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Designing tangible robot mediated co-located games to enhance social inclusion for neurodivergent children
Division of Robotics, Perception and Learning, Eecs, KTH Royal Institute of Technology, Stockholm, Sweden; Chili Lab, Ecole Polytechnique Fédérale de Lausanne (EPFL), Lausanne, Switzerland.ORCID-id: 0000-0003-2282-9939
Department of Education, Stockholm University, Stockholm, Sweden.
Ecole Polytechnique Fédérale de Lausanne (EPFL), Lausanne, Switzerland.
Department of Biomedical Engineering and Health Systems, Cbh, KTH Royal Institute of Technology, Stockholm, Sweden.ORCID-id: 0000-0003-1126-3781
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2022 (Engelska)Ingår i: Proceedings of Interaction Design and Children, IDC 2022, Association for Computing Machinery (ACM), 2022, s. 536-543Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Neurodivergent children with cognitive and communicative difficulties often experience a lower level of social integration in comparison to neurotypical children. Therefore it is crucial to understand social inclusion challenges and address exclusion. Since previous work shows that gamified robotic activities have a high potential to enable inclusive and collaborative environments we propose using robot-mediated games for enhancing social inclusion. In this work, we present the design of a multiplayer tangible Pacman game with three different inter-player interaction modalities: semi-dependent collaborative, dependent collaborative, and competitive. The initial usability evaluation and the observations of the experiments show the benefits of the game for creating collaborative and cooperative practices for the players and thus also potential for social interaction and social inclusion. Importantly, we observe that inter-player interaction design affects the communication between the players and their physical interaction with the game.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2022. s. 536-543
Nyckelord [en]
Gamification, Interaction design, Neurodivergent children, Robotics, Social inclusion
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
URN: urn:nbn:se:umu:diva-229133DOI: 10.1145/3501712.3535300ISI: 001103410100051Scopus ID: 2-s2.0-85134154060ISBN: 9781450391979 (tryckt)OAI: oai:DiVA.org:umu-229133DiVA, id: diva2:1894859
Konferens
21st ACM Interaction Design and Children Conference, IDC 2022, 27 June 2022 through 30 June 2022, Virtual, Online
Anmärkning

QC 20220906

Part of proceedings: ISBN 978-145039197-9

Tillgänglig från: 2024-09-04 Skapad: 2024-09-04 Senast uppdaterad: 2024-09-05Bibliografiskt granskad

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Güneysu Özgür, ArzuMeijer, SebastiaanLeite, IolandaKuoppamäki, Sanna

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Güneysu Özgür, ArzuMeijer, SebastiaanLeite, IolandaKuoppamäki, Sanna
Människa-datorinteraktion (interaktionsdesign)

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Totalt: 13 träffar
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