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  • 1.
    Backman, Anders
    et al.
    Umeå University, Faculty of Science and Technology, Department of Computing Science.
    Bodin, Kenneth
    Umeå University, Faculty of Science and Technology, Department of Computing Science.
    Bucht, Gösta
    Umeå University, Faculty of Medicine, Department of Community Medicine and Rehabilitation, Geriatric Medicine.
    Janlert, Lars-Erik
    Umeå University, Faculty of Science and Technology, Department of Computing Science.
    Maxhall, Marcus
    Umeå University, Faculty of Medicine, Department of Community Medicine and Rehabilitation, Geriatric Medicine.
    Pederson, Thomas
    Innovative Communication Group, IT University of Copenhagen.
    Sjölie, Daniel
    Umeå University, Faculty of Science and Technology, Department of Computing Science.
    Sondell, Björn
    Umeå University, Faculty of Medicine, Department of Community Medicine and Rehabilitation, Geriatric Medicine.
    Surie, Dipak
    Umeå University, Faculty of Science and Technology, Department of Computing Science.
    easyADL – Wearable Support System for Independent Life despite Dementia2006In: ACM CHI 2006 Workshop onDesigning Technology for People with Cognitive Impairments, 2006Conference paper (Refereed)
    Abstract [en]

    This position paper outlines the easyADL project, a two-year project investigating the possibility of using wearable technology to assist people suffering the dementia disease in performing Activities of Daily Living (ADL). An introduction to the egocentric interaction modeling framework is provided and the virtual reality based development methodology is discusssed.

  • 2.
    Fällman, Daniel
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics. Interactive Institute Swedish ICT.
    Backman, Anders
    Umeå University, Faculty of Science and Technology, High Performance Computing Center North (HPC2N). Centrum för utbildningsteknik.
    Holmlund, Kenneth
    Umeå University. Centrum för utbildningsteknik.
    VR in Education: An Introduction to Multisensory Constructivist Learning Environments1999Conference paper (Other academic)
  • 3.
    Lacoursière, Claude
    et al.
    Umeå University, Faculty of Science and Technology, High Performance Compting Center North (HPC2N).
    Servin, Martin
    Umeå University, Faculty of Science and Technology, Department of Physics.
    Backman, Anders
    Umeå University, Faculty of Science and Technology, Department of Computing Science.
    Fast and stable simulation of granular matter and machines2010In: / [ed] Ante Munjiza, 2010Conference paper (Refereed)
    Abstract [en]

    We present mathematical models and numerical techniques designed to address thechallenges of real-time simulator training for earth moving equipment involving heavyvehicles and granular matter.

  • 4.
    Sondell, Björn
    et al.
    Umeå University, Faculty of Medicine, Department of Community Medicine and Rehabilitation.
    Nyberg, Lars
    Umeå University, Faculty of Medicine, Department of Community Medicine and Rehabilitation.
    Eriksson, Staffan
    Umeå University, Faculty of Medicine, Department of Community Medicine and Rehabilitation.
    Engström, Björn
    Umeå University, Faculty of Science and Technology, Department of Computing Science.
    Backman, Anders
    Umeå University, Faculty of Science and Technology, Department of Computing Science.
    Holmlund, Kenneth
    Umeå University, Faculty of Science and Technology, Department of Computing Science.
    Bucht, Gösta
    Umeå University, Faculty of Medicine, Department of Community Medicine and Rehabilitation.
    Lundin-Olsson, Lillemor
    Umeå University, Faculty of Medicine, Department of Community Medicine and Rehabilitation.
    Altered walking pattern in a virtual environment2005In: Presence - Teleoperators and Virtual Environments, ISSN 1054-7460, E-ISSN 1531-3263, Vol. 14, no 2, p. 191-197Article in journal (Refereed)
    Abstract [en]

    Falls and fractures among elderly persons constitute a major health problem. Many falls occur while walking and falls that occur during turning often result in a fracture. Methods aimed at understanding the complex mechanisms involved in walking should therefore assess tested individuals during walks and turns. In order to identify persons at risk and take the correct preventive measures, it is important to find methods that quantify movements as the tested persons are processing multisensory input. In a clinical setting this is sometimes difficult to achieve in a controlled manner, since tests are difficult to set exactly the same from one time to another. Using a virtual environment (VE) and a tracker system, conditions such as light, sound, events, body movements, and room size can be controlled and measured. Tests in VE can therefore be identically reproduced over and over again to evaluate if a person can withstand changing outer demands at any given moment. In order to perform quantitative measures 8 persons (21-74 years) were tested in immersive virtual reality. The VE was a corridor in which expected and unexpected events could be produced. Events studied were doors swinging open in front of the subjects during a walk and a virtual tilting of the environment. Trackers were used for collecting and analyzing the movement data. Our results show that the system was well tolerated among the subjects and that there was a clear tendency that the system could generate fall tendency among the subjects. There was also a difference among the subjects regarding walking strategies when subjected to the various events.

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