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  • 1. Bergström, Jenny
    et al.
    Clark, Brendon
    Interactive Institute, Kista, Sweden; University of Southern Denmark, Denmark.
    Frigo, Alberto
    Mazé, Ramia
    Redström, Johan
    Interactive Institute, Kista, Sweden; Swedish School of Textiles, University of Borås, Sweden.
    Vallgårda, Anna
    Becoming materials: material forms and forms of practice2010Ingår i: Digital Creativity, ISSN 1462-6268, E-ISSN 1744-3806, Vol. 21, nr 3, s. 155-172Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    As a result of development toward ‘smart’ materials, materials now enable an expanding range of aesthetic expressions and user experiences. These materials are fundamentally temporal in their capacity to assume multiple, discrete states of expression that can be repeatedly and minutely controlled. These materials come to be, or become, only over time and in context—they are becoming materials. Thus, in the development and application of such materials, we must engage more extensively with the experience of materials in practices of design and of use. This paper introduces and discusses the concept of becoming materials—as well as the implications for practice—through a series of examples from our own practice-led research within art, design and architecture. Coming to terms with the implications for material practices of design and of use, we suggest, requires the development of new concepts and methods for doing and studying the design of becoming materials.

  • 2.
    Collins, Robert
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    The contestation café: a manifesto for contestation: prototyping an agonistic place2022Ingår i: Proceedings of the 12th Nordic Conference on Human-Computer Interaction (NordiCHI’22): Participative Computing for Sustainable Futures, Association for Computing Machinery (ACM), 2022, artikel-id 3547290Konferensbidrag (Refereegranskat)
    Abstract [en]

    The Contestation Manifesto and its associated paraphernalia are artefacts from a speculative, near-future community action known as the Contestation Café. Being one in a series of research through design projects on contestation, the Contestation Café is a critical, yet also practical, design intervention rooted in how the act of repair has moved through the physical into the digital, and the shared values therein. Tracing the history of electronic repair - from the early valve radios, the invention of the transistor, microchips, programmable devices and through to IoT, connected devices and the "fluid assemblages"that emerge - we can see the shared values of the physical act of repair with the more intangible act of contestation in the digital world of algorithmic systems. Overlaying the values and tactics of the Right to Repair movement with the emerging concerns around data-driven systems we find ourselves examining the Repair Café as a potential model for community contestation and the construction of publics. The Repair Café started in Amsterdam in 2009 and has since spread to 35 countries with over 1700 instances of these cafés. The Repair Café is not intended to be a place where you bring your broken appliances for someone else to repair - rather, it is a place where you learn how to repair and recycle your own products and devices, and - more importantly - a place where you simply learn that things can be fixed rather than thrown out. In a similar spirit, the Contestation Café would be a place for those who feel mistreated by automated decision systems, AIs and algorithms, to bring their broken interactions and their unfair decisions to learn how to contest, push back and reclaim their agency and autonomy. Rather than Repairers, the Contestation Café has a panel of Fixers - people who inhabit the space between designers and users, with a particular knowledge of these systems and how to map and navigate them - who are there to share their experience and knowledge, and to guide the user in the ways of contestation and to become Fixers of their own futures. Although the Contestation Café is a speculative concept based on research into the shared values of contestation and repair, it has developed a life of its own through the process of imagining how it would work and what it would look like. Through the act of writing a manifesto for contestation, the space has manifested itself in the present and is waiting only for the fixers and public to arrive. Plans are already in progress for its first real instance and all of the imagined artefacts presented here will inform this process. https://contestationcafe.org/

  • 3.
    Collins, Robert
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Rozendaal, Marco
    Delft University of Technology, the Netherlands.
    The right to contestation: Towards repairing our interactions with algorithmic decision systems2024Ingår i: International Journal of Design, ISSN 1991-3761, E-ISSN 1994-036X, Vol. 18, nr 1, s. 95-106Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    This paper looks at how contestation in the context of algorithmic decision systems is essentially the progeny of repair for our more decentralised and abstracted digital world. The act of repair has often been a way for users to contest with bad design, substandard products, and disappointing outcomes - not to mention often being a necessary aspect of ensuring effective use over time. As algorithmic systems continue to make more decisions about our lives and futures, we need to look for new ways to contest their outcomes and repair potentially broken systems. Through looking at examples of contemporary repair and contestation and tracing the history of electronics repair from discrete components into the decentralised systems of today, we look at how the shared values of repair and contestation helps surface ways to approach contestation using tactics of the Right to Repair movement and the instincts of the Fixer. Finally, we speculate on roles, communities and a move towards an agonistic interaction space where response-ability rests more equally across user, designer and system.

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  • 4.
    Davoli, Lorenzo
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Materializing infrastructures for participatory hacking2014Ingår i: DIS '14 Proceedings of the 2014 conference on Designing interactive systemsPages, Association for Computing Machinery (ACM), 2014, s. 121-130Konferensbidrag (Refereegranskat)
    Abstract [en]

    This paper presents a design exploration of opportunities for opening up industrial infrastructures in order to make them supportive of more sustainable and locally adaptive configurations. Taking logistic services in a rural area as a case study, we describe a set of interventions in tracing and expressing their underlying functionalities to make them available as design material. The insights gained inspired the speculative design of a concept for a distributed and community-owned delivery network performed by drones. The case illustrates the potential that can be made available when opening up infrastructures for participative design interventions.

