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Educating on spatial skills using a paper-folding-and-punched-hole videogame: gameplay data analysis
Languages and Computer Systems Department, Universitat Jaume I, Castelló de la Plana, Valencian Community, Spain.
Languages and Computer Systems Department, Universitat Jaume I, Castelló de la Plana, Valencian Community, Spain.
Umeå University, Faculty of Science and Technology, Department of Computing Science.
2024 (English)In: Frontiers in Education, E-ISSN 2504-284X, Vol. 9, article id 1303932Article in journal (Refereed) Published
Abstract [en]

Introduction: Paper folding and punched hole tests are used to measure spatial abilities in humans. These abilities are relevant since they are associated with success in STEM (Science, Technology, Engineering, and Mathematics). This study addresses the challenge of teaching spatial reasoning skills using an educational videogame, the Paper Folding Reasoning Game.

Methods: The Paper Folding Reasoning Game is an interactive game which presents activities intended to help users train and understand how to fold a paper to get a specific shape (Part I) and the consequence of punching a hole on a folded paper (Part II). This educational videogame can automatically generate paper-folding-and-punched-hole questions with varying degrees of difficulty depending on the number of folds and holes made, thus producing additional levels for training due to its embedded reasoning mechanisms (Part III).

Results: This manuscript presents the results of analyzing the gameplay data gathered by the Paper Folding Reasoning Game in its three parts. For Parts I and II, the data provided by 225 anonymous unique players are analyzed. For Part III (Mastermode), the data obtained from 894 gameplays by 311 anonymous unique players are analyzed. In our analysis, we found out a significant difference in performance regarding the players who trained (i.e., played Parts I and II) before playing the Mastermode (Part III) vs. the group of players who did not train. We also found a significant difference in players' performance who used the visual help (i.e., re-watch the animated sequence of paper folds) vs. the group of players who did not use it, confirming the effectiveness of the Paper Folding Reasoning Game to train paper-folding-and-punched-hole reasoning skills. Statistically significant gender differences in performance were also found.

Place, publisher, year, edition, pages
Frontiers Media S.A., 2024. Vol. 9, article id 1303932
Keywords [en]
education, gameplay analysis, paper folding, qualitative descriptors, skill training, spatial cognition, spatial skills, videogames
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:umu:diva-222375DOI: 10.3389/feduc.2024.1303932ISI: 001177631400001Scopus ID: 2-s2.0-85186877227OAI: oai:DiVA.org:umu-222375DiVA, id: diva2:1844657
Funder
Wallenberg AI, Autonomous Systems and Software Program (WASP)Available from: 2024-03-14 Created: 2024-03-14 Last updated: 2025-04-24Bibliographically approved

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Falomir, Zoe

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