Umeå University's logo

umu.sePublikasjoner
Endre søk
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Teachers’ perception of gamification as a teaching design
Umeå universitet, Samhällsvetenskapliga fakulteten, Pedagogiska institutionen.ORCID-id: 0000-0003-4418-7930
2022 (engelsk)Inngår i: IxD&A: Interaction Design and Architecture(s), ISSN 1826-9745, E-ISSN 2283-2998, nr 53, s. 70-100Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

This paper reports on a study investigating teachers’ experiences of using gamification as a teaching strategy, in combination with the use ofcontemporary and emergent technologies in K–12 education. More specifically, the aim was to explore and understand the opportunities and challenges teachers describe by using gamification in teaching. The study was conducted between 2014 and 2018 and included four sub-studies in which university students were given the task of designing gamified teaching activities for school students within K–12 education. This was combined with the use of contemporary technologies such as laptops, media tablets, and emergent technologies such as smart glasses. The university students’ gamification designs were tested in school settings within K–12 education. The empirical material is based on observations of the schools’ tests and interviews with participating teachers. The findings illustrate three emerging themes concerning (a) fostering motivation and collaboration, (b) needing pedagogical balance to achieve deeper learning and (c) organisational changes regarding time and collaboration in teacher teams. The participating teachers described gamification as an opportunity and a catalyst to motivate school students and have them engage in schoolwork while acquiring knowledge at the same time. However, the challenges and obstacles the teachers perceived in using and designing their own teaching activities using gamification primarily concerned a lack of time and a lack of knowledge of the design process, which they perceived as very complex because it differs from that of their ordinary teaching designs.

sted, utgiver, år, opplag, sider
Association for Smart Learning Ecosystems and Regional Development , 2022. nr 53, s. 70-100
Emneord [en]
gamification, teaching strategy, teacher experiences, pedagogical balance, digital technologies
HSV kategori
Forskningsprogram
pedagogik
Identifikatorer
URN: urn:nbn:se:umu:diva-201309DOI: 10.55612/s-5002-053-004Scopus ID: 2-s2.0-85143764730OAI: oai:DiVA.org:umu-201309DiVA, id: diva2:1714228
Prosjekter
lictTilgjengelig fra: 2022-11-29 Laget: 2022-11-29 Sist oppdatert: 2023-03-23bibliografisk kontrollert

Open Access i DiVA

fulltext(2253 kB)1029 nedlastinger
Filinformasjon
Fil FULLTEXT01.pdfFilstørrelse 2253 kBChecksum SHA-512
8b202edd7bb7673b3d77586a717095cf91788b7bb0518c698a24c916ce01fad037eb56853565d35e3e5bfc584c6d71ad04f89c163ae39977d1ed9d15fd4cbe25
Type fulltextMimetype application/pdf

Andre lenker

Forlagets fulltekstScopus

Person

Mårell-Olsson, Eva

Søk i DiVA

Av forfatter/redaktør
Mårell-Olsson, Eva
Av organisasjonen
I samme tidsskrift
IxD&A: Interaction Design and Architecture(s)

Søk utenfor DiVA

GoogleGoogle Scholar
Totalt: 1037 nedlastinger
Antall nedlastinger er summen av alle nedlastinger av alle fulltekster. Det kan for eksempel være tidligere versjoner som er ikke lenger tilgjengelige

doi
urn-nbn

Altmetric

doi
urn-nbn
Totalt: 2885 treff
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf