Using tabletop robots to promote inclusive classroom experiencesShow others and affiliations
2020 (English)In: Proceedings of IDC 2020, ACM Digital Library, 2020, p. 281-292Conference paper, Published paper (Refereed)
Abstract [en]
Geometry and handwriting rely heavily on the visual representation of basic shapes. It can become challenging for students with visual impairments to perceive these shapes and understand complex spatial constructs. For instance, knowing how to draw is highly dependent on spatial and temporal components, which are often inaccessible to children with visual impairments. Hand-held robots, such as the Cellulo robots, open unique opportunities to teach drawing and writing through haptic feedback. In this paper, we investigate how these tangible robots could support inclusive, collaborative learning activities, particularly for children with visual impairments. We conducted a user study with 20 pupils with and without visual impairments, where they engaged in multiple drawing activities with tangible robots. We contribute novel insights on the design of children-robot interaction, learning shapes and letters, children engagement, and responses in a collaborative scenario that address the challenges of inclusive learning.
Place, publisher, year, edition, pages
ACM Digital Library, 2020. p. 281-292
Keywords [en]
visually impaired, haptic guidance, accessibility, human-robot interaction, children, collaborative learning, shapes
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:umu:diva-248766DOI: 10.1145/3392063.3394439Scopus ID: 2-s2.0-85087383116ISBN: 9781450379816 (print)OAI: oai:DiVA.org:umu-248766DiVA, id: diva2:2030731
Conference
IDC 2020, Interaction Design for Children, virtual, June 17-24, 2020
2026-01-212026-01-212026-01-21Bibliographically approved