Persuasion is an active research topic in artificial intelligence (AI), human-computer interaction (HCI), and social sciences. When persuasive technology has been designed, some HCI guidelines have commonly used disregarding the current AI state of the art, for example, ignoring autonomy and proactive AI behavior. In this paper, a systematic review of HCI persuasive strategies and their corresponding content is mapped to a formal AI approach using argumentation theory. We also present experimental results using as context a mobile application for behavior change in the Swedish context.
Series: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), nr. 12946.