  • 5.
    Davoli, Lorenzo
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    van der Vleuten, Ruben
    Copenhagen Institute of Interaction Design.
    Hacking delivery systems: exploring design tools for user-led innovation in urban infrastructures2014Ingår i: Design’s Big Debates / [ed] Design Research Society, Umeå: Design Research Society , 2014, s. 1015-1029Konferensbidrag (Refereegranskat)
    Abstract [en]

    There is an emerging set of needs in our post-industrial society that require a contextualsensitivity and local flexibility that traditional industrial infrastructures seem to lack. As a response, distributed small-scale forms of production and collaborative services are being developed, providing the foundations for more resilient and responsive infrastructures.Using urban freight delivery services as a case, this paper presents a possible approachto accessing and expressing the back end functioning of a large formal industrial urbaninfrastructure in order to make it accessible to bottom-up innovation. The postal servicehas been used as a test bed for two small hacking experiments using consumer and do-ityourself (DIY) electronics: a GPS and micro cameras. Data visualization and videos have been produced in order to materialize and share knowledge about the infrastructure and its qualities. By tracing its underlying functionalities, we aim to reveal otherwise hidden opportunities for design intervention that could become the starting point for participatory design processes aimed at bottom-up innovation in the context of industrial infrastructures.As such, this project aims at adding to the tools and materials available for such designpractices.

  • 6.
    Davoli, Lorenzo
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Wiltse, Heather
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Trojans & Drones: Materializing possibilities for transforming industrial infrastructures2015Ingår i: Proceedings of the 2nd Biennial Research Through Design Conference, Cambridge, UK, 2015Konferensbidrag (Refereegranskat)
    Abstract [en]

    Emerging post-industrial societal needs require the evolution of existing networks of industrial infrastructures toward more distributed and citizen-centered configurations. This opens up new questions regarding what design processes and practices are necessary to effect change within these systems that are often deliberately not accessible and open for design interventions. We here present a set of design explorations in tracing and materializing infrastructures in order to make them available for design and participation, taking logistic services in a remote rural

    area of northern Sweden as a case study and field site. A design concept consisting of a drone and drone postbox were used to speculate about the possibility of a community-owned delivery network operated by drones

    in synergy with existing infrastructures. We used these artifacts in staging participatory processes of imagination and experimentation in order to explore possible future configurations. The project provides an example of a possible framework for initiating and curating the transformation

    of industrial systems towards more open and locally adaptive forms and functions.

    In particular, it illustrates the rich potential and opportunities for design when it comes to ways of knowing and designing with the infra- structural—that which is usually hidden beneath the surface. 

  • 7.
    DiSalvo, Carl
    et al.
    Georgia Institute of Technology.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.
    Watson, Matt
    University of Sheffield.
    Commentaries on the special issue on practice-oriented approaches to sustainable HCI2013Ingår i: ACM Transactions on Computer-Human Interaction, ISSN 1073-0516, E-ISSN 1557-7325, Vol. 20, nr 4, s. 26-Artikel i tidskrift (Refereegranskat)
  • 8.
    Giaccardi, Elisa
    et al.
    TU/Delft.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Technology and More-Than-Human Design2020Ingår i: Design Issues, ISSN 0747-9360, E-ISSN 1531-4790, Vol. 36, nr 4, s. 33-44Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    As digital technologies such as big data, the internet of things, machine learning, and artificial intelligence increasingly challenge and even disrupt the everyday job of design—not to mention everyday life—there comes a need to raise critical questions about the ways we design.

    Design as we currently know it and practice it was born out of the logic of industrial production. Although initially mimicking the form and expression that were characteristic of craft and making by hand, it soon became obvious that making by machine required something else. In places such as the Bauhaus, ideas about a unity of art and technology started to evolve. Over time, design came to develop methods meant to ensure that a product was “right” by working iteratively with prototypes and minimizing the risk of mass replicating faults and shortcomings, and to form an industrial aesthetic celebrating (rather than hiding) what “new” machines and technologies brought to the making of everyday things.

    Contemporary technologies of networked computational things and artificial intelligence, as well as the data capitalism they have made possible, differ from the logic of industrial production. Not only that, they fundamentally challenge the conceptual space designers have created to cope with complexity. For instance, with runtime assembly of networked services, constant atomic updates, and agile development processes, the boundary between production and consumption is almost fully dismantled. No longer is the design process something that happens before production; rather, we see a complete intertwining of development and deployment, sometimes as frequent as daily releases. It appears that this characteristic of a constant becoming is going to be further accelerated by technologies that actively “learn” while in use, changing and adapting over time at an even more fundamental level than is currently the case.

    As is already evident, not least in the public debate around what to consider a fair and secure use of data, this emerging technological landscape brings up many issues we need to tackle. One of them is that we might be reaching the limits of what our current primary framework for design can cope with—that is, the boundaries of what can be conceived within the frames of human- and user-centered design. In what follows, we discuss what happens if human-centered design is unable to effectively give form to this new technology, why this might be the case, and where we could look for alternatives.

