Overcoming reserve: Supporting professional appropriation of interactive costumes
2020 (English) In: DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems Conference, Association for Computing Machinery (ACM), 2020, p. 2189-2200Conference paper, Published paper (Refereed)
Abstract [en]
Deploying wearable technologies in the performing arts not only concerns costume wearers but affects further stakeholders whose work is impacted by the interactive effects or who help maintain the technology. Beyond the wearer, literature neglects how these other stakeholders engage with interactive costumes, though a performance production is based on the contribution of many parties. We conducted a longitudinal study to examine how stakeholders of a youth ballet production experience and appropriate interactive costuming. Our findings suggest that user experiences vary according to stakeholders’ closeness to the costume, background and taste, the costume interaction mode and social environment. We expand existing models of technology appropriation with two novel technology relations: professional reserve and polite indifference. Based on these, we suggest integration into existing practices, to design for the show, and create positive experiences to incorporate interactive costumes in the performing arts and discuss relevance for other professional fields.
Place, publisher, year, edition, pages Association for Computing Machinery (ACM), 2020. p. 2189-2200
Keywords [en]
Action research, Appropriating technologies, Ballet, Performing arts, Theatre, User experience, Wearable costumes
National Category
Design
Identifiers URN: urn:nbn:se:umu:diva-198073 DOI: 10.1145/3357236.3395498 ISI: 000747501900161 Scopus ID: 2-s2.0-85090504343 ISBN: 978-1-4503-6974-9 (print) OAI: oai:DiVA.org:umu-198073 DiVA, id: diva2:1683510
Conference DIS '20: Designing Interactive Systems Conference, Eindhoven, Netherlands, July 6-10, 2020
2022-07-152022-07-152025-02-24 Bibliographically approved