangible, embedded, and embodied interaction, ACM Digital Library, 2026, article id 55Conference paper, Published paper (Refereed)
Abstract [en]

Daily interactions with things are becoming increasingly virtual and hidden, tucked away in minimalist UI's or dependent on clear voice commands. Motivated by a love for physical interactions, this work uses keys, a mundane, everyday technology, as our object of study, identifying what is being ‘designed away’ in the process of digitalization. This is achieved through a collection of found objects, material samples, and design probes. We present a visual exhibition in pictorial format, where each piece represents material qualities of physical, interactive artefacts. We conclude by discussing how the embodied qualities of these artifacts can be extended to the broader landscape of everyday physical things. Our work contributes to the TEI community through both the tangible artifacts and the identified qualities for designing future physical, everyday, interactive things.

Place, publisher, year, edition, pages
ACM Digital Library, 2026
Keywords
Key, interaction design, fabrication, collection, tangible interaction, craft, research through design
National Category
Design Human Computer Interaction
Research subject
industrial design; human-computer interaction
Identifiers
urn:nbn:se:umu:diva-251046 (URN)10.1145/3731459.3774488 (DOI)979-8-4007-1868-7 (ISBN)
Conference
International Conference on Tangible, Embodied and Embedded Interaction, Chicago, USA, March 8-11, 2026
Funder
Swedish Research Council, 201904826
Available from: 2026-03-15 Created: 2026-03-15 Last updated: 2026-03-16Bibliographically approved
Vega-Cebrián, J. M., Lindegren, A., Gamboa, M., Tajadura-Jiménez, A., Fernaeus, Y. & Segura, E. M. (2025). Embodied ideation, toolkits, and sketching. In: Proceedings of the 19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025: . Paper presented at 19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025, Bordeaux, 4-7 March, 2025. Association for Computing Machinery (ACM), Article ID 128.
Open this publication in new window or tab >>Embodied ideation, toolkits, and sketching
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2025 (English)In: Proceedings of the 19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025, Association for Computing Machinery (ACM), 2025, article id 128Conference paper, Published paper (Refereed)
Abstract [en]

Movement-based design foregrounds the moving and sentient body, fostering holistic engagement with the surrounding physical, material, and sociospatial contexts. Over the years, this approach has yielded multiple methodologies, tools, and exemplars to support body-based ideation. In this studio, we explore tools that facilitate embodied thinking and the creative processes of designing with, through, and for the body. In particular, we focus on: i) embodied ideation tools, kits, and technology probes to prompt ideation; ii) sketching and other documentation techniques to materialize ephemeral embodied action during ideation. We will bring tools and techniques to engage with both aspects, and we will invite participants to bring their own, which can be physical or technological, low or high-fidelity. This hands-on studio will provide a space to collectively engage in embodied ideation and sketching; exploring, analysing, and engaging deeply with the available objects and methods. The studio will culminate in a rich set of visual material and an annotated portfolio, which will be shared with the broader community, fostering connections among designers interested in movement-based and tangible design.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2025
Keywords
Biofeedback, Body Movement, Body Perception, Body-based Design, Bodystorming, Bodystorming Basket, Embodied Sketching, Ideation, Ideation Probes, Ideation Props, Movement-based Design, Multisensory Feedback, Sketching, Soma Design, Technology Probes, Toolkit
National Category
Design Human Computer Interaction
Identifiers
urn:nbn:se:umu:diva-239175 (URN)10.1145/3689050.3708393 (DOI)001440836900128 ()2-s2.0-105000407361 (Scopus ID)9798400711978 (ISBN)
Conference
19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025, Bordeaux, 4-7 March, 2025
Funder
EU, European Research Council, 101002711
Available from: 2025-06-17 Created: 2025-06-17 Last updated: 2025-06-17Bibliographically approved
Sundberg, L., Danielsson, K. & Fernaeus, Y. (2025). Exploring the intersection between gaming cultures and sustainability: looking beyond narrow technological utopias. In: Proceedings of Nordic DiGRA 2025: Hope – Envisioning the Future of Game Cultures. Paper presented at Nordic DiGRA 2025: Hope – Envisioning the Future of Game Cultures, Turku, Finland, May 26-28, 2025.
Open this publication in new window or tab >>Exploring the intersection between gaming cultures and sustainability: looking beyond narrow technological utopias
2025 (English)In: Proceedings of Nordic DiGRA 2025: Hope – Envisioning the Future of Game Cultures, 2025Conference paper, Oral presentation with published abstract (Refereed)
Abstract [en]

In this extended abstract, we combine perspectives from sustainability studies, retrogaming cultures, and theories of imaginaries. The purpose is to explore new ways ofthinking about technology to promote environmental sustainability. First, we argue for the need for a contrast to contemporary perspectives where not-yet-existingtechnologies are believed to solve issues such as the climate crisis. Second, we propose that mindsets and practices from gaming cultures can aid us in thinkingdifferently about the relationship between technology and sustainability.