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  • 9.
    Giaccardi, Elisa
    et al.
    Department of Design, Politecnico di Milano, Milan, Italy.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Nicenboim, Iohanna
    Department of Human-Centered Design, Delft University of Technology, Delft, Netherlands.
    The making(s) of more-than-human design: introduction to the special issue on more-than-human design and HCI2024Ingår i: Human-Computer Interaction, ISSN 0737-0024, E-ISSN 1532-7051Artikel i tidskrift (Övrigt vetenskapligt)
    Abstract [en]

    Human activities have drastically altered the planet, with design playing a significant role. While design may intend to do good, its consequences are not always positive: from climate change to resource depletion to unforeseen social dynamics. These transformations also include ourselves, as our relationships with new technologies blur and complicate previous human and machine agency distinctions. Increasingly, design has become a matter of defining what it means to be human. This special issue explores the proposition that conventional human-centered design approaches may not adequately address the complex challenges we face, and that there is instead a need to ground design in more-than-human perspectives. This introduction outlines the evolving landscape of more-than-human design in the context of HCI. Articulating a series of emerging research trajectories, we aim to illuminate the transformative potential of more-than-human orientations to design, including how they both extend and depart from familiar lines of inquiry in HCI–for example, how designers are redefining data, interfaces, and responsibility, and reshaping posthuman knowledge through design. Ultimately, this special issue aims to explore new pathways for designing in the era of the more-than-human, challenging the perceived divide between practice and theory to imagine alternative futures for HCI.

  • 10.
    Giaccardi, Elisa
    et al.
    TU Delft, The Netherlands.
    Speed, Chris
    University of Edinburgh, UK.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Ben Allouch, Somaya
    Amsterdam University of Applied Sciences, the Netherlands.
    Shklovski, Irina
    University of Copenhagen, Denmark.
    Smith, Rachel Charlotte
    Aarhus University, Denmark.
    Editorial: AI and the conditions of design: towards a new set of design ideals2022Ingår i: DRS 2022: Bilbao: Editorials / [ed] Dan Lockton; Sara Lenzi; Paul Hekkert; Arlene Oak; Juan Sádaba; Peter Lloyd, 2022, artikel-id 27Konferensbidrag (Refereegranskat)
    Abstract [en]

    The five papers in the DRS 2022 track “AI and the Conditions of Design: Towards A New Set of Design Ideals” offer radical lenses to change the narrative around AI and open pathways towards pluralist digital futures, signaling redirections for experimenting with more inclusive and imaginative design practices.

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  • 11.
    Göransdotter, Maria
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Design Methods and Critical Historiography: An Example from Swedish User-Centered Design2018Ingår i: Design Issues, ISSN 0747-9360, E-ISSN 1531-4790, Vol. 34, nr 2, s. 20-30Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Design history tends to focus on designers and design outcomes, primarily objects. In contrast, historical accounts and analyses of designing are rare. This paper argues for the need of design histories that also address the origins of our design methods with respect to contexts, values and ideas in order to understand what these actually bring to the contemporary design situation. To illustrate what such a historical approach to design methods might bring, we present a study on the origins of Scandinavian user-centered design. In particular, we discuss the Home Research Institute's (HFI) development of methods for investigating and reforming everyday life and domestic work in mid-1940s Sweden.

  • 12.
    Göransdotter, Maria
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Kitchen choreographies: Homes, things and modern movements2016Konferensbidrag (Övrigt vetenskapligt)
    Abstract [en]

    Thinking of things in relation to users and use, there is always some kind of action involved in the usage of things (or interaction, as contemporary design would have it): an action that happens in time and over time, and that more often than not involves movement.  This paper investigates how time – seen in relation to the physical dwelling, the objects in it and the people living there, using things – have been the basis for proposing new designs for things and homes, literally new practices of “modern movements”, in the homes of 1940s Sweden.

    The home and its’ everyday things and practices has over the years emerged as a research theme  within design history as well as in other disciplines. Relationships between dwelling, architecture and the ideals of modern living manifest in floor plans and city plans have been explored, as have the styles and aesthetics of things and buildings. Relationships between people and everyday things and environments have opened up for research into how things and people reciprocally build both meanings and practices, as well as how design scripts actions and behaviours. Many studies focus on the kitchen: its’ physical design, the objects related to it and – not least – the (mainly women’s’) work and values associated with it. The Frankfurt kitchen in the late 1920s, for example, has become almost a standard example of how ideas of rationality and modernity were brought into the equation of solving problems of low (or non-existent) standards of housing to address issues of economy in planning and building. Such examples also illustrate interests in scripting new behaviour specifically in the kitchen; behaviours that extended also to the home, and on a larger scale to life and society in general within the modern movement.

    In the process of forming the Swedish welfare state, ‘the home’ was central both as a metaphor and as an area of reform and rethinking. In parallel to the planning and building of rational housing to address the appalling housing situation in Sweden, there were similar concerns for planning, education and reform of how homes were actually used and inhabited. A focal point came to be the kitchen, where the movements and actions of women were investigated systematically and scientifically with the threefold aim of improving the building standards, finding the best design of kitchen utensils and equipment, and determining the best ways of working, acting and moving around in the kitchen. In this paper, studies of housework and household objects made by the Hemmens Forskningsinstitut (HFI, ‘The Home Research Institute’) in the late 1940s forms the basis of an analysis of the relationships between things in use and users in action, and how notions of rationality and repetition, optimisation of motions and methods, brought from industrial contexts came to define also what makes sense in a home.

  • 13.
    Hauser, Sabrina
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Wiltse, Heather
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    The widening rift between aesthetics and ethics in the design of computational things2023Ingår i: AI & Society: The Journal of Human-Centred Systems and Machine Intelligence, ISSN 0951-5666, E-ISSN 1435-5655, Vol. 38, s. 227-243Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    In the face of massively increased technological complexity, it is striking that so many of today’s computational and net- worked things follow design ideals honed decades ago in a much different context. These strong ideals prescribe a presenta- tion of things as useful tools through design and a withdrawal of aspects of their functionality and complexity. Beginning in the mid-twentieth century, we trace this ‘withdrawal program’ as it has persisted in the face of increasing computational complexity. Currently, design is in a dilemma where computational products can be seen as brilliantly designed and engag- ing to use yet can also be considered very problematic in how they support hidden agendas and often seem less than trust- worthy. In this article, we analyse factors shaping this emergent ethical dilemma and reveal the concept of a widening rift between what computational things actually are and do and the ways in which they are presented as things for use. Against this backdrop, we argue that there is a need for a new orientation in design programs to adequately address this deepening rupture between the aesthetics and ethics in the design of computational things. 

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  • 14.
    Kuenen, Christoffel
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.
    The wickedness of design research practices: Methodological issues in bringing knowledge to expression through design2013Ingår i: Proceedings of the 5th International Association of Societies of Design Research Conference 2013, IASDR'13: “Consilience and Innovation in Design”, 2013Konferensbidrag (Refereegranskat)
    Abstract [en]

    In this paper we review existing literature in design research to see to what extent it provides a basis for meeting the methodological challenges that we encounter in our own practice- based design research. Seemingly, much attention is given to describing the results and types of knowledge that design research may provide, the purposes those may serve and by what yardsticks those results may be evaluated. Another focal area seems to be the form(-ats) in which the results of design research are presented and disseminated. What is often missing, however, are detailed accounts of the roles that design practice plays that can be picked up and used by others doing design research. This is unfortunate, as it is often such methodological structures that we struggle with. The emergence of ‘design research practices’ entails something more than mere combinations of design practice and academic research. Research typically has the objective of knowledge production; practice has the objective of creating the right thing by solving a set of problems. Considered a ‘new’ kind of design practice, design research practice seems to be more about problem finding through the design and creation of things that bring knowledge to expression. Thus, the process by which it achieves this must be uncovered and articulated. 

  • 15.
    Lindh Karlsson, Monica
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Design Togetherness2015Ingår i: Nordes, ISSN 1604-9705, nr 6, s. 1-10Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    While science typically approaches complexity through analysis, that is, by unpacking a complex whole into distinct and more manageable parts, the challenge of design is typically to do the opposite; to resolve often contradictory issues and bring together a meaningful whole. We think that there are more to forms of doing design together than our current terminology allows us to articulate. In particular, we want to explore if there are forms of design doing that open up for a kind of bringing together that is qualitatively different from collaboration, in the same way as the meaningful whole design deals with is something qualitatively different than a combination of parts coming out of an analysis. To learn more about doing design together in design education, we have done a series of experiments with multi disciplinary teams. Analysing the results using Arendt’s distinctionbetween work and action, we suggest that there is a difference between collaborative design where people come together as what they are, and a kind of design togetherness where people come together as who they are. In conclusion, we argue that design education might need to revisit its artistic and methodological foundations with respect to participation.

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  • 16.
    Lindh Karlsson, Monica
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Design Togetherness, Pluralism and Convergence2016Ingår i: Proceedings of DRS 2016: Design + Research + Society : Future-Focused Thinking / [ed] Peter Lloyd and Eric Bohemia, London: Design Research Society , 2016, Vol. 10, s. 4029-4044Konferensbidrag (Refereegranskat)
    Abstract [en]

    We describe an inquiry into how we relate to each other in design, as we design. In particular, we are interested in to what extent, and in what ways, we acknowledge diversity in knowledge, experience, and skill. We have conducted a series of project courses within design education to make students explore different ways of doing design together. Our findings point to two main tendencies: towards cultures of pluralism, of coming together as who we are; and cultures of representation, of coming together as what we are. This points to important issues related to how methodology and process structure the way we perceive and relate to each other. Indeed, in a disciplinary methodological framework ultimately oriented towards convergence and the making of a final design, how do we evolve and engage with that which must not converge to a single point but where difference and diversity must be acknowledged?

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  • 17. Mazé, Ramia
    et al.
    Olausson, LisaPlöjel, MatildaRedström, JohanUmeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.Zetterlund, Christina
    Share this book: critical perspectives and dialogues about design and sustainability2013Samlingsverk (redaktörskap) (Övrigt vetenskapligt)
    Abstract [en]

    This is a critical time in design. Concepts and practices of design are changing in response to historical developments in the modes of industrial design production and consumption. Indeed, the imperative of more sustainable development requires profound reconsideration of design today. Theoretical foundations and professional definitions are at stake, with consequences for institutions such as museums and universities as well as for future practitioners. This is ‘critical’ on many levels, from the urgent need to address societal and environmental issues to the reflexivity required to think and do design differently.

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    Share this book
  • 18.
    Mazé, Ramia
    et al.
    Aalto University.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Schwierige Formen2018Bok (Refereegranskat)
    Abstract [de]

    Design findet an einem ambivalenten Ort statt und pendelt zwischen den Anliegen det Kultur und des Kapitals. Als eine Art Kritik von innen erforscht kritisches Design, worum es im Design geht – wie es sich zum Markt verhält, was unter "gutem Design" verstanden wird und wie Gestaltung und die Entwicklung von Technologie funktionieren. Schwierige Formen diskutiert die operativen und intellektuellen Grundlagen einer erneuarten kritischen Praxis.

  • 19.
    Nicenboim, Iohanna
    et al.
    Delft University of Technology, Delft, the Netherlands.
    Elisa, Giaccardi
    Delft University of Technology, Delft, the Netherlands.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Designing more-than-human AI: experiments on situated conversations and silences2023Ingår i: diid disegno industriale industrial design, ISSN 1594-8528, nr 80, s. 32-43Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Every interaction with an AI-powered device invokes a vast planetary network. Operating on temporal and geographical scales that go beyond humans, Artificial Intelligence (AI) systems pose various societal and environmental challenges. These challenges encompass issues such as the extraction of both human and nonhuman resources and knowledge, and the reproduction of inequalities. To tackle these concerns, scholars in Design and Human-Computer-Interaction emphasize the urgency for designers to cultivate non-anthropocentric approaches. In the pursuit of establishing a non-anthropocentric design practice for AI, this paper adopts a more-than-human orientation in the design of conversational agents (CAs). We start by presenting a series of design experiments, including workshops, videos and performances, that shed light on the anthropocentric biases ingrained in CA interactions. These experiments unveil how CAs are designed to recognize and address only specific human voices and concerns. Building upon these insights, we introduce two outcomes that chart an alternative path – the first involves a collection of interactive prototypes for CAs that are capable of listening and responding to more-than-human “voices” while the second entails a tool to support designers in noticing more-than-human entanglements, in the form of a podcast. We conclude by reflecting on how the knowledge gained from our design inquiry can illuminate future design practices and contribute to AI research as a whole.

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  • 20.
    Nicenboim, Iohanna
    et al.
    Delft University of Technology.
    Giaccardi, Elisa
    Delft University of Technology.
    Juul Søndergaard, Marie Louise
    KTH Royal Institute of Technology.
    Reddy, Anuradha Venugopal
    Malmö University.
    Strengers, Yolande
    Monash University.
    Pierce, James
    California College of the Arts, San Fransisco.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    More-Than-Human Design and AI: In Conversation with Agents2020Ingår i: DIS' 20 Companion: Companion Publication of the 2020 ACM Designing Interactive Systems Conference / [ed] Ron Wakkary, Kristina Andersen, Will Odom, Audrey Desjardins & Marianne Graves Petersen, New York: ACM Press, 2020, s. 397-400Konferensbidrag (Refereegranskat)
    Abstract [en]

    This one-day workshop brings together HCI researchers, designers, and practitioners to explore how to study and design (with) AI agents from a more-than-human design perspective. We invite participants to experiment with thing ethnography and material speculations, as a starting point to map and possibly integrate emergent frameworks and methodologies for more-than-human design. By using conversational agents as a case, participants will discuss what a more-than-human approach can offer to the understanding and design of AI systems, and how this aligns with third-wave HCI concerns of networks, infrastructures, and ecologies.

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  • 21.
    Nicenboim, Iohanna
    et al.
    Delft University of Technology, The Netherlands.
    Giaccardi, Elisa
    Delft University of Technology, The Netherlands.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    From explanations to shared understandings of AI2022Ingår i: DRS 2022: Bilbao: Research papers / [ed] Dan Lockton; Sara Lenzi; Paul Hekkert; Arlene Oak; Juan Sádaba; Peter Lloyd, 2022, artikel-id 293Konferensbidrag (Refereegranskat)
    Abstract [en]

    A key challenge in the design of AI systems is how to support people in understanding them. We address this challenge by positioning explanations in everyday life, within ongoing relations between people and artificial agents. By reorienting explainability through more-than-human design, we call for a new approach that considers both people and artificial agents as active participants in constructing understandings. To articulate such an approach, we first review the assumptions underpinning the premise of explaining AI. We then conceptualize a shift from explanations to shared understandings, which we characterize as situated, dynamic, and performative. We conclude by proposing two design strategies to support shared understandings, i.e. looking across AI and exposing AI failures. We argue that these strategies can help designers reveal the hidden complexity of AI (e.g., positionality and infrastructures), and thus support people in understanding agents' capabilities and limitations in the context of their own lives.

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  • 22.
    Nicenboim, Iohanna
    et al.
    Delft University of Technology, Netherlands.
    Venkat, Shruthi
    Delft University of Technology, Netherlands.
    Rustad, Neva Linn
    Delft University of Technology, Netherlands.
    Vardanyan, Diana
    Delft University of Technology, Netherlands.
    Giaccardi, Elisa
    Delft University of Technology, Netherlands.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Conversation starters: how can we misunderstand AI better?2023Ingår i: CHI EA'23: Extended abstracts of the 2023 CHI conference on human factors in computing systems / [ed] Albrecht Schmidt, ACM Digital Library, 2023, artikel-id 431Konferensbidrag (Refereegranskat)
    Abstract [en]

    Conversation Starters is a series of interactive prototypes that probe how to design explainable interactions with AI in everyday life. Taking a more-than-human approach, we explore how 'failures' could be transformed into opportunities for situated understandings of AI. We describe the process of designing fictional artifacts and scenarios about conversational agents that can grow at home. While overall the project suggests that misunderstandings could help people develop sensitivities for knowing when to trust AI systems, the metaphor of 'growing an AI' (which positions training as a matter of care), highlights that practices of sharing and experimenting could be valuable starting points for designing explainable and trustworthy interactions with of AI.

  • 23.
    Pawar, Aditya
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Publics, Participation and the Making of Umeå Pantry2016Ingår i: International Journal of Design, ISSN 1991-3761, E-ISSN 1994-036X, Vol. 10, nr 1, s. 73-84Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    This paper is about the making of Umeå Pantry, a public participatory art festival performance on matters of concern regarding local food production. Participatory projects have been criticized for the way that researchers harness the creative outputs of collaborative work while safeguarding the underlying power structures. In addressing such critique this project focused on design’s relational and socio-political form rather than the value-added object of design. We argue that a public orientation, as in the case of Umeå Pantry, involves a critical enquiry and reflexive approach, which goes beyond participatory design within institutional boundaries and that there is a need for informal tactics to navigate this open public space. Thus, the paper argues that public participatory design needs to rethink its sensibilities and aim for a greater emphasis on the relational and socio-political underpinnings of a project. Articulating notions such as an open program, movement, relational exchanges and infrastructure, we are trying to find out more about what it takes to prototype new participatory design practices engaging with public matters of concern.

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  • 24.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Certain Uncertainties and the Design of Design Education2020Ingår i: She Ji: The Journal of Design, Economics, and Innovation, ISSN 2405-8726 , Vol. 6, nr 1, s. 83-100Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    This article is about the design of design education. After a series of reflections on the design space of design education in relation to complexity, uncertainty, and change, the article is divided into two main parts. First comes a brief history of how design seems to be evolving in response to complexity, and how this has led to a shifting balance between what we consider to be certain, and what is inherently uncertain when designing. Second, there is a discussion of what this evolution and shifting balance implies for design education. The article does not offer a general account or articulation of what design or design education is or should be like, but a series of conceptual tools, diagrams, and figures enabling us to frame and define design programs for education and research. Ultimately, this article is a reflection on what it means to think about design as an act of making things possible, and therefore as the opposite of taking things for granted.

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  • 25.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Design After Dichotomies2019Ingår i: RTD2019 Method & Critique: Conference Companion / [ed] Elisa Giaccardi, Pieter Jan Stappers, Delft: Delft University of Technology , 2019, s. 35-35Konferensbidrag (Övrigt vetenskapligt)
    Abstract [en]

    In his Provocation, Johan Redström will reflect, or perhaps better speculate, upon unfolding relations between practice and research in design. He will engage with the idea that research through design, as it evolves, might bring about dissolving its original conceptual framing of practice and theory as a dichotomy. Imagining such a scenario – whether fictive or real – one might ask: would that be a good thing?

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  • 26.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.
    Form-Acts: a critique of conceptual cores2013Ingår i: Share this book: critical perspectives and dialogues about design and sustainability / [ed] Ramia Mazé, Lisa Olausson, Matilda Plöjel, Johan Redström, Christina Zetterlund, Stockholm: Axl Books, 2013Kapitel i bok, del av antologi (Övrigt vetenskapligt)
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    Share this book
  • 27.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Former för hållbarhet = Forms of Sustainability2014Ingår i: Metod − Process − Redovisning: Artiklar och rapporter om den fortsatta utvecklingen av konstnärlig forskning = Method - process - reporting : articles, reviews and reports of the ongoing development on artistic research / [ed] Torbjörn Lind, Stockholm: Vetenskapsrådet , 2014, s. 112-129Kapitel i bok, del av antologi (Övrigt vetenskapligt)
    Abstract [sv]

    Former av hållbarhet var en undersökning av hur frågor kring hållbar utveckling påverkar hur vi ser på design: vad det är och vad det gör. designområdet är i mångt och mycket ett problemlösande fält där bruk och brukare, och i praktiken inte minst industrins och i vissa fall också det omgivande samhällets behov, står i fokus. således blir det grund- läggande perspektivet ofta vad design och designer kan göra för någon eller något, vilka värden design kan skapa och tillföra. det här projektet syftade på sätt och vis till det motsatta: i stället för att fråga oss vad design kan göra för att skapa en mer hållbar utveckling, ställde vi oss frågan vad problematiken kring hållbar utveckling kan göra för design. Grunden för detta är en önskan om en kritisk designpraktik, ett sätt att arbeta med den ämnesmässiga utvecklingen av området genom experimentell design.

  • 28.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Introduction: defining moments2016Ingår i: Design and anthropology / [ed] Wendy Gunn and Jared Donovan, Routledge, 2016, s. 83-99Kapitel i bok, del av antologi (Övrigt vetenskapligt)
    Abstract [en]

    This chapter develops a new perspective on the role of anthropology and ethnographic fieldwork in design processes. It explores how ethnographic fieldwork combined with a critical holistic approach has the potential to shape design processes towards greater sensibility for the crafting potential of users in the context of social and material relations. The chapter presents an extended analysis of a case study: The body games project which focused on designing interactive playgrounds with and for children. It focuses on the material interventions that were carried out as part of the fieldwork and design in this project. The body games project aimed at decreasing obesity among children through the development of digital playgrounds that would encourage children and young people to be more physically active. Design anthropological fieldwork is a collaborative effort between designers and anthropologists studying, conceptualizing, and experimenting with potential relations between people, practices, and things, which involves constant reflective re-conceptualizations.

