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  • 1.
    Bodén, Johan
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Jegers, Kalle
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Lidström, Mattias
    Wiberg, Charlotte
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Wiberg, Mikael
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Point or click?: Evaluating two input modalities for mobile games2007In: Proceedings of the Second International Conference on Internet and Web Applications and Services, 2007Conference paper (Refereed)
    Abstract [en]

    Previous research in computer games have focused on user experience from the perspectives of game content, graphics, interactivity and underling game story while missing to address the effect of a certain input modality on the user experience. In this paper we report from two user studies that focus on players' experience and performance in relation to the use of two different input modalities for the same game and whether it changes the flow and gameplay in any way. The overall research was according to this whether a game can be more fun to play with a certain input modality? The paper presents the results from these studies and draws conclusions based on these data in relation to computer games and user experiences in the context of mobile game playing.

  • 2.
    Lund, Andreas
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Wiberg, Mikael
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Boden, Johan
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    On the making of things: taking a risk with 3D printing2015In: PIN-C 2015 reframing design: proceedings of the 4th participatory innovation conference 2015 / [ed] Rianne Valkenburg, Coen Dekkers and Janneke Sluijs, Hauge: The Hauge University of applied sciences , 2015, Vol. 1, p. 485-499Conference paper (Refereed)
    Abstract [en]

    In this paper we explore how the tradition of craft can be re-visited to assist a move beyond 3D-printed objects. While CAD, 3D modeling and 3D printing do offer precise tools for the repetitive manufacturing of small objects we argue that the closeness to "the materials at hand" is lost at the current moment. Via a practical design case we illustrate how we have experimented with ways of re-introducing craftsmanship both as an opportunity and as a necessity for moving forward. We combine this explorative/maker approach with an analytical approach, and analyze the process using the viewpoint of David Pye's (1968) notions of "workmanship of risk" and "workmanship of certainty".

  • 3.
    Wiberg, Charlotte
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Jegers, Kalle
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Bodén, Johan
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Cross Media Interaction Design2007In: CHI'07: Workshop HCI and New Media Arts: Technology and Evaluation, 2007Conference paper (Other (popular science, discussion, etc.))
1 - 3 of 3
CiteExportLink to result list
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  • apa
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  • Other style
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  • en-US
  • fi-FI
  • nn-NO
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  • Other locale
More languages
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