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  • 1.
    True, Nicholas
    et al.
    Interactive Institute Swedish ICT.
    Papworth, Nigel
    Interactive Institute Swedish ICT.
    Zarin, Ru
    Interactive Institute Swedish ICT.
    Peeters, Jeroen
    Interactive Institute Swedish ICT.
    Nilbrink, Fredrik
    Interactive Institute Swedish ICT.
    Lindbergh, Kent
    Interactive Institute Swedish ICT.
    Fällman, Daniel
    Interactive Institute Swedish ICT.
    Lind, Anders
    Umeå universitet, Humanistiska fakulteten, Institutionen för estetiska ämnen i lärarutbildningen.
    The Voice Harvester: An Interactive Installation2013Ingår i: Conference on Human Factors in Computing Systems, Extended Abstracts, New York, NY: ACM Press, 2013, s. 3003-3006Konferensbidrag (Refereegranskat)
    Abstract [en]

    The Voice Harvester is an exploratory interactive installation that embodies human voice in physical materials. Sound input is processed, amplified and transmitted through audio drivers connected to a thin, flexible membrane that agitates the material on it. The title “Voice Harvester” is derived from the original design brief, which called for an object able to elicit non-linguistic, expressive, and naturalistic human vocal sounds to explore the full range of capability of the human voice through use of a novel, playful, and embodied interaction. This paper describes the intention, design process, construction, technical details, interaction, and planned/potential uses of this design exploration.

  • 2.
    Zarin, Rouien
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Lindbergh, Kent
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Stop Motion Animation as a Tool for Sketching in Architecture2012Ingår i: Proceeding of the 2012 Design Research Society International Conference, 2012Konferensbidrag (Refereegranskat)
    Abstract [en]

    Widely acknowledged as an archetypal design activity, sketching is typically carried out using little more than pen and paper. Today’s designed artifacts however, are often given qualities that are hard to capture with traditional means of sketching. While pen and paper sketching catches the character of a building, it may not equally well capture how that building changes with the seasons, how people pass through it, how the light moves in between its rooms from sunrise to dawn, and how its façade subtly decays over centuries. Yet, it is often exactly these dynamic and interactive aspects that are emphasized in contemporary design work. So is there a way for designers to be able to sketch also these dynamic processes? Over several years and in different design disciplines, we have been exploring the potential of stop motion animation (SMA) to serve this purpose. SMA is a basic form of animation typically applied to make physical objects appear to be alive. The animator moves objects in small increments between individually photographed frames. When the photographs are combined and played back in continuous sequence, the illusion of movement is created. Although SMA has a long history in filmmaking, the animation technique has received scarce attention in most design fields including product design, architecture, and interaction design. This paper brings SMA into the area of sketching in architecture by reporting on the planning, conduct, result, and evaluation of a workshop course carried out with a group of 50 students at Umeå School of Architecture, Umeå University, Sweden.

  • 3.
    Zarin, Rouien
    et al.
    Interactive Institute Umeå.
    Lindbergh, Kent
    Interactive Institute Umeå.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Umeå.
    Using Stop Motion Animation to Sketch in Architecture: A Practical Approach2012Ingår i: Design and Technology Education: An International Journal, ISSN 1360-1431, E-ISSN 2040-8633, Vol. 7, nr 3, s. 78-86Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Widely acknowledged as an archetypal design activity,sketching is typically carried out using little more than penand paper. Today’s designed artifacts however, are oftengiven qualities that are hard to capture with traditionalmeans of sketching. While pen and paper sketchingcatches the character of a building, it may not equally wellcapture how that building changes with the seasons, howpeople pass through it, how the light moves in betweenits rooms from sunrise to dawn, and how its façade subtlydecays over centuries. Yet, it is often exactly these dynamicand interactive aspects that are emphasised incontemporary design work. So is there a way for designersto be able to sketch also these dynamic processes?Over several years and in different design disciplines, wehave been exploring the potential of stop motionanimation (SMA) to serve this purpose. SMA is a basicform of animation typically applied to make physicalobjects appear to be alive. The animator moves objects insmall increments between individually photographedframes. When the photographs are combined and playedback in continuous sequence, the illusion of movement iscreated. Although SMA has a long history in filmmaking,the animation technique has received scarce attention inmost design fields including product design, architecture,and interaction design. This paper brings SMA into thearea of sketching in architecture by reporting on theplanning, conduct, result, and evaluation of a workshopcourse carried out with a group of 50 students at Umeå School of Architecture, Umeå University, Sweden.

  • 4.
    Zarin, Rouien
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet. Interactive Institute.
    True, Nicholas
    Interactive Institute Swedish ICT.
    Papworth, Nigel
    Interactive Institute Swedish ICT.
    Lindbergh, Kent
    Interactive Institute Swedish ICT.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    Be Green: Implementing an Interactive, Cylindrical Display in the Real World2013Ingår i: Proceedings of the 2nd ACM International Symposium on Pervasive Displays, New York, NY: ACM Press, 2013, s. 55-60Konferensbidrag (Refereegranskat)
    Abstract [en]

    Many studies in Human-Computer Interaction and related fields, such as pervasive displays, have historically centered around user evaluation and knowledge production, focusing on usability issues and on creating a more efficient user experience. As the trajectory of HCI moves toward the so-called ‘third wave’, new values are being emphasized and explored. These include concepts such as embodiment and engagement, complementing usability as the primary metric of evaluation. This paper explores the ideation, iteration, design, and real-world deployment of such a ‘third wave’ interactive pervasive installation in the form of an interactive, large cylindrical display. The purpose was to display the air quality data in a manner that would inspire elevated environmental consciousness and discussion among Umeå citizens, especially with regard to the environmental impact of different methods of transportation.

  • 5.
    Zarin, Rouien
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    True, Nicholas
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Papworth, Nigel
    Interactive Institute Swedish ICT.
    Lindbergh, Kent
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Be Green: implementing an Interactive,Cylindrical Display in the Real World2013Ingår i: Proceedings of the 2nd ACM International Symposium on Pervasive Displays (PerDis '13): , ACM Press, 2013, s. 55-60Konferensbidrag (Refereegranskat)
    Abstract [en]

    Many studies in Human-Computer Interaction and related fields,such as pervasive displays, have historically centered around userevaluation and knowledge production, focusing on usability issuesand on creating a more efficient user experience. As the trajectoryof HCI moves toward the so-called ‘third wave’, new values arebeing emphasized and explored. These include concepts such asembodiment and engagement, complementing usability as theprimary metric of evaluation. This paper explores the ideation,iteration, design, and real-world deployment of such a ‘thirdwave’ interactive pervasive installation in the form of aninteractive, large cylindrical display. The purpose was to displaythe air quality data in a manner that would inspire elevatedenvironmental consciousness and discussion among Umeåcitizens, especially with regard to the environmental impact ofdifferent methods of transportation.

1 - 5 av 5
RefereraExporteraLänk till träfflistan
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Referensformat
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  • en-US
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  • text
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