  • 29.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Making design theory2017Bok (Refereegranskat)
    Abstract [en]

    Tendencies toward "academization" of traditionally practice-based fields have forced design to articulate itself as an academic discipline, in theoretical terms. In this book, Johan Redström offers a new approach to theory development in design research – one that is driven by practice, experimentation, and making. Redström does not theorize from the outside, but explores the idea that, just as design research engages in the making of many different kinds of things, theory might well be one of those things it is making.Redström proposes that we consider theory not as stable and constant but as something unfolding — something acted as much as articulated, inherently fluid and transitional. Redström describes three ways in which theory, in particular formulating basic definitions, is made through design: the use of combinations of fluid terms to articulate issues; the definition of more complex concepts through practice; and combining sets of definitions made through design into "programs." These are the building blocks for creating conceptual structures to support design. Design seems to thrive on the complexities arising from dichotomies: form and function, freedom and method, art and science. With his idea of transitional theory, Redström departs from the traditional academic imperative to pick a side — theory or practice, art or science. Doing so, he opens up something like a design space for theory development within design research.

  • 30.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Research through and through design2021Ingår i: Artifact, ISSN 1749-3463, E-ISSN 1749-3471, Vol. 8, nr 1-2, s. 16.1-16.19Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    An intriguing aspect of the notion of research through design is how much we seem to gain from its proposition and how informative it appears to be, even as we do not state precisely what is meant by the terms research or design. But, what is it that this notion of through calls to the foreground? In what follows, I discuss three interpretations of what through might refer to by looking at it from different perspectives: through practice, through making and through judgement. Different perspectives bring different possibilities to the foreground, and therefore they also suggest slightly different future trajectories. But this also means that some issues fade into the background, something new perspectives can help us get a glimpse of. This is perhaps especially evident in the case of judgement, the least familiar of the three. Looking across the range of research trajectories that these three perspectives open up, there are reasons to think that we can make research through design become a more extensive, inclusive and a far more radical research proposition than its name reveals.

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  • 31.
    Redström, Johan
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Wiltse, Heather
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Changing Things: Innovation through Design Philosophy2019Ingår i: Academy for Design Innovation Management Conference 2019: Research Perspectives in the Era of Transformations, London: Loughborough University, , 2019Konferensbidrag (Refereegranskat)
    Abstract [en]

    Digital networked technologies are currently at the forefront of contemporary innovation, driving changes in sociotechnical practices across industrial sectors and in everyday life. Yet technical innovation has been outpacing our capacity to make sense of these technologies and the fundamental changes associated with them. This sense-making enterprise is the focus of our current research in developing a design philosophy for changing things. We describe a conceptual framework developed around the concept of things as fluid assemblages to investigate and articulate what is going on with things, and how their development might be (re)directed toward preferable futures. Specifically, we here examine the important role of design philosophy in innovation, using the conceptual framework developed as a way to point toward potential sites for innovation in the current sociotechnical landscape. The line of investigation we pursue suggests that doing philosophy should become a central part of innovative design practices.

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  • 32.
    Redström, Johan
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Wiltse, Heather
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Changing things: the future of objects in a digital world2018Bok (Refereegranskat)
    Abstract [en]

    Many of the things we now live with do not take a purely physical form. Objects such as smart phones, laptops and wearable fitness trackers are different from our things of the past. These new digital forms are networked, dynamic and contextually configured. They can be changeable and unpredictable, even inscrutable when it comes to understanding what they actually do and whom they really serve.

    In this compelling new volume, Johan Redstrom and Heather Wiltse address critical questions that have assumed a fresh urgency in the context of these rapidly-developing forms. Drawing on critical traditions from a range of disciplines that have been used to understand the nature of things, they develop a new vocabulary and a theoretical approach that allows us to account for and address the multi-faceted, dynamic, constantly evolving forms and functions of contemporary things. In doing so, the book prototypes a new design discourse around everyday things, and describes them as fluid assemblages.

    Redstrom and Wiltse explore how a new theoretical framework could enable a richer understanding of things as fluid and networked, with a case study of the evolution of music players culminating in an in-depth discussion of Spotify. Other contemporary 'things' touched on in their analysis include smart phones and watches, as well as digital platforms and applications such as Google, Facebook and Twitter.

  • 33.
    Redström, Johan
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Wiltse, Heather
    Indiana university.
    On the multi-instabilities of assembled things2015Konferensbidrag (Övrigt vetenskapligt)
    Abstract [en]

    One of the key features of a postphenomenological account is its attention to the multistability of artifacts and the many variations that are possible in use. In other words, any given artifact can be perceived and appropriated in a vast number of ways. Recognition and analysis of these multistabilities counters technologically-deterministic readings of artifacts that might see them in the more narrow light of intended use cases and dominant narratives around particular kinds of (technological) progress. It thus helps to ward off reductive approaches that can risk misunderstanding or not seeing what technologies actually do in the world in various contexts, and it does this by pointing to the rich variety of predispositions and possibilities that creative human beings bring to their engagements with the world.

    However, in addition to the possibilities around use, and especially when dealing with contemporary technologies, there is now what might be seen as another kind of destabilizing dynamic that is inherent in the technologies themselves. Many of the technologies that we now interact with on an everyday basis are digital products and services that are dynamic and unique in many ways—not only in the interactions and uses they support, but also in their very constitution as things assembled and made available for use. We here outline an account of the multi-instabilities of dynamically-assembled contemporary digital things, suggesting that such a framing and analysis is required in order to understand their character and the many roles they play in the world.

