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  • 1.
    Fällman, Daniel
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics. Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Lund, Andreas
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Wiberg, Mikael
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Inside-Out Interaction: An Interaction Technique for Dealing with Large Interface Surfaces such as Web Pages on Small Screen Displays2004In: International Conference on Computer Graphics and Interactive Techniques: ACM SIGGRAPH 2004 Sketches, 2004, p. 106-Conference paper (Refereed)
  • 2.
    Fällman, Daniel
    et al.
    Umeå University, Faculty of Social Sciences, Informatics. Faculty of Science and Technology, Institute of Design.
    Lund, Andreas
    Umeå University, Faculty of Social Sciences, Informatics.
    Wiberg, Mikael
    Umeå University, Faculty of Social Sciences, Informatics.
    ScrollPad: Tangible Scrolling with Mobile Devices2004In: Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04), 2004, p. 6-Conference paper (Refereed)
    Abstract [en]

    In this paper we approach the problem of managing large visual sets of data on small mobile devices. While current approaches either focuses on 1) scrolling on the mobile device, or 2) reducing the content in various ways (e.g. zooming, automatic redesign depending on the screen size of a mobile device, etc) our approach is to scroll with the mobile device itself (i.e. object in the world scrolling) over a large virtual area. We present the background for this project and working prototype called Scrollpad developed to illustrate this concept. We then present an initial user study conducted and relate this project to similar efforts made before concluding the paper.

  • 3.
    Holmström, Jonny
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Wiberg, Mikael
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Lund, Andreas
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Industrial informatics: what we know and what we don't know2010In: Industrial informatics design use and innovation: perspectives and servoces / [ed] Jonny Holmström; Mikael Wiberg; Andreas Lund, IGI Global, 2010, p. 1-4Chapter in book (Other academic)
    Abstract [en]

    This book investigates information technology in the context of the process industry. When this context is examined, the implications of information technology go far beyond the contemporary accounts of IT in manufacturing processes – it also includes after-market sales, service production, sourcing, e-maintenance and so on. The sum effects of these changes are rapidly transforming the process industry.

  • 4.
    Johansson, Dan
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Landgren, Göran
    Umeå University. IT-stöd och systemutveckling (ITS), Umeå Universitet.
    Lund, Andreas
    Umeå University. IT-stöd och systemutveckling (ITS), Umeå Universitet.
    Datasalen i vardagsrummet: distansundervisning på tekniska kurser via virtuella boxar2019In: Universitetspedagogiska konferensen 2019: helhetssyn på undervisning - kropp, känsla och kognition i akademin, Umeå: Universitetspedagogik och lärandestöd (UPL), Umeå universitet , 2019, p. 14-14Conference paper (Refereed)
    Abstract [sv]

    Hösten 2016 utvecklades två kurser vid Institutionen för informatik, vilka båda kännetecknades av en relativt hög grad av tekniskt djup gällande den kontext som undervisningen var tänkt att bedrivas i. Den ena kursen, Implementation av system- och användargränssnitt, skulle fungera som en campusförlagd kurs, medan den andra kursen, NoSQL-databaser hade en helt och hållet distansbaserad karaktär.

    En förutsättning för att bedriva respektive kurs var upprättandet av en tekniskt utmanande miljö med flertalet samverkande programvaror: den ena kursen kombinerade en modern databasansats med ett webbramverk, ett front-end ramverk och en webbserver för att skapa fullskaliga applikationer; den andra kursen introducerade studenterna till den typ av databasansatser som går bortom den relationella databasmodell som varit förhärskande sedan 1970-talet. En annan utmaning var att kursmaterialet liksom de versioner och standarder som användes förväntades förändras i stor utsträckning inför varje nytt kurstillfälle, vilket också kom att besannas.

