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Identifying the impact of game music both within and beyond gameplay
University of Jyväskylä, Finland.
University of Jyväskylä, Finland.
University of Jyväskylä, Finland.
University of Helsinki, Finland.
2021 (Engelska)Ingår i: Entertainment Computing - ICEC 2021: 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2–5, 2021, Proceedings / [ed] Jannicke Baalsrud Hauge; Jorge C.S. Cardoso; Licínio Roque; Pedro A. Gonzalez-Calero, Springer, 2021, s. 411-418Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This paper presents an overview of and a brief critical reflection on game music’s impact on players both within and beyond the context of gameplay. The analysis is based both on the current literature as well as on preliminary (work-in-progress) observations of our research project Game Music Everyday Memories. We consider how the functions and uses of game music potentially extend to people’s everyday life, thus constituting a personally and culturally meaningful relationship with music that is not immediately connected to gameplay. On the other hand, we consider the ways game music and a person’s attachment to the music are involved in gameplay motivation and potential game retention. As a conceptual thematization, four approaches for identifying the broader musical impact of games are suggested and discussed. To substantiate the discussion, we combine some preliminary observations from two different datasets gathered within the ongoing project: (D1) personal narratives of fond game music memories (N = 183), and (D2) survey-data on favourite game music (N = 785).

Ort, förlag, år, upplaga, sidor
Springer, 2021. s. 411-418
Serie
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 13056
Nyckelord [en]
game music, game culture, memories (mental objects), music psychology
Nationell ämneskategori
Musikvetenskap
Identifikatorer
URN: urn:nbn:se:umu:diva-223541DOI: 10.1007/978-3-030-89394-1_33Scopus ID: 2-s2.0-85119405352ISBN: 978-3-030-89394-1 (digital)ISBN: 978-3-030-89393-4 (tryckt)OAI: oai:DiVA.org:umu-223541DiVA, id: diva2:1852785
Konferens
Entertainment Computing - ICEC 2021, Coimbra, Portugal, November 2-5, 2021
Tillgänglig från: 2024-04-19 Skapad: 2024-04-19 Senast uppdaterad: 2024-04-19Bibliografiskt granskad

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Tissari, Heli

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