  • 34.
    Redström, Johan
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Wiltse, Heather
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Press Play: Acts of defining (in) fluid assemblages2015Ingår i: Nordes 2015: Design Ecologies, Stockholm: Nordes , 2015Konferensbidrag (Refereegranskat)
    Abstract [en]

    Although design continuously has been expanding its scope of concern and intervention from products to processes, experience, and entire product and service ecologies, ‘things’ remain central to how we think about design and use. but ‘things’ have changed. contemporary materials, technologies and contexts of design and use, we argue, now result in ‘things’ that need to be understood as fluid assemblages rather than traditional objects. these often combine a surface-level simplicity of use with dynamic, sophisticated, and hidden back- end complexity.

    In order to investigate these issues we consider a simple design case and how it has evolved over time and through technological developments: that of pressing play to listen to music. Noting the tendencies in the ongoing evolution, with focus on the simple design element of the ‘play’ button, we suggest that traditional distinctions between design and use are breaking down. coming to grips with the materials and ecologies of contemporary design practice thus requires the development of design theory and methodologies that allow us to articulate and bring into focus these significant new dynamics. 

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  • 35.
    Torretta, Nicholas B.
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Clark, Brendon
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Reorienting design towards a decolonial ethos: exploring directions for decolonial designManuskript (preprint) (Övrigt vetenskapligt)
  • 36.
    Wiltse, Heather
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Philosophical Imaginaries for Connected Sociotechnical Realities2021Ingår i: SPT 2021 - Techological Imaginaries: The Society for Philosophy and Technology Conference - June 28-30 2021, The Society for Philosophy and Technology , 2021, s. 405-405Konferensbidrag (Refereegranskat)
    Abstract [en]

    It is now well-recognized that technologies do not stand on their own and only serve rational, instrumental purposes, but are rather part of complex sociotechnical systems that reflect diverse and complex values, purposes, and power structures. They can also be seen as having their own existence independent of humans, drawing on flat ontology and materialist perspectives. Yet in common sense reasoning around technology, not to mention in its (experience) design, there persists a basic technological imaginary based on technologies as passive tools that humans pick up and put to use in serving their more or less heroic purposes. Now, however, even everyday experience seems to challenge this perspective on technology as strictly submissive tools as we find that what music to listen to next, books to read, movies to watch or products to purchase seem to have been all but already selected for us by the apps and services we use. Indeed, 'becoming part of' is probably a more accurate description than 'using'. 

    In order to explore the implications of these changes while also highlighting persistent elements of our collective technological imaginary, we here examine a few classic examples within philosophy of technology through this lens. Playfully reimagining examples such as the hammer, the cane or the clock, what happens if we instead start from the assumption that things possess agencies and intentionalities as important or influential as our own? What if we consider ourselves extensions of the tools we use, rather than the other way around? Here, we aim to sketch the contours of a new kind of philosophical imaginary that might be more relevant for our current sociotechnical reality. 

  • 37.
    Wiltse, Heather
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Stolterman, Erik
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet. Indiana University.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Wicked Interactions: (On the Necessity of) Reframing the 'Computer' in Philosophy and Design2015Ingår i: Techné: Research in Philosophy and Technology, ISSN 1091-8264, E-ISSN 2691-5928, Vol. 19, nr 1, s. 26-49Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    The digital computational technologies that over the past decades have come to be fully integrated into nearly all aspects of human life have varying forms, scales, interactive mechanisms, functions, configurations, and interconnections. Much of this complexity and associated implications for human experience are, however, hidden by prevalent notions of ‘the computer’ as an object. In this paper, we consider how everyday digital technologies collectively mediate human experience, arguing that these technologies are better understood as fluid assemblages that have as many similarities with the infra-structural as they have properties typical for objects. We characterize these aspects in terms of ‘wicked interactions,’ drawing on and adapting the classic theory of wicked problems in design discourse that has similarly consid-ered the complexity of interactions with and within other types of social infrastructure. In doing this we emphasize the need and the potential for building up connections between philosophy of technology and design discourse, with the hope that this might further the shared goals of understanding digital technologies and their consequences and determining how to act in relation to them and their design.

  • 38.
    Özçetin, Seda
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet. DCODE Network.
    Redström, Johan
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet. DCODE; Swedish Research Council; Design Research Society.
    Rethinking 'Terms of Service' through programmatic time travel2024Ingår i: DRS2024: Research papers / [ed] C. Gray; P. Hekkert; L. Forlano; P. Ciuccarelli, Design Research Society , 2024Konferensbidrag (Refereegranskat)
    Abstract [en]

    The contexts of design are constantly changing, sometimes to the extent that once a ‘good’ designerly response to an issue, over time becomes increasingly problematic. Therefore, there is often a need to rethink design and its concepts. Programmatic design research may provide an exploratory space for inquiry through specific examples in relation to certain theoretical and conceptual framings. In this paper, we explore [dis/re]orientations towards design histories for creating alternative programmatic research spaces. We work through an everyday challenge, ‘Terms of Service’ (ToS), a regulatory mechanism amplifying power asymmetries in relating to data-intensive things. Disorienting design by making an odd association between today’s ToS and the ‘ornament’ in early industrial design, we explore resulting reorientations to rethink designing in this domain. Finally, we outline how [dis/re]orientations could be considered a speculative method for making a kind of ‘Programmatic Time Travel’, using reflections of pasts to reimagine designing for just futures.

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