Keywords
gaming, sustainability
National Category
Information Systems, Social aspects
Identifiers
urn:nbn:se:umu:diva-246942 (URN)
Conference
Nordic DiGRA 2025: Hope – Envisioning the Future of Game Cultures, Turku, Finland, May 26-28, 2025
Available from: 2025-12-01 Created: 2025-12-01 Last updated: 2025-12-01Bibliographically approved
Nordic Fabulation Network, . (2025). Fabulating together. Umeå
Open this publication in new window or tab >>Fabulating together
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2025 (English)Book (Other (popular science, discussion, etc.)) [Artistic work]
Place, publisher, year, edition, pages
Umeå: , 2025
National Category
Science and Technology Studies Human Computer Interaction Design
Identifiers
urn:nbn:se:umu:diva-249231 (URN)978-91-8070-864-7 (ISBN)
Available from: 2026-02-02 Created: 2026-02-02 Last updated: 2026-02-03Bibliographically approved
Jonsson, M., Tholander, J., Rost, M., Sarkar, A., Fernaeus, Y., Kharrufa, A. & Ludwig, T. (2025). The end of programming as we know it: Envisioning radical re-conceptualizations of co-coding with AI. In: Adjunct Proceedings of the Sixth Decennial Aarhus Conference: Computing X Crisis (AAR Adjunct '25). Paper presented at 6th Decennial Aarhus Conference: Computing X Crisis, AAR Adjunct 2025, August 18–22, 2025, Aarhus N, Denmark. Association for Computing Machinery (ACM), Article ID 30.
Open this publication in new window or tab >>The end of programming as we know it: Envisioning radical re-conceptualizations of co-coding with AI
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2025 (English)In: Adjunct Proceedings of the Sixth Decennial Aarhus Conference: Computing X Crisis (AAR Adjunct '25), Association for Computing Machinery (ACM), 2025, article id 30Conference paper, Published paper (Refereed)
Abstract [en]

In this workshop we investigate “alternative futures” of programming with generative-AI tools. The workshop aims to establish a strand of HCI research on the future of AI-supported programming that goes beyond the current focus on usability and performance of GenAI-assisted programming tools, to instead explore radical re-conceptualizations of co-coding and co-creation with AI. The workshop is open to researchers and practitioners engaged in critically exploring novel ways of coding and interacting with AI-based programming tools. We encourage speculative design inquiries exploring prototypes, and provocations that facilitate engagement with a wider spectrum of human skills, experiences and ways of knowing when programming with AI. The workshop welcomes contributions that i) present examples of novel interaction, empirical studies or prototypes of AI-based programming, ii) re-conceptualize how programming with AI-based tools may be conducted and designed for, iii) reflect on values and ethical challenges of AI-based programming.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2025
Keywords
AI-based programming, co-coding, co-creativity, empirical study, Generative AI
National Category
Design
Identifiers
urn:nbn:se:umu:diva-244741 (URN)10.1145/3737609.3747093 (DOI)2-s2.0-105016697980 (Scopus ID)9798400719684 (ISBN)
Conference
6th Decennial Aarhus Conference: Computing X Crisis, AAR Adjunct 2025, August 18–22, 2025, Aarhus N, Denmark
Available from: 2025-10-16 Created: 2025-10-16 Last updated: 2025-10-16Bibliographically approved
Özçetin, S., Fernaeus, Y., Özçetin, Ş. & Pschetz, L. (2025). Towards eco-social contracts through an entangled manifestation of digital litter. In: A. Morrison; A. Culén; L. Habib (Ed.), Nordes 2025: Relational design: exploratory papers. Paper presented at Nordes 2025: Relational design, Oslo, Norway, August 6-8, 2025. Design Research Society, 11
Open this publication in new window or tab >>Towards eco-social contracts through an entangled manifestation of digital litter
2025 (English)In: Nordes 2025: Relational design: exploratory papers / [ed] A. Morrison; A. Culén; L. Habib, Design Research Society, 2025, Vol. 11Conference paper, Published paper (Refereed) [Artistic work]
Abstract [en]

Many of the current debates in technology concern the extractive practices around planetary resources and data, which produce electronic waste as well as everyday sense of clutter among media channels and files. In this paper, we engage with this problem space through a specific focus on Terms of Service agreements, which have become a prerequisite for even the most rudimentary use of technology. We do this by presenting an exploded view of an existing Terms of Service policy ecosystem, in the form of an outdoor installation, temporarily littering a patch of nature. Through this installation, we expose eco-social contracts as a design opening for more-than-human data governance, ecological temporalities, and the right to patchwork as generative concepts.

Place, publisher, year, edition, pages
Design Research Society, 2025
Keywords
terms of service, privacy policies, democratic data governance, more-than-human design, defamiliarization
National Category
Design Human Computer Interaction
Research subject
design
Identifiers
urn:nbn:se:umu:diva-242493 (URN)10.21606/nordes.2025.65 (DOI)
Conference
Nordes 2025: Relational design, Oslo, Norway, August 6-8, 2025
Projects
DCODEDesigning alternatives for the Terms of Service
Funder
EU, Horizon 2020, 955990
Available from: 2025-08-03 Created: 2025-08-03 Last updated: 2025-09-25Bibliographically approved
Fernaeus, Y. (2025). Turning back to planet earth: defining the aesthetics of a new sustainable high-tech. In: TEI'25: Proceedings of the nineteenth international conference on tangible, embedded, and embodied interaction. Paper presented at TEI '25: Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction, Bordeaux/Talence France, March 4-7, 2025. New York: ACM Digital Library, Article ID 15.
Open this publication in new window or tab >>Turning back to planet earth: defining the aesthetics of a new sustainable high-tech
2025 (English)In: TEI'25: Proceedings of the nineteenth international conference on tangible, embedded, and embodied interaction, New York: ACM Digital Library, 2025, article id 15Conference paper, Published paper (Refereed)
Abstract [en]

This paper explores the aesthetic value shifts required for sustainable design of so called 'high-tech' products, highlighting an increasing down-to-earth ethos within the field. Using a spaceship metaphor and drawing from principles of post-industrial design and visions for long-term sustainable transformation, a high-level analysis is presented of how grassroot activist cultures and alternative tastemaking practices are currently steering designs towards the systemic, earthy and organic. This direction is illustrated by diverse examples from within the TEI discourse that investigates new material approaches and that critically challenge conventional aesthetic orientations. While such approaches can be criticized for insufficiently addressing interactive and electronic components, this research underscores their essential role in reimagining technology and materials, to navigate complex cultural interdependencies and advance sustainable design futures.

Place, publisher, year, edition, pages
New York: ACM Digital Library, 2025
National Category
Design Human Computer Interaction
Research subject
design; industrial design; human-computer interaction
Identifiers
urn:nbn:se:umu:diva-237413 (URN)10.1145/3689050.3704935 (DOI)2-s2.0-105000448332 (Scopus ID)
Conference
TEI '25: Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction, Bordeaux/Talence France, March 4-7, 2025
Projects
umarts
Funder
Swedish Research Council, 2019-04826
Available from: 2025-04-08 Created: 2025-04-08 Last updated: 2025-04-08Bibliographically approved
Lindegren, A., Hendered, V. & Fernaeus, Y. (2024). Designing onboarding for wearable payment: connecting passive tangibles to online service. In: DRS2024: Boston: research papers. Paper presented at DRS 2024, 2024 Design Research Society conference, Boston, USA, June 23-28, 2024. Design Research Society, Article ID 288.
Open this publication in new window or tab >>Designing onboarding for wearable payment: connecting passive tangibles to online service
2024 (English)In: DRS2024: Boston: research papers, Design Research Society , 2024, article id 288Conference paper, Published paper (Refereed)
Abstract [en]

This study explores the design challenges of connecting passive NFC wearables such as fobs, rings, and bracelets, to online services such as payment and access. Through field studies, co-design workshops, and auto-ethnographic design work, we investigate how physical action and online media could be coupled, allowing for more considerate onboarding experiences. Our main contribution is four de-sign concepts specific to this domain: using media to link experience to new concepts, supporting physical practice, giving feedback on physical success, and providing interactive function through physical form. In sum, the work highlights media content as a fundamental element in the design of passive tangibles, to support embodied understanding of the manipulations involved.

Place, publisher, year, edition, pages
Design Research Society, 2024
Series
DRS Conferences
Keywords
onboarding, payment devices, tangible interaction, wearable technology
National Category
Design
Research subject
design
Identifiers
urn:nbn:se:umu:diva-231729 (URN)10.21606/drs.2024.786 (DOI)
Conference
DRS 2024, 2024 Design Research Society conference, Boston, USA, June 23-28, 2024
Projects
Precious Keys
Funder
Swedish Research Council, 2019-04826
Available from: 2024-11-12 Created: 2024-11-12 Last updated: 2025-02-24Bibliographically approved
Kohtala, C., Manninen, A., Rylander, S. & Fernaeus, Y. (2024). Digital fabrication and sustainability: beyond the borders of art, design and craft. In: Timo Jokela; Maria Huhmarniemi; Kathryn Burnett (Ed.), Relate North: new genre arctic art education beyond borders (pp. 156-178). Viseu: InSEA Publications
Open this publication in new window or tab >>Digital fabrication and sustainability: beyond the borders of art, design and craft
2024 (English)In: Relate North: new genre arctic art education beyond borders / [ed] Timo Jokela; Maria Huhmarniemi; Kathryn Burnett, Viseu: InSEA Publications , 2024, p. 156-178Chapter in book (Refereed)
Place, publisher, year, edition, pages
Viseu: InSEA Publications, 2024
Series
Relate North
National Category
Visual Arts Design Pedagogy Other Engineering and Technologies
Identifiers
urn:nbn:se:umu:diva-231766 (URN)10.24981/2024-RNNGAEB (DOI)978-989-35684-4-6 (ISBN)978-989-35684-5-3 (ISBN)
Available from: 2024-11-14 Created: 2024-11-14 Last updated: 2025-02-27Bibliographically approved
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