Soft, Embodied, Situated & Connected: enriching interactions with soft wearables
2016 (English) In: MUX: the journal of mobile user experience, ISSN 2196-873X, Vol. 5, article id 3Article in journal (Refereed) Published
Abstract [en]
Background: Soft wearables include clothing and textile-based accessories that incorporate smart textiles and soft electronic interfaces to enable responsive and interactive experiences. When designed well, soft wearables leverage the cultural, sociological and material qualities of textiles, fashion and dress; diverse capabilities and meanings of the body; as well as the qualities and capabilities afforded by smart and programmable elements. Textiles behave in particular ways. They are part of culture. No matter a person’s views on fashion, dress, their own or others’ body, they will have an intimate relationship with textiles, as they are one of the few products worn much of the time, often in direct contact with the body. When designing wearables a designer must consider a range of requirements that do not typically demand focus when designing products that are not worn, including: sensitivity to material detail; an eye for fit and comfort on bodies with diverse shapes and movement capabilities; openness to a diversity of meanings that may be generated; as well as consideration of wearers’ intimate relations with technology. Soft wearables allow for greater scope within these requirements.
Results: In this article, we discuss the opportunities and challenges of designing soft wearables, applying notions of situatedness and personal meaning-making to understand and posit values in relation to outcomes. We present three design cases with different uses of the body, material, and context; and reflect on how these different uses impact the design process (challenges and oportunities).
Conclusion: We provide three broad recommendations on how to ideate, explore and prototype to aid wearables research and development to arrive at rich interactions that are soft, embodied, situated and connected.
Place, publisher, year, edition, pages Springer, 2016. Vol. 5, article id 3
Keywords [en]
Wearables, Embodied interaction, Crafted interactions, Phenomenology, Soft technologies
National Category
Design
Identifiers URN: urn:nbn:se:umu:diva-198105 DOI: 10.1186/s13678-016-0006-z OAI: oai:DiVA.org:umu-198105 DiVA, id: diva2:1683614
2022-07-172022-07-172025-02-24 Bibliographically approved