    Distansbaserade kurser vars innehåll och tekniska förutsättningar ständigt förändras krävde ett kreativt synsätt på hur de skulle paketeras och tillgängliggöras för studenterna. Svaret blev en s k virtual box, en virtuell låda i vilken man kan packa ned ett operativsystem som kör en slags dator i datorn för studenten. Oavsett om studenten ägde en Windows-dator, en Mac, eller någon form av Linux-variant, kunde vi genom att förbereda och göra den virtuella lådan tillgänglig för nedladdning se till att alla studenter hade samma tekniska förutsättningar genom att köra operativsystemet Ubuntu. I den virtuella lådan lät vi sedan studenterna ladda hem och packa upp en s k Vagrant box, en låda i lådan, där vi hade möjlighet att förinstallera alla program som skulle användas på kursen, samtliga öppen programvara och fria att distribuera. På så sätt kunde vi lärare vara säkra på att alla studenter hade tillgång till samma uppsättning program, som samverkade på samma sätt och betjänades av samma operativsystem. Vår vision om att ta inte bara lärandet utan hela datasalen in i vardagsrummet hemma hos studenten hade lyckats.

    Presentationen kommer att behandla det tekniska kursupplägget, de styrkor och svagheter vi kunnat identifiera under de fyra första kurstillfällena, både vad gäller undervisning med hjälp av VirtualBox och Vagrant i datorsalar på Campus, men även inom distansundervisning, på studenternas egna datorer. Tanken är att visa på undervisningsformens giltighet för att inspirera andra, men samtidigt dela med oss av erfarenheter runt dolda fallgropar.

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  • 5.
    Lund, Andreas
    et al.
    Umeå University, Faculty of Social Sciences, Informatics.
    Wiberg, Mikael
    Umeå University, Faculty of Social Sciences, Informatics.
    Ambient Displays Beyond Conventions2004In: Designinig for Attention Workshop: Workshop at HCI 2004, Design for Life. The 18th British HCI Group Annual Conference., 2004Conference paper (Other (popular science, discussion, etc.))
  • 6.
    Lund, Andreas
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Wiberg, Mikael
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Boden, Johan
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    On the making of things: taking a risk with 3D printing2015In: PIN-C 2015 reframing design: proceedings of the 4th participatory innovation conference 2015 / [ed] Rianne Valkenburg, Coen Dekkers and Janneke Sluijs, Hauge: The Hauge University of applied sciences , 2015, Vol. 1, p. 485-499Conference paper (Refereed)
    Abstract [en]

    In this paper we explore how the tradition of craft can be re-visited to assist a move beyond 3D-printed objects. While CAD, 3D modeling and 3D printing do offer precise tools for the repetitive manufacturing of small objects we argue that the closeness to "the materials at hand" is lost at the current moment. Via a practical design case we illustrate how we have experimented with ways of re-introducing craftsmanship both as an opportunity and as a necessity for moving forward. We combine this explorative/maker approach with an analytical approach, and analyze the process using the viewpoint of David Pye's (1968) notions of "workmanship of risk" and "workmanship of certainty".

  • 7. Nilsson, Tommy
    et al.
    Hogsden, Carl
    Perera, Charith
    Aghaee, Saeed
    Scruton, David J.
    Lund, Andreas
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Blackwell, Alan F.
    Applying Seamful Design in Location-Based Mobile Museum Applications2016In: ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), ISSN 1551-6857, E-ISSN 1551-6865, Vol. 12, no 4, article id 56Article in journal (Refereed)
    Abstract [en]

    The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of power-efficient wireless communication technologies, such as Bluetooth Low Energy (BLE), designers are today increasingly empowered to shape the way we interact with our physical surroundings and thus build entirely new experiences. However, our evaluations of BLE and its abilities to facilitate mobile location-based experiences in public environments revealed a number of potential problems. Most notably, the position and orientation of the user in combination with various environmental factors, such as crowds of people traversing the space, were found to cause major fluctuations of the received BLE signal strength. These issues are rendering a seamless functioning of any location-based application practically impossible. Instead of achieving seamlessness by eliminating these technical issues, we thus choose to advocate the use of a seamful approach, that is, to reveal and exploit these problems and turn them into a part of the actual experience. In order to demonstrate the viability of this approach, we designed, implemented, and evaluated the Ghost Detector-an educational location-based museum game for children. By presenting a qualitative evaluation of this game and by motivating our design decisions, this article provides insight into some of the challenges and possible solutions connected to the process of developing location-based BLE-enabled experiences for public cultural spaces.

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